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Post by gorm on May 30, 2024 21:39:08 GMT -5
How to Start a Campaign: Pre-Campaign Planning © 1998-2001 Dru PagliassottiThis essay at the Internet Archive breaks it down into steps 1. The first thing you should do is develop a short description of the campaign's purpose and goals. 2. The second step is to make sure you have the setting well planned. 3. The third step is to start tailoring this campaign information to your players. 4. This leads us to the fourth step, writing out major NPCs. 5. With all of this background information in hand, you're just about through with your pre-campaign planning. If you're ambitious enough to write up the adventures at this point (or lucky enough to be able to buy them off the shelf), go ahead, and file them under adventures. More likely, you'll only be ready to write up the first adventure. This is the time. Remember that the first adventure must (1) introduce the characters, (2) introduce (in terms of modus operandi, at least) the first hints that will lead to the final showdown with the archvillain, (3) introduce the major NPCs (the inspector and the journalist), (4) convince the characters that they work well together (you hope!), and (5) set the ambiance for the rest of the campaign. Comments? See the link for the writeup.
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