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Post by The Perilous Dreamer on Apr 7, 2024 17:01:36 GMT -5
The Man From Coventry , here is your thread for your characters. Flesh them out with your equipment, weapons and name. If there is something you want to buy that is not on the equipment list, ask and I will consider it. Also don't forget to add the Adventurer Abilities to each PC. ruinsofmurkhill.proboards.com/post/87831/threadAdv. Abilities 2D8 Open Locks Disarm Traps Move Silently Hide in Shadows Hear Noise Climb Sheer Walls
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Post by The Man From Coventry on Apr 7, 2024 18:04:49 GMT -5
I will take 20 and 30 as my two primaries.
12 10 17 12 11 4 150 18 14 16 16 16 4 170
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Post by The Man From Coventry on Apr 7, 2024 19:11:50 GMT -5
Two human clerics are my choice. Name: Roland Ravenshadow Alignment: Law Class: Human Cleric Exp Points: [+10% to earned] 0 Hit Points: 6 Armor Class: 6 STR: 12 INT: 10 WIS: 17 CON: 12 DEX: 11 CHA: 4 Starting: 150 SP Current: 28 SP 9 Languages: Common, Law, and Orcian, Centaurian, Entish, Ogreish, Goblinish, Koboldish, Gnollish Fire any missile at +0 Max of 1 Hirelings with a -2 Loyalty Base Abilities: Open Locks 12 , Disarm Traps 14, Move Silently 16, Hide in Shadows 16, Hear Noise 12, Climb Sheer Walls 13 Equipment:
Leather & Shield Helmet Knife Hand Axe Mace Morning Star Wooden Cross Sling w/Pouch 20 Capacity Mule Saddle Saddle Bags 50' Rope Staff, Oak 12 Iron Spikes Small Sack Large Sack Flash of Oil 3 Stakes & Mallet Steel Mirror 2 Water/Wine Skins 2 Quarts cheap wine 10 Low Quality Rations Flint & Steel 1 Iron Rations Salt 2 pounds Name: Stephen Stormwarden Alignment: Law Class: Human Cleric Exp Points: [+10% to earned] 0 Hit Points: 6 Armor Class: 6 STR: 18 INT: 14 WIS: 16 CON: 16 DEX: 16 CHA: 4 Starting: 170 SP Current: 24 SP 8 Languages: Common, Law, and Orcian, Goblinish, Koboldish, Gnollish, Hobgoblinish, Giantish Fire any missile at +1 Max of 1 Hirelings with a -2 Loyalty Base Abilities: Open Locks 11, Disarm Traps 13, Move Silently 15, Hide in Shadows 15, Hear Noise 11, Climb Sheer Walls 12 Equipment:Leather & Shield Helmet Knife Hand Axe Mace Morning Star Wooden Cross Sling w/Pouch 20 Capacity Mule Saddle Saddle Bags 50' Rope Staff, Oak 12 Iron Spikes Small Sack Large Sack Flash of Oil 3 Stakes & Mallet Steel Mirror 2 Water/Wine Skins 2 Quarts cheap wine 10 Low Quality Rations Flint & Steel 1 Iron Rations Salt 2 pounds 2 Wolvesbane, bunch 2 Belladonna, bunch 2 Garlic, bud
Both received wages of 45 SP each and that is included in calculating current funds
Spells Spell taken (for both clerics) will normally be Cure Light Wounds unless otherwise noted. 1. *Cure Light Wounds 2. *Purify Food & Water 3. Detect Magic 4. *Detect Evil 5. *Protection/Evil 6. *Light
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Post by The Man From Coventry on Apr 7, 2024 19:23:29 GMT -5
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Post by The Perilous Dreamer on Apr 7, 2024 19:25:48 GMT -5
Cool, fine job writing them up. Once the other two are ready we can start. You should go ahead and look at the Ye Olde Rumour Mill.
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