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Post by makofan on Apr 4, 2017 17:59:53 GMT -5
refresh my memory on what a cold light lantern is? Here's the Traveller Book description: Cold Light Lantern (6) Cr20. Provides 3 days light (no heat) in continuous use. Recharge of glow stuff costs Cr2. Weighs 250 grams. I guess it was supposed to be like glow in the dark sticks but brighter. These days I'd take it for an LED lantern. Back then with the description: Cold Light Lantern (6) CR 20. Lasts 3 days continuous use. Weighs .25 kg. I dunno, we just bought them and used them when needed... Frank I decided to treat it that way also
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Post by ffilz on Apr 4, 2017 18:19:06 GMT -5
I referred to Book 1 1981 version. Which do you think is the best way to go it? I honestly haven't decided for myself. There are some implications of assigning dice in a way that wastes damage points, but I'm inclined away from that, in which case either assigning best fit dice, or splitting a die that overflows the stat seems best. To produce greatest impact of first blood, I'd almost be inclined to assign all the overflow to one of the two remaining stats randomly, but assigning each die randomly or letting the play assign seem fine also. In any case, our dear captain is in a bit of a pickle...
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Post by Mighty Darci on Apr 5, 2017 6:48:02 GMT -5
Marci penetrates further, then you hear a startled exclamation, a clatter and a thud. The lantern rolls along the ground MECHANICS Surprise Roll Marci 1D=1+1(exp)= 2, Attacker 1D=4+1(pouncer)= 5, rolls is 3 greater, surprise achieved To hit: <2D>=7 +1 (skill) +0 (teeth vs cloth) = 8 HIT Marci is bitten for <5D>=1, 4, 4, 1, 2 = 12 damage It is applied randomly to STR Marci takes 3 STR damage and is 077 for physical attributes There are three dice to allocate - a 4, a 4 and a 1. How does she want to allocate them?I am not sure what you mean by how to allocate the three dice? Do you mean decide which stat to apply it to next. I am not sure that it matters, if I am at 0 Str, then I would be incapable of taking any action to defend myself, so it appears that I am dead as of the next attack round. Rookie mistake, I assumed that we had determined that there was nothing in there with no traces of occupancy at the entrance. Shame on me, I have played enough D&D to know better than that.
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Post by coffee on Apr 5, 2017 7:58:31 GMT -5
OOC: All three versions of the rules cited above include the following statement (or a close variant thereof):
"Once a characteristic is reduced to zero, further points may not be applied to it; they must be applied to other (non-zero) characteristics."
So, yes, the first hit can kill you outright.
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Post by ffilz on Apr 5, 2017 10:41:07 GMT -5
Do we hear anything from outside? Was Marci keeping up a comms chatter that has now stopped?
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Post by Mighty Darci on Apr 5, 2017 11:23:54 GMT -5
OOC: It just occurred to me that since the beast bit through the environmental suit (not to mention the cloth armor) I would not last very long at these temperatures once I lost the protection of the environmental suit. That likely means that any attack that hit (even for much less damage than I got) will likely result in death. This world is more deadly because of the high atmospheric temperature and the danger of any puncture of the environmental suit.
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Post by makofan on Apr 5, 2017 12:26:31 GMT -5
I referred to Book 1 1981 version. Which do you think is the best way to go it? I honestly haven't decided for myself. There are some implications of assigning dice in a way that wastes damage points, but I'm inclined away from that, in which case either assigning best fit dice, or splitting a die that overflows the stat seems best. To produce greatest impact of first blood, I'd almost be inclined to assign all the overflow to one of the two remaining stats randomly, but assigning each die randomly or letting the play assign seem fine also. In any case, our dear captain is in a bit of a pickle... Marci wasn't far inside, maybe 10-15 feet, so you see and hear this:
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Post by makofan on Apr 5, 2017 12:32:56 GMT -5
Marci penetrates further, then you hear a startled exclamation, a clatter and a thud. The lantern rolls along the ground MECHANICS Surprise Roll Marci 1D=1+1(exp)= 2, Attacker 1D=4+1(pouncer)= 5, rolls is 3 greater, surprise achieved To hit: <2D>=7 +1 (skill) +0 (teeth vs cloth) = 8 HIT Marci is bitten for <5D>=1, 4, 4, 1, 2 = 12 damage It is applied randomly to STR Marci takes 3 STR damage and is 077 for physical attributes There are three dice to allocate - a 4, a 4 and a 1. How does she want to allocate them?I am not sure what you mean by how to allocate the three dice? Do you mean decide which stat to apply it to next. I am not sure that it matters, if I am at 0 Str, then I would be incapable of taking any action to defend myself, so it appears that I am dead as of the next attack round. Rookie mistake, I assumed that we had determined that there was nothing in there with no traces of occupancy at the entrance. Shame on me, I have played enough D&D to know better than that. Marci has to apply the 4-point wound, the 4-point wound, and the 1-point wound to her Dex and End. It matters for this reason: 1 stat at 0: character is unconscious; recovers consciousness in 10 minutes, stats get restored to half value 2 stats at 0: character seriously wounded; recovers consciousness in 3 hours, 0 stats go to 1, others unchanged 3 stats at 0: character dead So you would likely put 5 points against Dex and 4 against End, or vice versa. Taking two stats down to 0 would be deadly As to traces of occupancy, all will be explained (probably) by the end of the encounter. And probably your chief of security should have been the first person entering the cave, not the 50-year-old scout distracted by her scanner.
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Post by makofan on Apr 5, 2017 12:34:34 GMT -5
OOC: It just occurred to me that since the beast bit through the environmental suit (not to mention the cloth armor) I would not last very long at these temperatures once I lost the protection of the environmental suit. That likely means that any attack that hit (even for much less damage than I got) will likely result in death. This world is more deadly because of the high atmospheric temperature and the danger of any puncture of the environmental suit. Assuming you get medical attention, you can duct tape the heat suit up, the cave is cooler than outside temperatures, and you can always travel at night when it is cooler
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Post by Mighty Darci on Apr 5, 2017 12:49:52 GMT -5
I am not sure what you mean by how to allocate the three dice? Do you mean decide which stat to apply it to next. I am not sure that it matters, if I am at 0 Str, then I would be incapable of taking any action to defend myself, so it appears that I am dead as of the next attack round. Rookie mistake, I assumed that we had determined that there was nothing in there with no traces of occupancy at the entrance. Shame on me, I have played enough D&D to know better than that. Marci has to apply the 4-point wound, the 4-point wound, and the 1-point wound to her Dex and End. It matters for this reason: 1 stat at 0: character is unconscious; recovers consciousness in 10 minutes, stats get restored to half value 2 stats at 0: character seriously wounded; recovers consciousness in 3 hours, 0 stats go to 1, others unchanged 3 stats at 0: character dead So you would likely put 5 points against Dex and 4 against End, or vice versa. Taking two stats down to 0 would be deadly As to traces of occupancy, all will be explained (probably) by the end of the encounter. And probably your chief of security should have been the first person entering the cave, not the 50-year-old scout distracted by her scanner. OOC: Apply to 5 points against Dex and 4 against End. and I am unconscious for a min of ten minutes. Yeah, like I said a rookie mistake, I should have known better.
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Post by Mighty Darci on Apr 5, 2017 12:50:10 GMT -5
OOC: It just occurred to me that since the beast bit through the environmental suit (not to mention the cloth armor) I would not last very long at these temperatures once I lost the protection of the environmental suit. That likely means that any attack that hit (even for much less damage than I got) will likely result in death. This world is more deadly because of the high atmospheric temperature and the danger of any puncture of the environmental suit. Assuming you get medical attention, you can duct tape the heat suit up, the cave is cooler than outside temperatures, and you can always travel at night when it is cooler OOC: Good to know!
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Post by ffilz on Apr 5, 2017 13:06:37 GMT -5
"Send the Marines in!"
Well, ok, one is an army dude, but still Lady Marie could not resist the opportunity to use a quote from an ancient 2Dvid...
She is also reminded of the many 2Dvids and 3Dvids where the non-military guy ignores protocol and goes wandering off.... (crunch, scream....)
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Post by brumbar on Apr 5, 2017 17:58:06 GMT -5
Enter the cave carefully, weapon ready to fire.
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Post by Mighty Darci on Apr 5, 2017 19:27:21 GMT -5
She is also reminded of the many 2Dvids and 3Dvids where the non-military guy ignores protocol and goes wandering off.... (crunch, scream....) I won't do it again, bad mistake, shouldn't have made it.
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Post by coffee on Apr 6, 2017 8:01:24 GMT -5
Sir John is in like a shot, shotgun on the ground, cutlass in his good hand and revolver in his off hand.
He is scanning for the threat and will move in on it without hesitation.
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Post by makofan on Apr 6, 2017 8:25:35 GMT -5
Marci's cold lantern reveals enough of the scenario - a large snake-like creature with wide jaws is attempting to fit Marci's head in its mouth. The creature's body is wrapped around her waist. It has many short vestigial limbs with sucker pods that help it maintain its grip
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Post by brumbar on Apr 6, 2017 16:54:31 GMT -5
Can i shot the head of the snake thing in the head without hurting marci? If yes then take the shot with the laser carbine. If no then put down carbine and draw blade and attack
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Post by coffee on Apr 7, 2017 8:08:56 GMT -5
Sir John closes range and attacks with his cutlass.
I have the required strength, so no penalty, and I have a skill of Cutlass 2.
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Post by makofan on Apr 7, 2017 10:52:52 GMT -5
Can i shot the head of the snake thing in the head without hurting marci? If yes then take the shot with the laser carbine. If no then put down carbine and draw blade and attack I'll give you a DM of -2 with the laser carbine Here are the current odds of attack You are not sure, but most creature's armor rates as Jack, and that looks likely, but it could be mesh... Sir John, Cutlass DM +2, Str DM +0, Range DM +2, (Jack +3 or Mesh -2) Abigail, Blade DM +2, Str DM +1, Range DM +1, (Jack +0 or Mesh -4) Abigail, Laser Carbine DM +1, Dex DM +2, Shot DM -2, (Jack +2 or Mesh +1) If you miss, you must then roll to hit Marci (this applies to both Sir John and Abigail) What is Abigail's decision?
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Post by brumbar on Apr 7, 2017 11:43:30 GMT -5
Shot it
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Post by makofan on Apr 7, 2017 12:41:00 GMT -5
Abigail snaps off a quick shot as Sir John rushes by, and nails the creature squarely in the head. The snake-like thing relaxes its grip and bite, and then Sir John cleaves it in two with his cutlass
MECHANICS Abigail, Laser Carbine DM +1, Dex DM +2, Shot DM -2, Jack +2, Final DM +3, rolls <2d6>=11+3=14 Abigail HITS for <4d6>=12, creature unconscious Sir John, Cutlass DM +2, Str DM +0, Range DM +2, Jack +3, Final DM +7, rolls <2d6>=6+7=13 Sir John HITS for <3d6>=14, creature dies
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Post by ffilz on Apr 7, 2017 13:46:33 GMT -5
When deemed safe, Lady Marie will come in to check out the creature. I'm guessing Abigail will check on Marci.
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Post by coffee on Apr 8, 2017 14:08:58 GMT -5
And Sir John will check to see if there are any more of these things.
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Post by makofan on Apr 10, 2017 9:47:41 GMT -5
Abigail should be able to heal Marci fully, but it will take 10-15 minutes
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Post by makofan on Apr 10, 2017 9:50:49 GMT -5
When deemed safe, Lady Marie will come in to check out the creature. I'm guessing Abigail will check on Marci. Lady Marie deems the creature to be a cold-blooded pouncer in the 25 kg class. This one, stretched out, is about 3 metres long. It looks like a snake with pseudopods. It's coloring is dark grey with some green/yellow diamond mottles. It is akin to a non-venomous constrictor. This animal species is heretofore unknown to science
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Post by makofan on Apr 10, 2017 9:52:26 GMT -5
And Sir John will check to see if there are any more of these things. 3 metres deeper in the cave (which has some vines running along the walls from the outside jungle) he sees two more coilded on a ledge
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Post by brumbar on Apr 10, 2017 12:00:08 GMT -5
Shoot the other two, confirm they are dead then heal marxi
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Post by coffee on Apr 11, 2017 8:00:27 GMT -5
Shoot the other two, confirm they are dead then heal marxi Yes, Sir John will aid in the shooting. Revolver-3 and +1 for Dex 9+.
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Post by makofan on Apr 11, 2017 8:42:26 GMT -5
Do you shoot at the same one, or at different ones?
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Post by ffilz on Apr 11, 2017 13:39:08 GMT -5
I doubt there's room for Lady Marie to also shoot, but if there is, she would also shoot.
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