Welcome to the Home of Drama Free Old School D&D Discussion.
Welcome to all of our members and visitors. The Ruins of Murkhill is the Home of Old School Dungeons and Dragons. OD&D - the Original Dungeons and Dragons is the focus of this forum, but we delve into many different old school games. Explore the forums and join the conversations!
Open Ended Original Edition Old School Fantasy Adventure Sandbox Role Playing Games (OEOEOSFASRPG™) The Open-Ended Sandbox Exploration of Dungeons, Wilderness and Cities.
So, you've had it with preprinted modules, you're bored with the campaign worlds published by your RPG manufacturer, and you're ready to create your own. Creating an entire campaign is a big job—how do you get started? First, decide on the scale of the campaign. Do you want to run a campaign set in a unique city? In a unique realm? In a unique world? In a unique universe (or multiverse)? The larger the scale, the more work you're going to have to put in up front. This week, I'll discuss setting up a city campaign.
CITY CAMPAIGNS Many campaigns can be run entirely within one city ... Western, fantasy, occult, cyberpunk, and similar genres work quite well within a relatively enclosed environment such as a large city where the characters gradually learn who's who and how to "play the game." Superspy, space-travel and time-travel games tend to involve country-, planet- or timeline-hopping and cannot usually be tied down to a single city for any length of time.