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Post by mao on Jul 4, 2017 12:47:22 GMT -5
I want like a 70 year old ,13 or so st barbarian. EDIT Oh and FFlitz is.
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Post by Mighty Darci on Jul 4, 2017 13:16:59 GMT -5
I want like a 70 year old ,13 or so st barbarian. EDIT Oh and FFlitz is. OK mao , reading above I am not sure ffilz knows he is rolling up your character. 70 years old, I am good with that if ffilz wants to give it to you, but with all the aging effects your barbarian may not be very fierce anymore. Also I see there was other discuss by two players about your character, if you are interested in any of their ideas you might want to let ffilz know right away.
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Post by ffilz on Jul 4, 2017 13:19:47 GMT -5
I want like a 70 year old ,13 or so st barbarian. EDIT Oh and FFlitz is. 70 year old 13 (D) strength is highly unlikely. I'll roll you something up soon. Frank
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Post by mao on Jul 4, 2017 13:21:24 GMT -5
K, just putting in my 2 cents
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Post by mao on Jul 4, 2017 13:22:36 GMT -5
I want like a 70 year old ,13 or so st barbarian. EDIT Oh and FFlitz is. OK mao , reading above I am not sure ffilz knows he is rolling up your character. 70 years old, I am good with that if ffilz wants to give it to you, but with all the aging effects your barbarian may not be very fierce anymore. Also I see there was other discuss by two players about your character, if you are interested in any of their ideas you might want to let ffilz know right away. always open to discussion on my char.
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Post by ffilz on Jul 4, 2017 18:54:42 GMT -5
I want like a 70 year old ,13 or so st barbarian. EDIT Oh and FFlitz is. 70 year old 13 (D) strength is highly unlikely. I'll roll you something up soon. Frank Ok, here are three barbarians, getting an old barbarian is not easy (6+ to reenlist...) A7B257 1-Term Rank-1 Barbarian Age 22, Sword-1, Equestrian-1, Mustering out: Low Passage (may be sold for 900 cr), High Passage (may be sold for 9000 cr) 95A87A 1-Term Rank-1 Barbarian Age 22, Sword-2, Mustering out: Sword (2nd mustering out roll was blade again, took an additional level) A67963 2-Term Rank-2 Barbarian Warrior Age 26, Sword-4, Equestrian-1, Streetwise-1, Mustering out: Sword (2nd and 3rd mustering out rolls were blade again, took an additional level) B83568 7-Term Rank-3 Barbarian Warrior Age 46, Sword-4, Gambling-2, Hunting-1, Equestrian-2, Brawling-3, Mustering Out: 6 x High Passage (may be sold for 9000 cr each), Sword (+2 skill) Amazingly the last character I rolled made it through 7 terms as a Barbarian, and then apparently worked his way through space collecting High Passage tickets as compensation... (for 9 mustering out rolls, I got 6 sixes and 3 threes...). He has a low Endurance (he never made an aging roll for Endurance, losing 4, he also lost 2 dexterity and 2 strength, but made +2 Strength a couple times on the skill tables).
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Post by raikenclw on Jul 5, 2017 0:43:36 GMT -5
I want like a 70 year old ,13 or so st barbarian. EDIT Oh and FFlitz is. OK mao , reading above I am not sure ffilz knows he is rolling up your character. 70 years old, I am good with that if ffilz wants to give it to you, but with all the aging effects your barbarian may not be very fierce anymore. Imagining a [small a] ancient barbarian who's undergone cybernetic limb and organ replacements in order to remain borderline superhuman (12 being normal human maximum for CT physical stats). Also I see there was other discuss[ion] by two players about your character, if you are interested in any of their ideas you might want to let ffilz know right away. One of those "two players" was me. My idea was that you could explain your PC being a mostly-physically-skilled non-Scout character on a small Scout/Courier crew through the mechanism of being the "life-debt indebted" bodyguard of the NPC sidekick ffliz seems willing to let each of us have. That is, your NPC Scout is officially the crewmember and your PC barbarian a supernumerary. But since you're in control of both characters your PC retains full freedom of action.
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Post by raikenclw on Jul 5, 2017 0:52:07 GMT -5
. . . 6 x High Passage (may be sold for 9000 cr each) . . . He has a low Endurance (he never made an aging roll for Endurance, losing 4, he also lost 2 dexterity and 2 strength, but made +2 Strength a couple times on the skill tables). Maybe he can trade in the High Passages (or rather the KCr54 they garner if resold) for some of the "cybernetic limb and organ" upgrades I mentioned? If the upgrades are obvious and relatively crude (I'm thinking Saw Gerrera, the fanatical, heavily-cybered Rebel played by Forest Whitaker in Rogue One), the desired stat boosts shouldn't cost all that much.
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Post by ffilz on Jul 6, 2017 16:02:32 GMT -5
I've started a Google doc for this campaign: docs.google.com/document/d/1KUzIF84hHsSl1Od5_qjspj6-2wbiNKkqyjXl8hoSm5s/edit?usp=sharingIf you have a google account, request access and I'll give you write access so you can update. Mighty Darci already has access So far, looks like we have 4 players: Mighty Darci, raikenclw, mao, and Jame Rowe. Mighty Darci and raikencl, you need to pick which characters will be in use from the bunch you rolled. Mao, you need to pick one (or two, of if you want a 2nd but not a Barbarian let me know), Jame, if you would like to have a 2nd character that would be fine. On the other hand, you might not all want to have two PCs since that would fill a Scout Ship's staterooms. I'm off for a long weekend at the beach, so will be Tuesday before I can launch much activity. Keep in mind at a minimum you will want a Pilot, a Navigator (could be same as pilot), and and Engineer as minimal crew. You may also want a Gunner (though initially your scout ship will be unarmed), other important skills Computer, Electronic, Mechanic, and of course all the skills are useful. Frank
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Post by ffilz on Jul 6, 2017 16:06:00 GMT -5
Oh, and I will start you off in Kauran. It has a scout base but is only TL 7 which will limit your initial purchases of equipment (some higher tech equipment will be able to be purchased from the Scout Base). All your characters will have mustered out of their respective services within the past week or two. Whichever scout PC with the ship is chosen will have been assigned a surplus Type S Scout which has been stripped down (it will have 1 Mcr of software and no turret, the ship's locker will have 4 vacc suits).
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Post by raikenclw on Jul 8, 2017 12:14:12 GMT -5
Whichever scout PC with the ship is chosen will have been assigned a surplus Type S Scout which has been stripped down (it will have 1 Mcr of software and no turret, the ship's locker will have 4 vacc suits). Ouch. We're unarmed, yet planning to venture out into a rift? How did we manage to pass our psych evals, I wonder?
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Post by raikenclw on Jul 8, 2017 13:11:09 GMT -5
Reposted from up-thread a page or so . . . .
************* PC **************************************
Scout Sir Adam Suzuki 94778B Age 46 7 terms Cr100,000
Skills: Air/Raft-2, Bayonet-1, Electronics-1, Gunnery-1, Jack-o-T-4, Mechanical-1, Navigation-3, Pilot-1, SMG-2, Vacc Suit-1, Wheeled Vehicle-2
Benefits: 8,000/yr Retirement Pay, Scout Ship
Service History: Attempted to enlist in Scouts. Enlistment accepted. Voluntarily reenlisted for second term. Voluntarily reenlisted for third term. Voluntarily reenlisted for fourth term. Voluntarily reenlisted for fifth term. Voluntarily reenlisted for sixth term. Voluntarily reenlisted for seventh term. Mandatory retirement after seventh term.
NOTE: I would really like to flip Suzuki's Dexterity and Endurance stats, because I was already imagining dealing with a low Endurance with Captain Columbo.
***************** Tentative NPC *************************
Navy Lt Cmdr Daniel Evans 399AD8 Age 38 5 terms Cr32,000
Skills: Electronics-1, Engineering-2, Foil-1, Gunnery-2, Mechanical-1, Vacc Suit-2
Benefits: 4,000/yr Retirement Pay
Service History: Attempted to enlist in Navy. Enlistment accepted. Voluntarily reenlisted for second term. Voluntarily reenlisted for third term. Voluntarily reenlisted for fourth term. Commissioned during fourth term of service. Promoted to Lieutenant. Voluntarily reenlisted for fifth term. Promoted to Lt Cmdr. Retired after fifth term.
*******************************************************
I am tentatively keeping Evans as my NPC, because of his Engineering and Gunnery skills.
Given that we're starting without ship weaponry, I would actually much prefer to keep one of the other NPCs, who - along with my PC - rolled up KCr100.
Assuming Mighty Darci keeps to her previously stated choice, that - with my chosen two above - gives us a total of KCr232.
How much of this would it take to either pay for [re]installation of a laser-armed single turret or - better yet - bribe the relevant individuals to leave the ship's original service armament intact?
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Post by Mighty Darci on Jul 8, 2017 15:06:53 GMT -5
Reposted from up thread,
Scout Rockie Kana 778882 Age 46 Skills: Pilot-3, Gunnery-2, Jack-o-T-2, Vacc Suit-1, Navigation-2, Mechanical-1, Carbine-1, Computer-2, Shotgun-1 Benefits: CR8000/YR Retirement Pay, Carbine, Shotgun, Scout Ship, Low Psg, Low Psg Cash: CR100,000
Service History: Enlisted in Scouts Survived reenlisted for second term reenlisted for third term reenlisted for fourth term reenlisted for fifth term reenlisted for sixth term reenlisted for seventh term Mandatory retirement after seventh term
I wish that the scouts gave you the option of a blade, but it doesn't. What can the low passages be sold for?
Proposed NPC Army Captain Jack Fontana A79756 Age 30 Skills: Brawling-2, Fwd Obsvr-1, Gambling-1, Rifle-1, SMG-1, Broadsword-1, Admin-2 Benefits: High Passage, High Passage, High Passage, SMG
Service History: Attempted to enlist in Army. Enlistment accepted. Commissioned during first term of service. Voluntarily reenlisted for second term. Voluntarily reenlisted for third term. Promoted to Captain. Denied reenlistment after third term.
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Post by Jame Rowe on Jul 8, 2017 18:22:49 GMT -5
So we are supposed to make an NPC? Any restrictions? Im thinking of making an Other, or a Bureaucrat.
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Post by Mighty Darci on Jul 8, 2017 19:10:11 GMT -5
So we are supposed to make an NPC? Any restrictions? Im thinking of making an Other, or a Bureaucrat. Not necessarily, there are a max of 8 bunks on the scout ship and if we have two NPC's and four players that would fill six and leave space to still add two more people later on. If you want to roll up one and it is a better fit than the one that I offer, I would be happy to drop mine in lieu of yours. I think having 6 characters in the game is pretty good for a scout ship and more if we move up later to a larger ship.
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Post by Irish Warrior on Jul 8, 2017 22:17:24 GMT -5
FYI, mao who I invited over at DF to come here, sent me a pm over there and he is having Internet issues and Chromebook issues and may not be on for a while. So you may want to go ahead and work him in to the game once he is able to get back online.
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Post by Jame Rowe on Jul 9, 2017 5:07:48 GMT -5
I wish that the scouts gave you the option of a blade, but it doesn't. What can the low passages be sold for? I know that Low Passages are worth 1000 Cr (credits) each. Now, if ffilz will let you get full price is up to him. Also, you can get Blades as a muster benefit, and if you roll it multiple times you can take skill ranks; that's how I got that s-word. I recommend against letting you exchange them for VR games. Maybe you can talk him into skill in a blade? (Go for an axe! GO FOR AN AXE! please?)
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Post by raikenclw on Jul 9, 2017 9:11:43 GMT -5
I know that Low Passages are worth 1000 Cr (credits) each. Now, if ffilz will let you get full price is up to him. Back upthread a ways, ffliz posted that mao's barbarian for whom ffliz generated 6 High Passages could turn these in for Cr54,000. So I'm pretty sure he's allowing only 90% return on investment (which is - I believe - per the RAW). More generally, since ffliz is giving us a ship stripped [by a base which shouldn't have a shipyard] of both armaments and the capacity to readily mount same, I suspect that if we lean toward the side of cruelty on questions such as this we'll be right on the mark.
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Post by raikenclw on Jul 9, 2017 10:02:15 GMT -5
NOTE: Assuming Marci's PC and NPC both sell their accumulated Passages for %90 of value, that brings total party monies [to this point] up to KCr275 KCr315 (if we include Tab's mustering out rolls).
Also, Captain Jack has Admin-2, so he should easily be able to discern who we need to bribe.
All we should need now is for one of our other PCs to have Bribery skill . . .
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Post by raikenclw on Jul 9, 2017 10:04:37 GMT -5
ADDITIONAL NOTE: My above preference for bribing someone to leave our ship armed is based upon our Referee's previously-stated preference that all of our characters already know each other before the game begins (in order to avoid the stereotypical "we all meet in a bar and get into a fight" initial scene).
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Post by raikenclw on Jul 9, 2017 11:11:25 GMT -5
YET ANOTHER NOTE: On the subject of keeping a couple of staterooms open for passengers . . . some of the NPCS which have been generated could officially be passengers - e.g. paying the ship's fund a small cash payment per jump - yet effectively be considered part of the crew, a la Shepherd Derial Book and Companion Inara Sera of Firefly/Serenity.
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Post by raikenclw on Jul 9, 2017 11:28:18 GMT -5
AND YET ANOTHER NOTE: I got to thinking about mao's Barbarian. The final character is 46, which is (realistically speaking) quite old for a low-tech adult, especially a warrior. But if he's been "out in the 'Verse" for a while there's no reason that he can't actually be 70 years old. We could just say that the benefits he accumulated over those additional 24 years (six terms) were spent on the crude and obvious cyberwear needed to bring his Strength and Endurance up to the levels the player was hoping for. As to the rolls that would have taken place during those extra off-screen terms, our Referee could say that he managed to roll enough Attribute improvements to balance out Attribute points lost to advancing years.
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Post by mao on Jul 10, 2017 1:00:40 GMT -5
Ok Im back online but am unsure as to how to proceed from here, all my internet issues are not fixed, I was thinking the way for me to handle my posts would be to kinda be half NPC until I am sure Im out of the woods .But I def cant promise to be posting so I will stay or bow out, your guys call.
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Post by raikenclw on Jul 10, 2017 9:37:33 GMT -5
Ok Im back online but am unsure as to how to proceed from here . . . mao, so far as I can tell, you aren't posting much - if any - slower than anyone except me (who has no real life to speak of, apart from work). I wouldn't worry to much about holding anything up, since I sincerely doubt ffliz is going to adopt any of my suggestions regarding your barbarian. Assuming that is so, the only thing which seems to be holding us up is you deciding which of ffliz's randomly-generated barbarians you dislike the least (I suspect that would be Number 4), then deciding if you want to also have an NPC. Should you have no preference regarding creating your own NPC, then I recommend to you an NPC that Mighty Darci previously rolled up: Petra Ota 67A9B5 Age 30
3 terms Cr150,000 Skills: Brawling-1, Bribery-1, Forgery-1, Gambling-1 Benefits: High Passage Service History: Attempted to enlist in Navy. Enlistment denied. Drafted into other. Voluntarily reenlisted for second term. Voluntarily reenlisted for third term. Denied reenlistment after third term. Ota has Bribery and thus strengthens our group case for being able to retain our ship's original service armament.
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Post by Mighty Darci on Jul 10, 2017 14:58:55 GMT -5
Ok Im back online but am unsure as to how to proceed from here . . . mao, so far as I can tell, you aren't posting much - if any - slower than anyone except me (who has no real life to speak of, apart from work). I wouldn't worry to much about holding anything up, since I sincerely doubt ffliz is going to adopt any of my suggestions regarding your barbarian. Assuming that is so, the only thing which seems to be holding us up is you deciding which of ffliz's randomly-generated barbarians you dislike the least (I suspect that would be Number 4), then deciding if you want to also have an NPC. Should you have no preference regarding creating your own NPC, then I recommend to you an NPC that Mighty Darci previously rolled up: Petra Ota 67A9B5 Age 30
3 terms Cr150,000 Skills: Brawling-1, Bribery-1, Forgery-1, Gambling-1 Benefits: High Passage Service History: Attempted to enlist in Navy. Enlistment denied. Drafted into other. Voluntarily reenlisted for second term. Voluntarily reenlisted for third term. Denied reenlistment after third term. Ota has Bribery and thus strengthens our group case for being able to retain our ship's original service armament. mao just pick the one you want for a character and let @ffliz know of anything else you want him to know and we will hold down the fort until you are fully back with us. @ffliz will be back tomorrow on Tuesday I believe.
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Post by Mighty Darci on Jul 10, 2017 15:00:06 GMT -5
YET ANOTHER NOTE: On the subject of keeping a couple of staterooms open for passengers . . . some of the NPCS which have been generated could officially be passengers - e.g. paying the ship's fund a small cash payment per jump - yet effectively be considered part of the crew, a la Shepherd Derial Book and Companion Inara Sera of Firefly/Serenity. Hmmmm?
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Post by mao on Jul 10, 2017 17:09:21 GMT -5
Ok then Im in, I'll read everything in the morning and leave feedback.
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Post by raikenclw on Jul 10, 2017 20:32:11 GMT -5
YET ANOTHER NOTE: On the subject of keeping a couple of staterooms open for passengers . . . some of the NPCS which have been generated could officially be passengers - e.g. paying the ship's fund a small cash payment per jump - yet effectively be considered part of the crew, a la Shepherd Derial Book and Companion Inara Sera of Firefly/Serenity. Hmmmm? Don't tell me you've never watched Joss Whedon's one-season-wonder TV show Firefly or it's sequel, the movie Serenity? Both are simply required for Traveller players! Loren Wiseman once commented (on the TML) that Firefly was "the closest anyone's yet come to putting Traveller on-screen."
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Post by ffilz on Jul 10, 2017 23:45:09 GMT -5
I will be auditing the characters rolled by the automated generator, it has been pointed out that it actually has several errors. In light of that, I have a new option for players who don't want to roll their own (or don't have the rules to do so): Another option for character generation if you don't have the rules, or don't want to play the mini-game yourself: Give me a few specs on what you would like to play, and I will roll up a few characters for you attempting to meet your desires. If you give too many specs, I will likely not be able to meet them all (or even come close)... No specs is fine also, I'll have fun rolling up a few characters and you can pick the one you like the best. Note that that's essentially the option done for mao... As to the suggestions of cyberware for the barbarian, that may be something he desires to seek out. Since Mighty Darci and Raikenclw both want to play their scouts who mustered out with a ship, I'll let you have a Scout that has not totally been stripped down. Apparently the ship still has a single turret with a pulse laser. Frank
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Post by raikenclw on Jul 11, 2017 19:51:40 GMT -5
Just wondering: Is it possible to join this site with two different IDs? I ask, because it occurs to me that having the same avatar and PC-stats quote in two different games is less that fully useful.
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