|
Post by El Borak on Jul 23, 2018 8:55:25 GMT -5
|
|
|
Post by El Borak on Jul 23, 2018 8:58:12 GMT -5
|
|
|
Post by El Borak on Jul 23, 2018 8:58:51 GMT -5
|
|
|
Post by El Borak on Jul 23, 2018 8:59:35 GMT -5
|
|
|
Post by mormonyoyoman on Jul 25, 2018 17:46:22 GMT -5
One question that came up was how long do they stay turned and our answer was "as long as the turning cleric is alive" if the cleric dies they will come back. Not particularly for one individual post, but for the detail and meticulous care you took in commenting on Piper's Project (TM & copyright, but not by WOTC) you deserve a brand-new Exalt. Unfortunately, we only have a used one here, but its mileage is still under 100,000 miles. It's yours! And I'll throw in a large bag of M&Ms. Peanut butter version!
|
|
|
Post by Q Man on Jul 25, 2018 18:32:43 GMT -5
Q Man is a tough reviewer but I am sure that @piper has broad shoulders. Me, I'm a pussycat compared to tough reviewers.
|
|
|
Post by Q Man on Jul 25, 2018 18:33:27 GMT -5
Q Man , I am glad to see that you agree with @piper at least now and then. More than that.
|
|
|
Post by Q Man on Jul 25, 2018 18:34:22 GMT -5
One question that came up was how long do they stay turned and our answer was "as long as the turning cleric is alive" if the cleric dies they will come back. Not particularly for one individual post, but for the detail and meticulous care you took in commenting on Piper's Project (TM & copyright, but not by WOTC) you deserve a brand-new Exalt. Unfortunately, we only have a used one here, but its mileage is still under 100,000 miles. It's yours! And I'll throw in a large bag of M&Ms. Peanut butter version! Thank you, I love peanut butter so that works out fine for me!
|
|
|
Post by Q Man on Jul 25, 2018 18:59:40 GMT -5
I like the original view of Charm Person as potentially permanent. Also if you are careful you can potentially convert the Charmed person to a Henchman over time and not be dependent on the spell's effects. Maybe the "It will also locate invisible creatures." Was added as an edit and they forgot to drop the parenthetical objects. With Phantasmal Forces if the players states that their character disbelieves what they are seeing then we viewed the spell as broken for that character, who then could choose to shake other characters shouting, "it's not real" the other characters then would make a wisdom ability check/saving throw. But the players who empathically stated they disbelieved it did not have to make a wisdom ability check/saving throw. That is how we ran it. Dispell Magic is one of the few places it mentions countering a spell, so the question is raised how does that work. We ran it if one magic-user was casting a spell, one way to counter it was with an opposing Dispell Magic spell cast by a second magic-user and if a third magic-user cast an opposing Dispell Magic it could run interference for the first magic-user. Fire Ball, the radius of the blast gives you a set volume for a Fire Ball, we used range and volume to determine both quickly and accurately if any back blast would hit the magic-user and/or party. We used the same volume indoors or outdoors so magic-users quickly developed a feel for how to stay char free. We also allowed a willing subject to forfeit a saving throw. We did not treat the Polymorph spells like turning to stone etc. The Wall spells we just treated in accordance with the description, it is a wall, therefore, it is anchored the surface you are standing on. If you were standing in a stream that would be the stream bed. Let it sink into the muddy bottom and then cast a reversed Rock to Mud to anchor it in the stream bed. With enough spells you could use it to build a dam. Then with a Dispell Magic you could send a flood of water downstream. Conjure Elemental we ruled only one of each type per any given magic user, so two opposing magic users could each summon the same type of Elemental. We ruled that an out of control elemental would get a saving throw versus Dispell Magic with a +2 bonus in the Elementals favor. Yeah, we ran Turn Undead for anti-clerics was Control Undead with the same limitations. We did not allow Cure spells to be cast on someone actively engaged in combat. Shame on players of Magic-Users and Clerics that did not do Magical Research once they had the coin to make it happen. This is huge and meant to be used. We read that as a minimum of one spell book per level, backups were allowed and traveling spell books that might list a specific selection of spells was also used.
|
|
|
Post by Q Man on Jul 25, 2018 19:47:29 GMT -5
mormonyoyoman, I saved it and then completed it, you might want to look again.
|
|
|
Post by Q Man on Jul 25, 2018 19:50:12 GMT -5
My 4th print has both images.
|
|
|
Post by Q Man on Jul 25, 2018 19:52:51 GMT -5
His 1st print is the same as the 4th print.
|
|
|
Post by Q Man on Jul 25, 2018 20:01:12 GMT -5
We did this differently We went with all monsters that were defined (by the rules or by us) as either nocturnal or was a dragon, balrog or other special type could see in total darkness. Men whether PC or NPC/hireling/monster could not see in total darkness. If a demi-human had infravision, then they had it PC or NPC.
|
|
|
Post by Q Man on Jul 25, 2018 20:03:37 GMT -5
|
|
|
Post by Q Man on Jul 25, 2018 20:04:59 GMT -5
Yeah, shame on Saul Zaentz.
|
|
|
Post by Q Man on Jul 25, 2018 20:16:58 GMT -5
Another way to view hobgoblins is as follows Both of which imply that a hobgoblin would be smaller than a goblin and not larger as in D&D. Interesting is it not. We always ran trolls, even with just the 3LBB's as getting three attacks minimum per round (Claw, Claw, Bite). Which worked out to 18 attacks per round against first level opponents. You did not want to fight a troll at low level.
|
|
|
Post by Q Man on Jul 25, 2018 20:40:44 GMT -5
We used the part in bold in our game, you always wanted an elf along. Great comments here and vampires played right should be tough for any party without a high level cleric along.
|
|
|
Post by Q Man on Jul 25, 2018 20:51:20 GMT -5
Given the descriptions of the Cockatrice and Basilisk we ran them as a Cockatrice was a young Basilisk that had not yet lost the power of flight. We used the mythological Hydra in lieu of the D&D Hydra, including growing back 2 or 3 heads each time one as cut off and the poisonous breath and blood.
|
|
|
Post by Q Man on Jul 25, 2018 20:52:33 GMT -5
There's that stinker Saul Zaentz again.
|
|
|
Post by Q Man on Jul 25, 2018 21:05:43 GMT -5
The first three listed Lycanthropes were Neutral or Chaotic and the last was Lawful or Neutral, so killing the young was in our campaigns Chaotic unless you were sure they were Chaotic. If they were Neutral is was wrong to kill them. If the adults were Neutral and did not attack it was Chaotic to attack them first.
|
|
|
Post by Q Man on Jul 25, 2018 21:08:32 GMT -5
We never thought of purple worms as dragons, although having them be part of a dragons life cycle would be cool.
|
|
|
Post by Q Man on Jul 25, 2018 21:13:49 GMT -5
If you are old school IMO your game will always use Ents not Treants, Balrogs not Balor and Hobbits not Halflings, unless of course you want to add the second of the pair as a separate race. Someone should write a document about how to convert the pdfs version on RPGNow back to real OD&D.
|
|
|
Post by Q Man on Jul 25, 2018 21:21:41 GMT -5
We looked at the Hippogriff differently, given that the rules state that it is not a cross between a horse and a griffon and that of griffons it is said It was obvious to us given the descriptions that @piper notes that a Hippogriff was a cross between an giant eagle and a horse.
|
|
|
Post by Q Man on Jul 25, 2018 21:24:57 GMT -5
We went with our earlier interpretation of the spell and both Magic-Users could some the same type of Elemental.
|
|
|
Post by Q Man on Jul 25, 2018 21:29:49 GMT -5
He doesn't mention Invisible Stalkers which as a referee I just love. Gygax was a party pooper and we did give them the fairy tale powers. We added more puddings and jellies and (see the beginning of his next post) slimes. We also added a variety of the unmentioned oozes and molds.
|
|
|
Post by Q Man on Jul 25, 2018 21:34:41 GMT -5
Ok I missed this on a quick glance while doing the previous post, he does mention the whole Cleanup Crew. Geletinous Cubes aka Gelatinous Cubes were described as difficult to harm and having a large number of Hit Dice, so pre-Greyhawk we ran them as AC 2 and 10 HD.
|
|
|
Post by Q Man on Jul 25, 2018 21:38:31 GMT -5
Always enjoyed determining the treasure present.
|
|
|
Post by Q Man on Jul 25, 2018 21:40:31 GMT -5
Who did not sit down and make up their own Magic Item Tables, I used the ones in the rules as examples and then made my own extensive tables.
|
|
|
Post by Q Man on Jul 25, 2018 21:49:09 GMT -5
One part of making your own tables was to detail the type of Armor and also what size creature it was for. Players would get magic items of all kinds that they could not necessarily use. Can anyone say private auctions when they got back to civilization. The all scrolls are spells for Magic-Users we ignored from the beginning and included scrolls for Cleric's too. The rules we thought were silly we changed at the very beginning of play the first time.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 25, 2018 22:11:33 GMT -5
I’m enjoying your commentary, Q Man. The posts you link are interesting also, but I enjoy reading multiple viewpoints. Have an exalt.
|
|