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Open Ended Original Edition Old School Fantasy Adventure Sandbox Role Playing Games (OEOEOSFASRPG™) The Open-Ended Sandbox Exploration of Dungeons, Wilderness and Cities.
At the simplest level of analysis, "winning" means having your character survive the adventure, and "losing" means having your character killed. But that's really too simple. If your character completely flubbed the adventure and hundreds of innocents are killed as a result, did you really win the game? If your character heroically took a fatal gunshot meant for another character or an innocent bystander, did you really lose the game? If all of the characters kill each other in a bitter argument and the whole gaming group collapses, did any player win the game?
Interesting essay, I would like to hear/read your thoughts.