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Post by Crimhthan The Great on Mar 14, 2017 15:35:24 GMT -5
What do you need at your table to play OD&D?
For me it is Dice, paper, pencil and players and that is all I need to run a game anytime and anywhere.
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Post by tetramorph on Mar 15, 2017 17:51:16 GMT -5
I voted "ref sheets," but I sometimes need the spell descriptions and less so monster descriptions.
I open the LLBs about 2 or 3 times a session for that.
I don't use any of the supplements.
Did I pick the right one?
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Post by Admin Pete on Mar 17, 2017 7:04:08 GMT -5
I voted "ref sheets," but I sometimes need the spell descriptions and less so monster descriptions. I open the LLBs about 2 or 3 times a session for that. I don't use any of the supplements. Did I pick the right one? This is no right or wrong answer, it is what works for you. For many of us old guys, the last one works. For the last two on the list it is very important that your players trust you and that you have history with them. Hopefully you established trust during the first game session.
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Post by tetramorph on Mar 18, 2017 10:38:22 GMT -5
I voted "ref sheets," but I sometimes need the spell descriptions and less so monster descriptions. I open the LLBs about 2 or 3 times a session for that. I don't use any of the supplements. Did I pick the right one? This is no right or wrong answer, it is what works for you. For many of us old guys, the last one works. For the last two on the list it is very important that your players trust you and that you have history with them. Hopefully you established trust during the first game session. I know there is no right or wrong answer in the ultimate sense. I really just meant to as Crimhthan The Great if I had selected the best choice for his poll so that it will give him the desired info he hoped for.
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Post by Deleted on Mar 18, 2017 12:25:29 GMT -5
None of the above; dice etc, my dungeon maps, and the hit, saving throw, and random monster charts.
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Post by LouGoncey on Mar 23, 2017 20:07:30 GMT -5
I could just use the Ref Sheets but I would need the Spell Descriptions as well...
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Post by True Black Raven on Mar 17, 2018 11:56:45 GMT -5
Players, if I have players I can play OD&D.
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Post by mormonyoyoman on Mar 18, 2018 2:26:34 GMT -5
Sometimes, didn't even need other players. As Rob Kuntz has posted about me, I can argue with myself all day.
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Post by Hexenritter Verlag on Mar 18, 2018 23:18:47 GMT -5
Technically you need (or your GM needs) the 3 LBBs to play OD&D, with pencils, paper, dice & friends. Without the 3LBB you can't play OD&D, BUT you can role play non-the-less, you are just making up the rules as you go - which is not a bad thing
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Post by The Archivist on Mar 19, 2018 21:15:26 GMT -5
Technically you need (or your GM needs) the 3 LBBs to play OD&D, with pencils, paper, dice & friends. Without the 3LBB you can't play OD&D, BUT you can role play non-the-less, you are just making up the rules as you go - which is not a bad thing I beg to differ, I don't think you need the 3LBB if you can at least remember the high points that you use a lot and if you can remember most of it then you are golden.
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Post by Hexenritter Verlag on Mar 19, 2018 23:38:36 GMT -5
Technically you need (or your GM needs) the 3 LBBs to play OD&D, with pencils, paper, dice & friends. Without the 3LBB you can't play OD&D, BUT you can role play non-the-less, you are just making up the rules as you go - which is not a bad thing I beg to differ, I don't think you need the 3LBB if you can at least remember the high points that you use a lot and if you can remember most of it then you are golden. True, but would mean someone had read the 3LBBs & understood them enough to run them sans the books.
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Post by The Archivist on Mar 20, 2018 9:59:20 GMT -5
I beg to differ, I don't think you need the 3LBB if you can at least remember the high points that you use a lot and if you can remember most of it then you are golden. True, but would mean someone had read the 3LBBs & understood them enough to run them sans the books. Isn't this question directed towards experienced OD&D refs/dms? If the question is directed towards those with no experience, then of course there is a different answer to the question.
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Post by Hexenritter Verlag on Mar 20, 2018 16:02:49 GMT -5
True, but would mean someone had read the 3LBBs & understood them enough to run them sans the books. Isn't this question directed towards experienced OD&D refs/dms? If the question is directed towards those with no experience, then of course there is a different answer to the question. I took it as aimed for anyone who wanted to play. No answer is wrong as their were several options & all are valid. I being new to OD&D percieved the meaning more broadly. All is good.
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Post by mormonyoyoman on Mar 20, 2018 17:55:47 GMT -5
Not okra nor brussel sprouts.
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Post by Deleted on Mar 20, 2018 18:09:01 GMT -5
Yeah, some of us who were running the game before it was even published rarely even look at the books.
Also, I put pretty thorough notes in my map keys.
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Post by Hexenritter Verlag on Mar 20, 2018 18:09:46 GMT -5
Not okra nor brussel sprouts. mormonyoyoman I'll give you that Brussel sprouts are NOT good - na-sty. But Okra is good if cooked right, like in a nice curry or Gumbo.
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Post by sixdemonbag on Mar 20, 2018 18:41:18 GMT -5
Not okra nor brussel sprouts. mormonyoyoman I'll give you that Brussel sprouts are NOT good - na-sty. But Okra is good if cooked right, like in a nice curry or Gumbo. Here in the South, brussel sprouts are braised with butter and brown sugar in a piping hot cast iron skillet. Okra is always breaded and deep fried as a BBQ side (pulled pork or brisket). Both are delicious!!
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Post by mormonyoyoman on Mar 20, 2018 19:20:54 GMT -5
Not okra nor brussel sprouts. mormonyoyoman I'll give you that Brussel sprouts are NOT good - na-sty. But Okra is good if cooked right, like in a nice curry or Gumbo. That's what my wife and at least one daughter says. Such claims are made by people who never spent a summer at age 15, picking (cutting) okra for less than a dollar an hour.
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Post by Hexenritter Verlag on Mar 20, 2018 22:38:18 GMT -5
I concur, that would likely have killed my desire for them too. I think my grandma couldn't stand milk for that reason, i think she had to milk cows as a lass (but I could be wrong - she might have just hated the taste).
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Post by Deleted on Mar 20, 2018 23:09:25 GMT -5
Brussels sprouts are awesome. Especially cut in half, brushed with olive oil, and roasted.
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Post by mormonyoyoman on Mar 21, 2018 0:36:44 GMT -5
Brussels sprouts are awesome. Especially cut in half, brushed with olive oil, and roasted. You're thinking of the proper way to prepare dead animals.
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Post by Deleted on Mar 21, 2018 11:32:01 GMT -5
GRONAN'S RECIPE FOR DEAD ANIMAL
Stick dead animal in fire Wait until it is stiff Drag it out and eat it
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Post by mormonyoyoman on Mar 21, 2018 14:24:34 GMT -5
GRONAN'S RECIPE FOR DEAD ANIMAL Stick dead animal in fire Wait until it is stiff Drag it out and eat it It was stiff before you burned it.
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Post by creativehum on Mar 22, 2018 12:18:02 GMT -5
None of the above; dice etc, my dungeon maps, and the hit, saving throw, and random monster charts. I'm curious about this. Do spells come into play? If so, can you go without the books because you've memorized them? What about the players? Are you assuming they have memorized them as well? Or, if not, do you describe effects to players who are unfamiliar with them as needed? Genuinely curious about this. Thanks!
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Post by Deleted on Mar 22, 2018 12:27:14 GMT -5
Well, I HAVE a lot of the spells memorized, yes. And I let the players know beforehand what spells do or assume they know. for NPC magic users I may make brief notes on the key if they have an exotic spell.
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Post by creativehum on Mar 22, 2018 18:53:02 GMT -5
Well, I HAVE a lot of the spells memorized, yes. And I let the players know beforehand what spells do or assume they know. for NPC magic users I may make brief notes on the key if they have an exotic spell. So... having the books actually would be helpful (perhaps more for new players than you), but not needed, as you carry the information of the books in your head.
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Post by True Black Raven on Mar 22, 2018 20:56:33 GMT -5
Well, I HAVE a lot of the spells memorized, yes. And I let the players know beforehand what spells do or assume they know. for NPC magic users I may make brief notes on the key if they have an exotic spell. So... having the books actually would be helpful (perhaps more for new players than you), but not needed, as you carry the information of the books in your head. I'll let @gronanofsimmerya answer for himself, but for me I would prefer that the players never look at the books ever, unless of course they want to be the DM. When players gain spells, it is there responsibility to make notes on the character sheet of what I tell them. Anything the player needs to know is on the character sheet, if it is not written down it does not exist. Yes, having the books is helpful and I usually refer to tables and a few other things, but in a pinch all I need are players. I can do without the books, paper, pencils, dice or anything else if I need to. If I have players I can run the game, having the other things is good and preferable, but I can do without them if I have to.
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Post by creativehum on Mar 22, 2018 23:22:25 GMT -5
So... having the books actually would be helpful (perhaps more for new players than you), but not needed, as you carry the information of the books in your head. I would prefer that the players never look at the books ever, unless of course they want to be the DM. When players gain spells, it is their responsibility to make notes on the character sheet of what I tell them... That's really interesting. I mean, that's really interesting. Keep in mind I've never run OD&D. (I ran Holmes and AD&D back in the day, and am currently running a B/X clone now). In my current game the Players have access to the spell books I want them to have a sense of how the game works. But if I remember correctly in OD&D players don't choose spells. They are rolled for randomly and discovered randomly. I would imagine this would keep the sense of magic for spells. They'd be unexpected and unique things that the players encounter only up encountering them though their PCs. That's really cool!
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Post by Deleted on Mar 23, 2018 5:25:56 GMT -5
But if I remember correctly in OD&D players don't choose spells. They are rolled for randomly and discovered randomly. I would imagine this would keep the sense of magic for spells. They'd be unexpected and unique things that the players encounter only up encountering them though their PCs. The OD&D rules are somewhat vague on the subject of spells available to the beginning player. There is a mention under the spell book rules about players being "assumed to acquire" books of spells. Seeing that as license to house rule the beans out of that statement, most of us did so. ( house rules alert!) IMC I gave MUs a first level book of spells with all the rulebook spells and made them work for any after that. This made finding a wizard's spell book in a treasure trove a real find. It also added a decision factor to finding a scroll of spells: cast the spell or transfer it to one's spell book?
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Post by Admin Pete on Mar 24, 2018 12:07:45 GMT -5
BitD (1975) we had no connection to any other campaign or to anyone with TSR or their associates so we sussed it all out by ourselves. We always gave the Magic-Users all the new spells that were in the 3LBBs (and supplements) as they reached the appropriate level. Everything else they had to find or create themselves. My players generally just memorized the spells they used a lot and I would read the spell info to them if they needed details. They all had a had written list of spell names, but many spells they didn't use very often so if they needed info I just gave it to them.
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