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Post by Crimhthan The Great on Mar 19, 2015 14:33:27 GMT -5
In this thread I am going to list the monsters that appeared in OD&D, as well as any alterations that I made and, in addition, new monsters that I added. I will start with the most dangerous monster of all: Monster Type
| Number Appearing*
| Armor Class
| Move in Inches**
| Hit Dice
| % In Lair
| Type or Amount of Treasure
| Men (original)
| 30-300
| Variable
| Variable
| Variable
| 15%
| Type A
| Men (revised)
| 1-20/1-100/30-300/1-10,000
| Variable
| Variable
| Variable
| 15% or 16-35%
| Type A &/or Variable
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In our campaigns you will find men of all races/colors/ethnic groups, similar to that found in our RL world. Our campaigns have never been all one skin color one culture background. While Volume 2 Monsters & Treasure listed as examples Bandits, Berserkers, Brigands, Dervishes, Nomads, Buccaneers, Pirates, Cavemen, and Mermen, that only scratches the surface. In addition, to encounters with such Ref-characters as magic-users, clerics and fighting-men, thieves, rangers, paladins, bards, merchants, caravans, etc. We also used this to locate cities, towns, villages, hamlets, small farming groups and homesteads, etc. as we adventured into new territory. We will next (briefly at first) consider Goblins/Kobolds, Hobgoblins/Gnolls and our addition of Grossgoblins. Remember in 3 LBB OD&D Hit Dice are all six-sided. Here is the original Goblins/Kobolds statline followed by our splitting it out individually: Monster Type | Number Appearing* | Armor Class | Move in Inches** | Hit Dice
| % In Lair
| Type or Amount of Treasure
| Goblins/Kobolds
| 40-400
| 6/7
| 6
| 1-1 / 1/2
| 50
| 1-6 SP ea.
| Goblins (revised)
| 40-400
| 6
| 6
| 1-1
| 50
| 1-6 SP ea.
| Kobolds (revised)
| 60-600
| 7
| 6
| 1/2
| 50
| 1-3 SP ea.
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Goblins are thus 1 Hit die -1 with a mininum of 1 Hit Point (1 to 5 Hit Points) and Kobolds are 1/2 hit die or 1 to 3 Hit Points. Hobgoblins in our campaigns are the smallest of the goblin race(hob means small), instead of being larger than goblins, one of our largest of the goblin race are the Grossgoblins aka G-g-g-goblins aka Groblins. Gnolls in our campaigns do not have hyena heads, being humanoid instead and now at 1 hit die +1 hit points. Gnolls are much too small to be a cross of gnomes and trolls, so in our game they are goblins crossed with a small variation of the troll kind. Our gnome and troll cross is known as tromes and will appear later in this thread. Monster Types
| Number Appearing*
| Armor Class
| Move in Inches**
| Hit Dice
| % In Lair
| Type or Amount of Treasure
| Hobgoblins/Gnolls
| 20-200
| 5
| 9
| 1 + 1 / 1/2
| 50
| 1-6 SP ea.
| Hobgoblins (revised) | 60-600
| 8
| 6
| 1/3
| 20
| 1-2 S.P. ea.
| Gnolls (revised)
| 20-200
| 5
| 9
| 1 +1
| 20
| Type D
| Groblins (added)
| 3-36
| 4
| 9
| 2+1
| 30
| Type D + 1-6 G.P ea.
| Bugbears
| 5-20
| 5
| 9
| 3+1
| 40
| Type B
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Post by Crimhthan The Great on Mar 19, 2015 16:40:18 GMT -5
We upgraded orcs in our campaign to make them a tougher encounter. We upgraded them to orcs and to large orcs and to giant orcs. The original stat line for orcs: Monster Type
| Number Appearing*
| Armor Class
| Move in Inches**
| Hit Dice
| % In Lair
| Type or Amount of Treasure
| Orc
| 30-300
| 6
| 9
| 1
| 50%
| Type D
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Revised orc information: Monster Type | Number Appearing*
| Armor Class
| Move in Inches**
| Hit Dice
| % In Lair
| Type or Amount of Treasure
| Orc
| 30-300
| 6
| 9
| 1
| 50
| Type D
| Large Orc
| 10-100
| 4
| 9
| 2
| 50
| Type D + 500 G.P.
| Giant Orc
| 5-40
| 2
| 9
| 3
| 50
| Type D + 1000 G.P.
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Post by Crimhthan The Great on Mar 20, 2015 11:24:58 GMT -5
More on those monsters later. Here is my take on the Barsoom critters: Monster Type
| Number Appearing*
| Armor Class
| Move in Inches**
| Hit Dice
| % In Lair
| Type or Amount of Treasure
| Apts
| 1-6
| 6
| 12
| 13
| 5%
| Type C
| Banths
| 1-10
| 6
| 15
| 7
| 20%
| Type C
| Calots
| 10-60
| 8
| 24
| 3
| 50%
| Type C
| White Apes
| 2-12
| 5
| 21
| 9
| 15%
| Type E
| Orluks
| 1-10
| 5
| 18
| 10
| 10%
| Type C
| Sith
| 2-12
| 4
| 18/30
| 4
| 25%
| Type E
| Tharks (Green Martians)
| 40-400
| Variable
| 12
| 2
| 15%
| Type D
| Darseen
| 3-12
| 4
| 18
| 3
| Nil
| Nil
| Red Martians | 40-400
| Variable
| 9
| 1
| 15%
| Type D
| Black Martians
| 40-400
| Variable
| 9
| 1
| 15%
| Type D
| Yellow Martians
| 40-400
| Variable
| 9
| 1
| 15%
| Type D
| Malagor
| 1-4
| 5
| 4/40
| 10
| 15%
| Type E
| Plant Men
| 2-20
| 5
| 15
| 8
| 30%
| Type D
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Green Martians consist of four hordes: Tharks Warhoons Torquas Thurds Yellow Martians are Okarians White Martians are present in three groups: Orovars Lotharians Therns Black Martians are the First Born Kaldanes/Rykors symbiotics Kangaroo Men Hormads
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Post by Crimhthan The Great on Mar 20, 2015 12:55:32 GMT -5
For a per-historic lost world atmosphere here are a few dinosaurs: Monster Type | Number Appearing*
| Armor Class
| Move in Inches**
| Hit Dice
| % In Lair
| Type or Amount of Treasure
| Supersaurus | 10-40 | 2
| 9
| 120
| Nil
| Nil
| Argentinosaurus
| 10-40
| 3
| 9
| 115
| Nil
| Nil
| Seismosaurus
| 10-40
| 4
| 9
| 105
| Nil
| Nil
| Ultrasauros
| 10-60
| 5
| 9
| 95
| Nil
| Nil
| Diplodocus
| 10-60
| 5
| 9
| 95
| Nil
| Nil
| Brachiosaurus
| 10-80
| 6
| 9
| 85
| Nil
| Nil
| Brontosaurus(Apatosaurus)
| 10-80
| 6
| 9
| 45
| Nil
| Nil
| Giganotosaurus
| 1-4
| 3
| 18
| 20
| Nil
| Nil
| Tyrannosaurus Rex
| 1-4
| 3
| 21
| 18
| Nil
| Nil
| Carcharodontosaurus
| 1-6
| 4
| 21
| 15
| Nil
| Nil
| Velociraptor
| 9-20
| 6
| 36
| 2
| Nil
| Nil
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Supersaurus - Up to 140 feet long and about 120 tons. Argentinosaurus - up to 130 feet long and up to 110 tons. Seismosaurus - up to 120 feet long and up to 90 tons. Ultrasauros - up to 100 feet long and up to 80 tons. Diplodocus - up to 90 feet long and up to 80 tons. Brachiosaurus - up to 85 feet long and up to 75 tons. Brontosaurus(Apatosaurus) - up to 90 feet long and up to 40 tons. See this link for the sad story of how a couple of greedy childish nuts gave the same dinosaur two different names and how much, much later a bunch of idiot "scientists" kept the name that the public did not know and got rid of the name the public loved. They could just have easily have kept the name brontosaurus and have retired the name apatosaurus. Just goes to show how incredibly stupid, stupid can be. Thunder Lizard or Deceptive Lizard which one grabs you! Giganotosaurus - up to 50 feet long and up to 9 tons. Tyrannosaurus Rex - up to 50 feet long and up to 7 tons. Carcharodontosaurus - up to 45 feet long and up to 5 tons. The largest dinosaur predators had large sharp pointed teeth and clawed feet and hands. The smaller faster dinosaur predators also had large, sickle-shaped claws on the middle toe of each foot, capable of slashing prey. They hunted in packs, and could kill even the largest dinosaurs and these are also the most intelligent group of dinosaurs. Some of the defensive features of dinosaurs were their horns, claws, and spikes - these were deadly, knife-like protuberances. Many were so large that only the largest predators or packs of predators were a danger. Some dinosaurs had armored plating (bony plates fused into leathery skin) and were plated all over the tops and sides of their bodies and it included their eyelids, leaving only their underbellies unprotected. In essence very similar to a turtle in many respects. Other dinosaurs had a lesser level of protection in just having thick leathery skin. Some dinosaurs had large bony tail clubs that were used for defense, with some of these dinosaurs being quite agile and quick. Velociraptor - was a very fast bipedal dinosaur. It is one of the most intelligent of the dinosaurs. Standing about 6 feet tall with overall length of 8.5 feet including the tail. It is very fast, agile and can make very quick sharp turns. It has a 3.5 inch long, sickle-like, retractable claw on the middle toe of each foot. It also has 80 very sharp, curved teeth in a long, flat snout. As played IMC this predator has nearly equal intelligence with humans.
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Post by Admin Pete on Mar 20, 2015 13:24:18 GMT -5
That is wild!
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Post by finarvyn on Mar 27, 2015 11:34:58 GMT -5
Fantastic work here, Morgan! The only thing I might suggest is adding XP as an extra column of data.
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Post by Crimhthan The Great on Apr 30, 2015 11:45:34 GMT -5
Monster Type | Number Appearing*
| Armor Class
| Move in Inches**
| Hit Dice
| % In Lair
| Type or Amount of Treasure
| Ogres
| 3-18
| 5
| 9
| 4+1
| 30%
| 1000 GP + Type C
| Mountain Ogres
| 2-12
| 2
| 12
| 9+2
| 40%
| 5000 GP + Type C
| Swamp Ogres
| 3-24
| 2
| 15
| 12+1
| 60%
| 7500 GP + Type C
| Ogre Magi
| 1-6
| 4
| 9/15
| 5+2
| 40%
| Type E
| Trolls
| 2-12
| 4
| 12
| 6+3
| 50%
| Type D
| Mountain Trolls
| 1-8
| 2
| 12
| 7+1
| 50%
| Type D
| Forest Trolls
| 2-12
| 4
| 12
| 7+2
| 50%
| Type D
| Plains Trolls
| 2-12
| 4
| 12
| 6+1
| 40%
| Type D
| Desert Trolls
| 1-8
| 3
| 15
| 6+2
| 40%
| Type D
| Swamp Trolls
| 3-24
| 5
| 12
| 8+1
| 50%
| Type D
| Arctic Trolls
| 1-6
| 1
| 15
| 10+2
| 50%
| Type D
| Trogers
| 2-16
| 3
| 12
| 10+3
| 30%
| 2000 GP + Type C
| Giants
| 1-8
| 4
| 12
| 8
| 30%
| *5000 GP + Type E
| Hill Giants
| 1-8
| 4
| 12
| 8
| 30%
| *5000 GP + Type E
| Stone Giants
| 1-8
| 4
| 12
| 9
| 30%
| *6000 GP + Type E
| Frost Giants
| 1-8
| 4
| 12
| 10+1
| 30%
| *7000 GP + Type E
| Fire Giants
| 1-8
| 3
| 12
| 11+3
| 30%
| *8000 GP + Type E
| Cloud Giants
| 1-8
| 3
| 15
| 12+2
| 30%
| *9000 GP + Type E
| Storm Giants
| 1-8
| 2
| 15
| 15
| 30%
| *10,000 GP + Type E
| Titans
| Variable
| Variable
| Variable
| Variable
| Variable
| Variable
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* Wandering Giants Carry 1000-6000GP with them.
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Post by Admin Pete on Apr 30, 2015 12:44:09 GMT -5
Sweet!
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Post by merctime on May 4, 2015 19:19:23 GMT -5
Yeah, this stuff is great!!! I especially love the Trogre!! ...And it's a BRONTOSAURUS thank you very much!! I exalt you, Sir!
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Post by Crimhthan The Great on Jul 6, 2015 15:41:43 GMT -5
Back in 2007 over on Dragonsfoot in this thread [OD&D] Monsters both old & new from my campaign in the second post in the thread I posted: Sorry the tables in that thread are so messed up only part of the people could read them even back in 2007. I can not fix them now since I was banned from Dragonsfoot. The point being that I posted about Tromes being a troll and gnome cross back on Sunday, April 1st, 2007 on Dragonsfoot. But never got back to finish the posting of Tromes which have been in use IMC for over 40 years at this point. However, I found this over on Jeff's Gameblog dated Monday, February 09,2009 - a Trome is a half-troll, half-gnome. He does not go into any details; however, it looks like he is classing it as a 3rd level monster. I am curious if he got it based on my post or not. Trome - troll - gnome cross - regenerate at half the rate of trolls but are much smarter and IMC they are an 8th level monster. Number appearing 2-12 Armor Class 4 Move in Inches 15 Hit Dice 8 % in Lair 30% Type or Amount of Treasure 2000 GP + Type E Also there are Trogers (posted above) - troll-ogre cross - regenerate at half the rate of trolls but are much stronger and IMC they are a 10th level monster. Number appearing 2-16 Armor Class 3 Move in Inches 12 Hit Dice 10 +3 % in Lair 30% Type or Amount of Treasure 2000 GP + Type C
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Post by Crimhthan The Great on Jul 16, 2015 14:00:37 GMT -5
I have always loved the Deodanth from Arduin, and I have used the following IMC:
Monster Type*** Deodanth Number Appearing* 1-20 Armor Class 2 Move in Inches** 18 Hit Dice 4+1 up to 9+1 % in Lair 15 Type or Amount of Treasure**** A & G
Six to seven foot tall ebony humanoids with flaming red eyes and sliver claws/fangs. They wear military gear but no clothing. They can leap 20 to 40 feet in any direction and hate elves so much that they instantly attack them on sight. They are 50% magic resistant and cannot be level drained. Their attacks are two claws for 1-8 up to 3-18 depending on the hit dice and 1 bite for 1-4 up to 1-12 depending on the hit dice with 20% chance of 1 level drain drain per bite.
*Referee's option: Increase or decrease according to the party concerned (used primarily for out-door encounters). **Number after slash is flying speed. Creature may "charge" also and get bonus to normal move. ***See separate paragraphs regarding each monster for various possibilities. ****Treasure is found when creature encountered in Lair. Referee should determine what treasure if any a creature is carrying.
Any details not given should be provided by the individual referee.
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