|
Post by Mighty Darci on Oct 31, 2016 18:45:19 GMT -5
Remember when your wizard in Ram's Horn fireballed Ronald McDonald on his flying hamburger? It made your wizard Lawful, too. Yes! Maybe the flying hamburger was yours and Jimmy liked it so much when he heard it that he mimicked that for his ME Joke campaign. You may have been the distant inspiration for his erstwhile shenanigans. I am sure that @gronanofsimmerya, has been the inspiration, distant or not so distant, of many shenanigans!
|
|
|
Post by robkuntz on Oct 31, 2016 19:20:52 GMT -5
Yes! Maybe the flying hamburger was yours and Jimmy liked it so much when he heard it that he mimicked that for his ME Joke campaign. You may have been the distant inspiration for his erstwhile shenanigans. I am sure that @gronanofsimmerya , has been the inspiration, distant or not so distant, of many shenanigans! So says his wife, a Minister, who keeps him on the straight and narrow.
|
|
|
Post by Mighty Darci on Oct 31, 2016 21:40:28 GMT -5
I am sure that @gronanofsimmerya , has been the inspiration, distant or not so distant, of many shenanigans! So says his wife, a Minister, who keeps him on the straight and narrow. You have to read this with the right voice (Scottish or Irish), Ah, the dear poor woman, a thankless task it is!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 31, 2016 22:20:32 GMT -5
You don't know the half of it!
|
|
|
Post by mormonyoyoman on Oct 31, 2016 22:40:56 GMT -5
You don't know the half of it! Which half? Enquiring minds want to know, then immediately forget!
|
|
|
Post by ripx187 on Nov 2, 2016 15:47:08 GMT -5
Thanks tetramorph for suggesting that I go back and read the original booklets. I had a guy recommend it to me when I first started DMing, and I read them, but I wasn't ready yet, they were way beyond me, and I didn't understand them, so I put them on a shelf and there they sat for years. I forgot all about them! Thanks for reminding me to go back, because as an advanced user, the original dungeons and dragons booklets make a lot more sense to me, and this is stuff that I've been trying to do. I like the simplicity, and I love it when a product offers options instead of telling you how to do it. It is time to move them to the front of the shelf, as I really like many of the options and suggestions that it details, the third booklet in particular.
|
|
|
Post by Admin Pete on Nov 2, 2016 20:42:24 GMT -5
|
|
|
Post by Mighty Darci on Nov 3, 2016 7:45:17 GMT -5
Thanks tetramorph for suggesting that I go back and read the original booklets. I had a guy recommend it to me when I first started DMing, and I read them, but I wasn't ready yet, they were way beyond me, and I didn't understand them, so I put them on a shelf and there they sat for years. I forgot all about them! Thanks for reminding me to go back, because as an advanced user, the original dungeons and dragons booklets make a lot more sense to me, and this is stuff that I've been trying to do. I like the simplicity, and I love it when a product offers options instead of telling you how to do it. It is time to move them to the front of the shelf, as I really like many of the options and suggestions that it details, the third booklet in particular. I obtained a set at RPGNOW, and have been reading them. They are a bit different than my dad's set, so as soon as I can I am going to annotate my set from his.
|
|
|
Post by Von on Nov 15, 2016 3:21:24 GMT -5
See, now story is important to me. I really need to figure out a way to express what I mean. We don't play anything scripted, the PCs are the star of the show, but without villains, without henchmen and well designed NPC heroes, there is no show. There is no role-playing, and that is what we love to do. We aren't the hack and slash players, we are the explorers, puzzle solvers, and role players. We enjoy dialog, we enjoy interacting and problem solving. When I'm playing my villains, I'm trying to win, I use the system to keep the games fair, but I don't like it when the dice are dictating everything, logic and motivation is more apparent in my games than randomized numbers. There are story games, we don't play those. There is also railroaded jobs, which we detest as well. We use elements of story, but it is more of a framework for an adventure. A theme that keeps us coming back for more. I'll design a large dungeon, and I'll also design a rival party to put down there with the players, just to see what happens. That's not story, that's "setting up a situation." Story begins when the referee thinks in future tense rather than past; i.e., "The players will" or "the players should" or "the players must," rather than "the players DID". You can have an Exalt for that one. You've earned it. The first game I ran (Warhammer Fantasy Role Play, for the interested) had players mapping the dungeon I designed for the adventure's conclusion (the buildup was more urban exploration and intrigue with the occasional set piece fight). The most recent game I ran returned to that principle but this time the map was the premise for the adventure. I had ten set piece encounters prepared, but the layout of tunnels, corridors, traps and so on which linked them was all procedurally generated using a Tarot-based method I've been working with for a few years. I'm impressed at how well it worked. Only one of the players didn't feel particularly comfortable with it (and he's more of an atmosphere/character/improv theatre chap, used to my usual mapless style, which is fair enough); three or four thought it was a nice change from their prior experiences; a couple were delighted to have an adventure like the adventures they used to have.
|
|
|
Post by Von on Nov 15, 2016 3:22:24 GMT -5
From that Hill Canton's interview I did many moons ago: "If you want to gauge the extent to which you have mastered story try winging an entire adventure as EGG and I did countless times (and as I instructed the participants to do in my workshop at this past NTRPGCON). Scripting an adventure and running it thereafter is not as telling in promoting such improvisational story matter; it’s only when you’re at the crossroads of doubt and choice, this is where you’ll find whether you are a true “story-crafter” or a mere “story-repeater”." "So there are no tricks, no shortcuts. You either master story--and thereafter know how, when and why to insert its elements into the forming adventure--or you don’t." darn straight sir.
|
|