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Post by ffilz on Jun 25, 2017 19:28:26 GMT -5
Hey, I love Traveller! I even met Marc Miller! I would like more info so I can decide. Check out my web page linked above. It now has somewhat of s pitch for the game. Frank
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Post by Mighty Darci on Jun 27, 2017 10:44:47 GMT -5
Hey, I love Traveller! I even met Marc Miller! I would like more info so I can decide. Check out my web page linked above. It now has somewhat of s pitch for the game. Frank I see over in the over thread that mao is also interested, I think.
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Post by mao on Jun 27, 2017 17:05:53 GMT -5
Lets see how my other two games shape up but I am very interested EDIT, Yea Im afraid Ill be spreading myself too thin so Im out, but if you ever decide to do a PBP game count me in.
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Post by Maximum Forest Ranger on Jun 28, 2017 9:50:44 GMT -5
Lets see how my other two games shape up but I am very interested EDIT, Yea Im afraid Ill be spreading myself too thin so Im out, but if you ever decide to do a PBP game count me in. mao, that is what this thread is for is to setup a PBP game for now.
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Post by ffilz on Jun 28, 2017 11:55:11 GMT -5
Ok, who is actively interested in playing and what do you expect your posting ability would be? I want to understand if we can kick this off...
I'd appreciate it if folks who are not actively interested would refrain from posting for a day or two so I can easily see the interest level...
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Post by mao on Jun 28, 2017 16:15:24 GMT -5
Ok if your gonna do PbP Im in. I can post twice daily.Morning and evening. I prob want to play a hunter or Barbarian. Id prob rather have DM roll my char so I dont have to but I think I still own the right book. Hunter or Barbarian based on if I get a high St Ill do barbarian, otherwise I will do hunter. I want to do OLD barb or hunter
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Post by Jame Rowe on Jun 28, 2017 19:07:20 GMT -5
I can usually post once a day. I will roll up a character.
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Post by Mighty Darci on Jun 28, 2017 22:28:49 GMT -5
I should be able to post most days, I won't say every day but almost every day. Some days multiple times are possible if needed.
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Post by ffilz on Jun 29, 2017 11:00:41 GMT -5
Ok, Admin Pete, could you create a sub-forum for this with me as moderator? Thanks Frank
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Post by Admin Pete on Jun 29, 2017 12:11:12 GMT -5
Ok, Admin Pete , could you create a sub-forum for this with me as moderator? Thanks Frank Do you have a title for the forum? Any little blurb to go with it?
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Post by Mighty Darci on Jun 29, 2017 12:12:01 GMT -5
We're almost there!
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Post by ffilz on Jun 29, 2017 12:33:35 GMT -5
Ok, Admin Pete , could you create a sub-forum for this with me as moderator? Thanks Frank Do you have a title for the forum? Any little blurb to go with it? The Wine Dark Rift. How big a blurb do you want? Here's the latest version of the blurb from my web page: I will be using Classic Traveller 1977 Books 1-3 (with some text taken from 1981) along with some house rules. I have been taking a lot of Christopher Kubasik's ideas to mind (and the other folks who have also been posting in the same vein), so reading his blog (Tales to Astound) will be useful for getting a feel for where I cam coming from. The setting will be my own, as shown above or in the larger map linked below. My concept within the setting is that the PCs are mostly ex-military (with Merchants and Other thrown in of course, plus possibly the odd Supplement 4 career or two) all having mustered out on the same world, or having made their way there. I will leave it up to the players to add more definition as to why they know each other, but I think that should be a given (or if someone is unknown the group, the players have primed things so we don't play the "we all meet in the bar and get into a fight). I'm assuming someone will muster out with a ship and the group has an interest in exploring the sandbox and figuring out what they can make of it (trade, trying to find a world to exploit, just wandering, whatever). The Wine Dark Rift is a region of space at the edge of the Imperium (not to be confused with The Third Imperium from GDW's setting). the Imperium has grown over large and it's ability to project itself out on the frontier is not what it could be. In fact, there are worlds outside the Imperium that used to be more under the control of the Imperium. In this region, patrols are few and piracy is definitely a concern. Due to the low frequency of patrols, pirates most often prey on commerce at the larger starports. Outside the Imperium is a large number of worlds to explore. The rift poses a barrier to travel with almost no ships capabable of better than Jump-2 out here on the frontier. Even the imperial worlds must be self sufficient as communication back to the Imperium core takes so long and resources are so scarce. This leaves lots of room for adventuresome souls (travellers) to go out and make their own mark. But it's a sandbox, and it's your game as much as mine, so ultimately we will work together and I hope something exciting will emerge from play.
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Post by Admin Pete on Jun 29, 2017 12:47:55 GMT -5
I will set the forum up.
As for the blurb right under the forum title here is the one for the other active traveller game as an example:
erisred's Traveller Universe - Mantan Sector - Mantan Subsector - centered on the Mantan system. Using a mix of 1st and 2nd edition rules, and bits and pieces from other rpgs as well as completely house ruled things.
So about that length, I wrote that from his information, I can do one out of your information or you can do your own and I will add it for you.
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Post by Admin Pete on Jun 29, 2017 13:02:39 GMT -5
OK, you should be ready to go.
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Post by raikenclw on Jul 1, 2017 0:50:21 GMT -5
Hmmm. Not sure what's happening. Are we starting the game now? In this thread?
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Post by Admin Pete on Jul 1, 2017 6:48:33 GMT -5
Hmmm. Not sure what's happening. Are we starting the game now? In this thread? Just guessing but I think he is still recruiting players and then will start additional threads. It looks like only two of you have created characters so far. I am sure that ffilz will make it all clear.
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Post by Jame Rowe on Jul 1, 2017 19:04:42 GMT -5
Here is my character:
"Mister" Harry "Tab" Tebeth 5 term detached scout Starting UPP: 588A67 Term 1: Enlist 9, Survical 8, Skills: Pilot 1 Vacsuit 1 Pistol 1 +1 Strength Re-enlist 10 Term 2: Survival 7 Skills Medic 1, Mechanic 1 (experience working with cybernetics perhaps?) Re-enlist 8 Term 3: Survival 8 Skills +1 Education, Electronics 1 Re-enlist 8 Term 4: Survival 7 Skills +1 Education, Navigation 1 Re-enlist 11 Term 5: Survival 8 Air/Raft 1, Pilot 2 Re-enlist 4
Muster Out (Detachment) Benefits: Pistol, 20,000 Cr, 20,000 Cr, Sword, Sword skill 1 Final: 688A87 Pilot 2 Air/Raft 1 Electronics 1 Mechanic 1 Medic 1 Navigation 1 Pistol 1 Sword 1 Vacsuit 1 Pistol, 40,000 Credits, sword
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Post by ffilz on Jul 1, 2017 22:15:08 GMT -5
Here is my character: "Mister" Harry "Tab" Tebeth 5 term detached scout Starting UPP: 588A67 Term 1: Enlist 9, Survical 8, Skills: Pilot 1 Vacsuit 1 Pistol 1 +1 Strength Re-enlist 10 Term 2: Survival 7 Skills Medic 1, Mechanic 1 (experience working with cybernetics perhaps?) Re-enlist 8 Term 3: Survival 8 Skills +1 Education, Electronics 1 Re-enlist 8 Term 4: Survival 7 Skills +1 Education, Navigation 1 Re-enlist 11 Term 5: Survival 8 Air/Raft 1, Pilot 2 Re-enlist 4 Muster Out (Detachment) Benefits: Pistol, 20,000 Cr, 20,000 Cr, Sword, Sword skill 1 Final: 688A87 Pilot 2 Air/Raft 1 Electronics 1 Mechanic 1 Medic 1 Navigation 1 Pistol 1 Sword 1 Vacsuit 1 Pistol, 40,000 Credits, sword Scouts only get 2 skill rolls for 1st term not 3, but I won't sweat that too much. You need to do aging for terms 4 and 5.
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Post by ffilz on Jul 1, 2017 22:17:41 GMT -5
Ok if your gonna do PbP Im in. I can post twice daily.Morning and evening. I prob want to play a hunter or Barbarian. Id prob rather have DM roll my char so I dont have to but I think I still own the right book. Hunter or Barbarian based on if I get a high St Ill do barbarian, otherwise I will do hunter. I want to do OLD barb or hunter Do you want me to roll up for you or do you want to roll up yourself? Curious what your thought of Barbarian is, they certainly could be interesting, but will also be slim on the technical skills and strong on the melee skills. Hunter is definitely cool. Frank
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Post by ffilz on Jul 1, 2017 22:22:19 GMT -5
Hmmm. Not sure what's happening. Are we starting the game now? In this thread? Mighty Darci and raikenclw, let's see what mao rolls up, and then you can pick characters. With 4 players, we don't necessarily need each of you to pick two characters, but since a scout ship can have 8 people aboard, I'm open to folks playing a 2nd character. Sorry I've been a bit slow on the uptake, this past week was a bit crazy and now we're in a 4 day weekend, but I'll try to make it down to the office to move things along at least one more time over the weekend. And then next weekend will be a 4 day for us also, going to the beach, so I will have limited ability to respond since I'll just have my phone (unless I drag my tablet along also - might do that). Frank
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Post by raikenclw on Jul 1, 2017 23:24:07 GMT -5
Hunter or Barbarian based on if I get a high St Ill do barbarian, otherwise I will do hunter. I want to do OLD barb or hunter Curious what your thought of Barbarian is, they certainly could be interesting, but will also be slim on the technical skills and strong on the melee skills. Hunter is definitely cool. Frank mao's PC could be someone whose life was saved by a Scout PC (or NPC) and since he now owes said Scout a "life debt" he has become that individual's constantly-present bodyguard. If the relationship is of long-standing, mao's PC could even have learned some useful technical skills (because while the Scout Service is markedly flexible - for a government agency - it still wouldn't want a completely-useless-in-space sophont appearing on a small Scout/Courier's crew list). Of course, if mao's PC also turns out to be both very tall and very hairy, my PC is going to be calling him "Chewy" . . . .
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Post by Jame Rowe on Jul 2, 2017 8:38:02 GMT -5
Curious what your thought of Barbarian is, they certainly could be interesting, but will also be slim on the technical skills and strong on the melee skills. Hunter is definitely cool. Frank mao's PC could be someone whose life was saved by a Scout PC (or NPC) and since he now owes said Scout a "life debt" he has become that individual's constantly-present bodyguard. If the relationship is of long-standing, mao's PC could even have learned some useful technical skills (because while the Scout Service is markedly flexible - for a government agency - it still wouldn't want a completely-useless-in-space sophont appearing on a small Scout/Courier's crew list). Of course, if mao's PC also turns out to be both very tall and very hairy, my PC is going to be calling him "Chewy" . . . . [br I volunteer. Where do you think I picked up the sword?
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Post by raikenclw on Jul 3, 2017 2:00:54 GMT -5
[br I volunteer. Where do you think I picked up the sword? NOTE: I am uncertain of the meaning of "[br" above. Since ffliz has offered us each an NPC in addition to our PC, I think that mao might prefer to be in debt to his NPC (thus giving himself full independence as he would directly control both characters).
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Post by Jame Rowe on Jul 3, 2017 6:06:20 GMT -5
[br I volunteer. Where do you think I picked up the sword? NOTE: I am uncertain of the meaning of "[br" above. Since ffliz has offered us each an NPC in addition to our PC, I think that mao might prefer to be in debt to his NPC (thus giving himself full independence as he would directly control both characters). Computer error. Let's leave that to mao, shall we? Though I could have been on the NPC's team, and that's why mao was willing to teach me use of the sword.
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Post by Jame Rowe on Jul 3, 2017 6:13:34 GMT -5
Here is my character: "Mister" Harry "Tab" Tebeth 5 term detached scout Starting UPP: 588A67 Term 1: Enlist 9, Survical 8, Skills: Pilot 1 Vacsuit 1 Pistol 1 +1 Strength Re-enlist 10 Term 2: Survival 7 Skills Medic 1, Mechanic 1 (experience working with cybernetics perhaps?) Re-enlist 8 Term 3: Survival 8 Skills +1 Education, Electronics 1 Re-enlist 8 Term 4: Survival 7 Skills +1 Education, Navigation 1 Re-enlist 11 Term 5: Survival 8 Air/Raft 1, Pilot 2 Re-enlist 4 Muster Out (Detachment) Benefits: Pistol, 20,000 Cr, 20,000 Cr, Sword, Sword skill 1 Final: 688A87 Pilot 2 Air/Raft 1 Electronics 1 Mechanic 1 Medic 1 Navigation 1 Pistol 1 Sword 1 Vacsuit 1 Pistol, 40,000 Credits, sword Scouts only get 2 skill rolls for 1st term not 3, but I won't sweat that too much. You need to do aging for terms 4 and 5. I rolled 6, 7 and 6 for term 4 so -1 each to STR and END. For term 5, I rolled 5, 9 and 10, so only -1 further to STR. So, Tab is now 486A87.
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Post by ffilz on Jul 4, 2017 0:12:52 GMT -5
Let's give mao a chance to respond and then we can continue working things out. I will need to decide where to start you folks off and toss some rumors your way. Frank
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Post by raikenclw on Jul 4, 2017 5:16:20 GMT -5
Let's leave that to mao, shall we? Of course. Though I could have been on the NPC's team, and that's why mao was willing to teach me use of the sword. Ah. From the way you composed the relevant sentence, I was thinking an actual physical sword, the implication being that mao's barbarian literally gave one to your PC, probably as part of swearing allegiance.
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Post by raikenclw on Jul 4, 2017 5:22:54 GMT -5
Let's give mao a chance to respond and then we can continue working things out. Of course. I will need to decide where to start you folks off and toss some rumors your way. Frank You could take an idea from the recent Mongoose adventure "High and Dry" (itself a revival of an old CT adventure with roughly the same plot): Instead of being issued our Suliemann upon being mustered out, we are tasked with retrieving it from where it's previous ne'erdowell lackadaisical crew left it abandoned and inoperative. The Mongoose adventure glosses over actually finding the ship, starting the adventure as the party arrives on the correct planet, but we could play through tracking it down . . . possibly running into other interested parties (e.g. would-be pirates/hijackers) along the way.
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Post by Jame Rowe on Jul 4, 2017 9:07:23 GMT -5
Let's leave that to mao, shall we? Of course. Though I could have been on the NPC's team, and that's why mao was willing to teach me use of the sword. Ah. From the way you composed the relevant sentence, I was thinking an actual physical sword, the implication being that mao's barbarian literally gave one to your PC, probably as part of swearing allegiance. Ahhh, now I understand your point. I had thought that he gave me a sword as being part of the team which saved him - not HIS sword, just A sword, maybe a sword looted from whomever we saved him from, as in, "hey you, you defeated THIS guy, so now you get his sword." And then taught me to use it when I told him I didnt know how.
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Post by Mighty Darci on Jul 4, 2017 12:10:22 GMT -5
Let's give mao a chance to respond and then we can continue working things out. I will need to decide where to start you folks off and toss some rumors your way. Frank Hey mao, are you rolling up your character or is ffilz rolling it up, I lost track.
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