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Post by mao on Jul 2, 2022 6:13:17 GMT -5
I think my huge posts on the thread about "character a day" needs to be bumped I think it would be a fantastic start for kits for OD&D
mao Eye of the Lion Clan
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Post by The Semi-Retired Gamer on Jul 2, 2022 8:08:21 GMT -5
I think my huge posts on the thread about "character a day" needs to be bumped I think it would be a fantastic start for kits for OD&D mao Eye of the Lion Clan link?
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Post by mao on Jul 2, 2022 8:12:46 GMT -5
Can't find, TPD will be able to find it, it was startd by him to be a npc a day and I really ran with it. IMNSHO ,it is some of my best work here, you r going to love it.
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Post by The Semi-Retired Gamer on Jul 2, 2022 8:27:10 GMT -5
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Post by mao on Jul 2, 2022 8:42:08 GMT -5
No, it was NPC of the day ,TPD would put rolled stats up for chars (as did other people)I did by far 70-90% of the many posts , very very long.
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Post by The Semi-Retired Gamer on Jul 2, 2022 14:56:42 GMT -5
No, it was NPC of the day ,TPD would put rolled stats up for chars (as did other people)I did by far 70-90% of the many posts , very very long. How about The Daily 3D6 in Order then?
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Post by mao on Jul 2, 2022 14:58:04 GMT -5
No, it was NPC of the day ,TPD would put rolled stats up for chars (as did other people)I did by far 70-90% of the many posts , very very long. How about The Daily 3D6 in Order then? Bingo!
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Post by The Semi-Retired Gamer on Jul 3, 2022 16:35:01 GMT -5
mao did have any ideas for OD&D kits you wanted to share yet? I find the idea of kits to be a good concept. They went overboard with them in 2E like they did the Prestige Classes in 3E. Some of them offered long lists of benefits with barely any drawback. That's something I didn't like. I feel like there needs to be some give and take; good and bad side effects for taking the kit. Some possible examples of drawbacks could be the kit requires you to help finance the home temple with a monthly donation, a social stigma connected with the kit, the specialized training of the kit may hold back your training in another area, etc. Just a few ideas...
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Post by hengest on Jul 3, 2022 16:52:04 GMT -5
I don't have much practical experience with this, but it always seems it's better just left to the ref's discretion. Which isn't to say working on kits is bad. I don't know, I guess I just associate it with the over-definition of characters.
That said, I would LIKE to read about kits, even if only as inspirational material!
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Post by The Semi-Retired Gamer on Jul 3, 2022 17:10:14 GMT -5
I don't have much practical experience with this, but it always seems it's better just left to the ref's discretion. Which isn't to say working on kits is bad. I don't know, I guess I just associate it with the over-definition of characters. That said, I would LIKE to read about kits, even if only as inspirational material! I think that's the best way to do it. If I recall correctly, the Prestige Classes shown in the 3E DMG were supposed to serve as examples to show you how to add your own to your campaign. Sure, there would probably be a few detailed from time to time in official supplements but the vast majority were supposed to be tailor made for each campaign. As soon as they took off in popularity, Prestige Classes were EVERYWHERE, and I don't think it helped and the focus was now on "the build" and getting the right combination of classes to become uber powerful. I'm with you. There is a way to do kits or prestige classes for OD&D, but I think it works best as a campaign specific thing.
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Post by The Perilous Dreamer on Jul 6, 2022 1:00:11 GMT -5
mao did have any ideas for OD&D kits you wanted to share yet? I find the idea of kits to be a good concept. They went overboard with them in 2E like they did the Prestige Classes in 3E. Some of them offered long lists of benefits with barely any drawback. That's something I didn't like. I feel like there needs to be some give and take; good and bad side effects for taking the kit. Some possible examples of drawbacks could be the kit requires you to help finance the home temple with a monthly donation, a social stigma connected with the kit, the specialized training of the kit may hold back your training in another area, etc. Just a few ideas... I have kicked the idea around. The biggest problem with the kits in 2E is that they were all written for NPCs, since most of them had something impractical for someone who adventures.
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Post by The Semi-Retired Gamer on Jul 6, 2022 12:44:30 GMT -5
mao did have any ideas for OD&D kits you wanted to share yet? I find the idea of kits to be a good concept. They went overboard with them in 2E like they did the Prestige Classes in 3E. Some of them offered long lists of benefits with barely any drawback. That's something I didn't like. I feel like there needs to be some give and take; good and bad side effects for taking the kit. Some possible examples of drawbacks could be the kit requires you to help finance the home temple with a monthly donation, a social stigma connected with the kit, the specialized training of the kit may hold back your training in another area, etc. Just a few ideas... I have kicked the idea around. The biggest problem with the kits in 2E is that they were all written for NPCs, since most of them had something impractical for someone who adventures. Definitely a way to do it. I just haven't stumbled on "the right way" yet. You're right about the 2E issues.
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Post by hengest on Jul 7, 2022 8:50:16 GMT -5
mao did have any ideas for OD&D kits you wanted to share yet? I find the idea of kits to be a good concept. They went overboard with them in 2E like they did the Prestige Classes in 3E. Some of them offered long lists of benefits with barely any drawback. That's something I didn't like. I feel like there needs to be some give and take; good and bad side effects for taking the kit. Some possible examples of drawbacks could be the kit requires you to help finance the home temple with a monthly donation, a social stigma connected with the kit, the specialized training of the kit may hold back your training in another area, etc. Just a few ideas... I have kicked the idea around. The biggest problem with the kits in 2E is that they were all written for NPCs, since most of them had something impractical for someone who adventures. What exactly is a kit? I mean, I am just asking for the common understanding around here. Just a set of mechanical / flavor stuff that differentiates a PC from others of its class? Is that it?
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Post by The Perilous Dreamer on Jul 7, 2022 10:33:59 GMT -5
I have kicked the idea around. The biggest problem with the kits in 2E is that they were all written for NPCs, since most of them had something impractical for someone who adventures. What exactly is a kit? I mean, I am just asking for the common understanding around here. Just a set of mechanical / flavor stuff that differentiates a PC from others of its class? Is that it? A kit is where you design a specific flavor/focus of PC (fighter, magic-user, cleric) that players can just choose. A better way IMO is to sit down with the player and discuss any special focus they would like to have for their PC and then work out wha that will look like. Kits as in 2nd Ed AD&D are a whole list of option packages that unfortunately are not PC friendly being more suited to NPCs, many of which are not compatible with adventuring or that have disadvantages that would suck the fun out of it. I think the whole overall idea is not incompatible with old school and with OD&D, but better worked out between ref and player. I think the thing here is to come up with ideas and options as a resource for the ref to use. What would be great is to be able to play test it all and work out the bugs.
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Post by arjen on Jul 8, 2022 14:45:48 GMT -5
I have modified a rule from the White Hack D&D and used it in my oD&D sessions where players can give their characters quality/traits (starting with 2 at first level and possibly more at later levels). If a character is a non-human the race is automatically 1 of the choices (basically giving humans 2 traits at 1st level and non-humans 1 trait).
Traits can be race (even for a Human character), profession (thief, hunter, alchemist), affiliation (merchant's guild, secret service, Order of the Hawk, Blackmoor Militia). What the in-game results of a trait is will have to discussed with the DM but can also be ruled on the fly. Traits might give a PC access to supplies opportunities (alchemy lab access, sympathetic ear of the Duke) or bonusses to attribute or skill checks (I gave a PC with the hal-ogre trait a bonus on open doors checks).
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Post by The Semi-Retired Gamer on Jul 8, 2022 15:55:17 GMT -5
I have modified a rule from the White Hack D&D and used it in my oD&D sessions where players can give their characters quality/traits (starting with 2 at first level and possibly more at later levels). If a character is a non-human the race is automatically 1 of the choices (basically giving humans 2 traits at 1st level and non-humans 1 trait). Traits can be race (even for a Human character), profession (thief, hunter, alchemist), affiliation (merchant's guild, secret service, Order of the Hawk, Blackmoor Militia). What the in-game results of a trait is will have to discussed with the DM but can also be ruled on the fly. Traits might give a PC access to supplies opportunities (alchemy lab access, sympathetic ear of the Duke) or bonusses to attribute or skill checks (I gave a PC with the hal-ogre trait a bonus on open doors checks). arjen That sounds like a really cool way to handle it. I'm going to check it out.
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Post by mao on Sept 25, 2022 8:22:40 GMT -5
Fighter Kits
Warrior( cleric or fighter) +1 on damage, you can use anything as a weopan,you can go 10 days w/o water , 45 days w/o eating
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Post by mao on Sept 25, 2022 8:29:22 GMT -5
Fighter Kits
Paladin Heal d6 1/day. Level 3 2 dice, together or separately, plus one to saves versus evil sources/Level 5 3dice +1 to hit vrs evil
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Post by mao on Sept 25, 2022 8:39:23 GMT -5
Ranger
+1/+1 Vrs normal creature/50% track / at first l and every l arter, you can leave the tracks of any 1 animal for l/hours daily
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Post by mao on Sept 25, 2022 8:49:18 GMT -5
mage kits
hypergeomitrist once daily you can roll 60 + Int(l x 2) %. If you make this roll you cancast a 2nd /losing you first, you always lose your first
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Post by mao on Sept 25, 2022 9:00:11 GMT -5
Cleric kits
battle priest Plus 1 to hit/l2 +1 ac/l3 +1 to damage
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Post by mao on Sept 25, 2022 9:07:15 GMT -5
cleric kits
Holy Wild man no armor but +2 ac/+2 to saves/ 2 spells at first/
wild man only spell Holy Weapon/ makes a sword +1/ +1 magic( can hit things that you need magic to hit.
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