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Post by Deleted on Aug 2, 2018 10:06:36 GMT -5
I’d club you if I weren’t in the bag. Plus we’re a fairway apart, I’d hazard, and I don’t have the sand to dogleg it to your location.
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Post by Jakob Grimm on Aug 2, 2018 13:53:55 GMT -5
I’d club you if I weren’t in the bag. Plus we’re a fairway apart, I’d hazard, and I don’t have the sand to dogleg it to your location. Wood you really club him? Wood you not rather have a Sand wedge and get out of the bunker and avoid the scramble. Be careful that you don't end up a hacker.
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Post by Deleted on Aug 2, 2018 13:59:50 GMT -5
Oh sure ... gang up on me, that's par for the course. I'duff not said anything if I suspected that. I'll jump in my caddy and drive out of here, next time. I don't want to get sliced, I think I'll bait a hook instead. This place is full of en-Title-ist behavior.
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Post by Jakob Grimm on Aug 2, 2018 14:36:00 GMT -5
Oh sure ... gang up on me, that's par for the course. I'duff not said anything if I suspected that. I'll jump in my caddy and drive out of here, next time. I don't want to get sliced, I think I'll bait a hook instead. This place is full of en-Title-ist behavior. No albatross for you, you'd better watch your approach or you're headed for a triple bogey. Maybe your caddy will help you with that problem you have bobbing for chicken wings.
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Post by Harry Wolf on Aug 4, 2018 8:16:56 GMT -5
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Post by Mighty Darci on Aug 4, 2018 9:37:17 GMT -5
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Post by Mighty Darci on Aug 4, 2018 17:54:23 GMT -5
Hey @piper, this is a great series, you should do each of the supplements once this is done.
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Post by El Borak on Aug 5, 2018 19:14:01 GMT -5
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Post by Q Man on Aug 6, 2018 18:43:39 GMT -5
I don't know that I would go so far as to call these hidden rules. We have always used the three abreast in a 10' wide corridor, even though I am about 99.9% certain that it is not realistic and two abreast would be the most that was practical. Three spearmen would work with another rank immediately behind them. The 0.1% caveat to this would be if the men were a max of 5'6" tall then you would go three wide and four wide for swords and spears respectively.
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Post by Q Man on Aug 6, 2018 19:03:38 GMT -5
Nothing to disagree with here. We (I) should start a thread to see if we can expand on this list.
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Post by Q Man on Aug 6, 2018 19:33:36 GMT -5
These are good suggestions, but they should be merely a starting place for your own imagination.
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Post by Q Man on Aug 6, 2018 19:39:40 GMT -5
This is a great section of the rules, I like the comments on maintaining freshness by continually altering the dungeon and restocking areas. The players should become acquainted with the concept, "Is a dungeon ever really cleared?"
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Post by Q Man on Aug 6, 2018 19:44:51 GMT -5
It should be noted that the Monster Tables forum in this section are very bare bones and a starting point only, you will want to create your own table for each dungeon that you run.
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Post by Q Man on Aug 6, 2018 19:50:11 GMT -5
I have always thought that the comment was merely a way of calling to everyones attention the fact that the caller was thorough and that it was important to play that way.
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Post by Deleted on Aug 6, 2018 20:21:57 GMT -5
Nothing to disagree with here. We (I) should start a thread to see if we can expand on this list. Nice idea!
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Post by Q Man on Aug 6, 2018 22:02:53 GMT -5
A good summation, I was never happy with this section and I used other things instead. I always felt that while the joust or a tithe was fine, the geas or quest was over the top unless the party had given offense. So my castles occupants were more hospitable to travelers as long as said travelers behaved with courtesy and decorum. The RAW was the result if the occupants where Chaotic and or evil.
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Post by Q Man on Aug 6, 2018 22:07:04 GMT -5
While the wilderness is a dangerous place, I have always felt that the players should not have to have an army in order to traverse the wilderness. Using the RAW in this section would IMO encourage the players to try to ambush castle occupants and take out the high levels very quickly so as not to be the subject of Quest or Geas or an extravagant toll.
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Post by Q Man on Aug 6, 2018 22:12:57 GMT -5
All I will say here is that my vision of dragons is considerably different from that of Gygax. I also disagree with his rules for rest. People do in fact do very heavy continuous labor seven days a week without rest, in some cases there entire lives historically so it is hard for me to take the rest rules seriously. Having a full day of rest each week would be great, but it is a should not a must.
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Post by El Borak on Aug 7, 2018 22:10:24 GMT -5
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Post by Deleted on Aug 14, 2018 11:06:28 GMT -5
Boots of Speed are limited with rest periods, minor magic, The Boots of Traveling and Leaping are major magic and don't have the same limitations. The "Hidden Rule", I would fire the magic user and get one that would build the spell around a protective helm, that is the upgrade and solution players should seek is to upgrade the item. IMO such flimsy helms should trigger such ideas in players since there is no discernible reason for them to be designed that way.
I believe these non-protective helms were based upon the writings of Malamud, specifically his silver helm in the short story "The Silver Crown."
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Post by El Borak on Aug 14, 2018 16:47:39 GMT -5
Boots of Speed are limited with rest periods, minor magic, The Boots of Traveling and Leaping are major magic and don't have the same limitations. The "Hidden Rule", I would fire the magic user and get one that would build the spell around a protective helm, that is the upgrade and solution players should seek is to upgrade the item. IMO such flimsy helms should trigger such ideas in players since there is no discernible reason for them to be designed that way. I believe these non-protective helms were based upon the writings of Malamud, specifically his silver helm in the short story "The Silver Crown."
My Google-Fu lead me to a short story and to a novel. The Silver Crown Malamud, Bernard and The Silver Crown by Robert C. O'Brien. Do you have a source for them being based on the short story, because just on the face of it the novel seems like a more complete inspiration.
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Post by Deleted on Aug 14, 2018 16:56:02 GMT -5
Gary made an off-hand comment about Bernard Malamud once when we were talking about fiction. Because Malamud's writings were in a lot of literature courses and short story collections in that general time-frame, and because Gary evinced knowledge of same, I formed this theory. It is an opinion only. Sadly I have no cite or other hard evidence and I could therefore be as wrong as two left shoes.
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Post by El Borak on Aug 14, 2018 18:05:46 GMT -5
Gary made an off-hand comment about Bernard Malamud once when we were talking about fiction. Because Malamud's writings were in a lot of literature courses and short story collections in that general time-frame, and because Gary evinced knowledge of same, I formed this theory. It is an opinion only. Sadly I have no cite or other hard evidence and I could therefore be as wrong as two left shoes.
I think a lot of efforts to point to a specific inspiration, even using an Appendix N, is mostly opinion anyway. Only when Gary or Dave said specifically thus and such inspired this or that do we move beyond opinion. I think this is as true of one book as another, even the ones that make a claim of being "history." In my opinion, there was more hard fact in the briefest offering out there in book form, than there was in the much longer efforts. Your speculation is no poorer than that of the most polished author with the successful sales.
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Post by Q Man on Aug 16, 2018 23:39:07 GMT -5
I was going to work on this tonight but I got side tracked.
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Post by Q Man on Aug 17, 2018 8:23:02 GMT -5
@piper said We always just ignored that. In fact I always ignored the provided encounter tables completely and only used them as an example and I made my own. In a city undead were really very rare and that would usually be a vampire that was masquerading as a solid citizen. In cities I usually just hand picked the encounter and only used my table if I wanted to be surprised myself. In cities and towns, the DM gets to show off some of his world building with all the different NPCs that the party would expect to encounter on every visit. The optional encounter tables did have a lot of monsters that you had to flesh out yourself. This is NOT A BUG it is a GREAT AND AWESOME FEATURE that is overlooked in virtually all other rule-sets. This completest mindset is self-defeating IMO, the rules/guidelines should spur the imagination not inhibit it. IMO all rules should have some blatant DIY things built in and an encouragement to make it your own. NPC adventuring party magic items, use the table for the percentage chance to have magic items and what general type, then hand pick the specific items as you design that encounter. Familiarity with the rules and with your world building allows this to be generated on the fly very quickly. A few prepared concise (terse) 3x5 cards can help these things go quickly and avoid thumbing through rulebooks and avoid ever being at a loss for what to do. The referee's job includes always giving the illusion of being all-knowing that is something that fosters immersion.
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Post by Q Man on Aug 17, 2018 8:37:03 GMT -5
The evading rules are a whole lot of fun. If you have never used them you really should. What do we like in action movies? CHASE SCENES and that is why they should be part of your OD&D game. I simplified the table by using a d12 roll instead of the % roll. The whole half day rest thing. Nah, if you get away, you keep moving at a slower speed being careful to cover your tracks and you catch your breath walking. While realism is overrated there are places that it makes sense. Keep walking while you cool down, makes sense, covering your tracks makes sense. Stopping and taking a brief rest makes sense. These really long rest breaks IMO don't make sense. People who have done heavy labor for 12-16 hour days 6-7 days a week, know that you keep going and breaks are an infrequent thing. You rest when you stop briefly to listen or to briefly discuss a possible change of direction. Long rest when you camp for the night in the best defensive position you can find. Don't forget the watches. Building a castle is fun and more players should attempt it.
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Post by Q Man on Aug 17, 2018 8:52:57 GMT -5
I've only seen the drawing of the barbican smudged in the 6th print pdf that is floating around and I think that is from someone trying to "color" it in with a magic marker. That is not smudged in any of my hard copies. The drawings are the same in the first 4 printings and then changes with the 5th printing. The bit about lost lore is only partially correct . I am not sure where it comes from but The Archivist posted the following information before and I independently verified that it is correct. The info is found here.
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Post by Q Man on Aug 17, 2018 8:58:00 GMT -5
SPECIALISTS: are a big part of the game and should not be ignored by the DM. This is another place for your world building to shine. Decide how big a village, town or city needs to be to have each specialty and then create those NPC's. Give them names, personalities and a level of competence or incompetence.
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Post by Q Man on Aug 17, 2018 9:10:59 GMT -5
The Men-At-Arms table is very barebones and requires a lot of fleshing out. In fact, different areas of a more fully built world should have different tables. Almost any intelligent humanoid should be available for hire to those of his alignment or compatible alignment. Finding hirelings, especially specialists, can also be done in larger towns and cities at guild halls.
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Post by Q Man on Aug 17, 2018 9:19:29 GMT -5
Player/Character Support And Upkeep: We played it out a time or two and then automatically deducted that amount each visit to a town or city. We only spent additional money for things that were not on the basic list. Depending on the players, those basic lists were subject to change and growth. The Baronies part does require some fleshing out and it is a place to have some fun. Tourism, we interpreted this as the visiting nobles and royalty that one is expected to entertain, provide for and give gifts to. This was a drain on resources and not an add. Angry Villager Rule: never had to use it but always hoped a high level magic user would get way out of line. Other worlds, I recommend that this be made use of with the caveat of giving the players a way back, although they may have to really earn it.
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