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Kobolds
May 6, 2015 14:44:06 GMT -5
Post by The Archivist on May 6, 2015 14:44:06 GMT -5
Kobolds are noted as being fairly similar to Goblins. Consider Goblins and Kobolds both as goblinkin and with degenerate humanoid faces and bodies. Not very big - shorter than hobbits and much skinnier. but wiry and tough. Kobolds are less intelligent than Goblins, breed like flies and are too stupid to check morale. However they do have an instinctual animal cunning and tend to reflexively set ambushes. Alternatively run them as a lot smarter than goblins and serve up Tucker's Koblolds for the party. Kobolds will burn just like goblins do in full sunlight or in a "Continual Light" Spell.
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Kobolds
May 8, 2015 14:47:06 GMT -5
Post by Crimhthan The Great on May 8, 2015 14:47:06 GMT -5
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Kobolds
May 8, 2015 22:52:16 GMT -5
Post by Vile Traveller on May 8, 2015 22:52:16 GMT -5
I go with the original classification of kobolds as more akin to dwarves and gnomes rather than fairy types or goblins.
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Post by waysoftheearth on May 9, 2015 7:49:09 GMT -5
I go with the original classification of kobolds as more akin to dwarves and gnomes rather than fairy types or goblins. Which original classification is that Vile Traveller?
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Post by Admin Pete on May 9, 2015 14:26:30 GMT -5
Kobolds – These are much the same as goblins; however they are brighter and craftier, good at tactics and will negotiate to buy time to gain an advantage, but they will not keep an agreement that is not entirely to their advantage. They stand about 4 1/2 feet tall and are less cowardly than goblins and they can be surprisingly hard to defeat. They love traps and ambushes. They prefer to prey on the weak or small groups, but under the right conditions they can take down merchant caravans and other larger groups. They are cave dwellers.
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Post by Vile Traveller on May 9, 2015 20:55:42 GMT -5
I go with the original classification of kobolds as more akin to dwarves and gnomes rather than fairy types or goblins. Which original classification is that Vile Traveller? Good point, I guess I should rather say "one of the early classifications". In this case I'm not using M&T, but Holmes, which calls them "evil dwarf-like creatures" - although he does go on to say that they "behave much like goblins". I'm also influenced by their mythological associations with metals and ores. EDIT: In fact, let me clarify a bit further. I like to divide my races into various major branches, for example I have giants (which includes giants, trolls, ogres, and dwarves, gnomes and kobolds), fairy (elves, pixies, dryads, nixies, goblins and hobgoblins, and the like), humans, and wildlings (centaurs, satyrs, minotaurs, etc.).
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Kobolds
Jul 16, 2015 15:05:25 GMT -5
Post by The Archivist on Jul 16, 2015 15:05:25 GMT -5
Kobolds come from German folklore. Apparently the word refers to a malicious spirit. These gnome-like creatures haunted mines and corrupted ores. The name of the metal "cobalt" comes from "kobold" or "kobalt," as cobalt was found "polluting" nickel deposits. In the Lejendary Adventure game, Kobolds are halfling-like creatures with green skin and an eye for commerce. In my game, they are blue-skinned (cobalt is blue after all) gnomes with some of the powers of brownies. One can read more about cobalt here. It's interesting stuff (especially its radioactive properties) that might be introduced into a game without getting into the modern technical details. For example, one might consider whether cobalt inhibited the practice of certain enchantments.
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Kobolds
Jul 16, 2015 15:14:39 GMT -5
Post by The Archivist on Jul 16, 2015 15:14:39 GMT -5
The pagan ritual to create the kobold is as follows, birth a child in total darkness, keep him in darkness without human contact until his coming of age (the book is vague on the details, but it seems like puberty), and then sacrifice him. The body is then mummified and carried around like a totem with the tribe. Every year from then on out, you have to sacrifice another child to the kobold and the kobold will keep the tribe safe. One of the sub-plots of American Gods was a prosperous Wisconsin tourist town that was a really nice place to live... except that a teenager went missing every year. The kobold, himself, was able to pass himself off as a human. He was a little short and wierd looking, and didn't appear to age. He was defeated with fire.
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