Post by Vile Traveller on Oct 21, 2016 5:45:21 GMT -5
0210 Murkhill X 99A786-1 Gas Giant
Starport Type X - There is not even a prepared rocky flat on Murkhill - ships land at their peril.
Planetary Size 9 - at over 9,000 miles in diameter, the high gravity of Murkhill make both planetary landings and the local flora and fauna formidable.
Atmosphere Type 9 - Murkhill's name comes from the dense, tainted atmosphere, which not only makes breathing unpleasant but also reduces visibility significantly.
Hydrographic Percentage A - Almost the entire surface of the planet is covered in ocean. Most is relatively shallow, and there are numerous small islands rising as hills above the waters.
Population Size 7 - There are an estimated 20 million inhabitants on Murkhill, of a bewildering variety. The majority are at least amphibious, if not entirely marine.
Government Type 8 - The locals have several extremely complex systems of government, which have been designated as a civil service bureaucracy by the neighbouring Teal-Vandor Confederation primarily as a means of avoiding having to think about it.
Law Level 6 - The locals are highly aggressive, and are liable to execute any offworlders carrying firearms (or not, much of the time).
Technological Index 1 - Murkhill is the most primitive planet in the entire subsector, with very little technology of any kind. This is largely due to the difficulty in developing such in an aquatic environment, as well as the many unusual talents displayed by the natives which make much modern devices redundant.
Notes - Murkhill is a wild, exotic, and highly dangerous place for any but the most competent adventurers. The "people", the wildlife, and even the environment are liable to kill any careless traveller in short order. However, there is one draw which continues to attract treasure seekers - the legendary Ruins of Murkhill which are reputed to contain a hoard beyond imagining.
Starport Type X - There is not even a prepared rocky flat on Murkhill - ships land at their peril.
Planetary Size 9 - at over 9,000 miles in diameter, the high gravity of Murkhill make both planetary landings and the local flora and fauna formidable.
Atmosphere Type 9 - Murkhill's name comes from the dense, tainted atmosphere, which not only makes breathing unpleasant but also reduces visibility significantly.
Hydrographic Percentage A - Almost the entire surface of the planet is covered in ocean. Most is relatively shallow, and there are numerous small islands rising as hills above the waters.
Population Size 7 - There are an estimated 20 million inhabitants on Murkhill, of a bewildering variety. The majority are at least amphibious, if not entirely marine.
Government Type 8 - The locals have several extremely complex systems of government, which have been designated as a civil service bureaucracy by the neighbouring Teal-Vandor Confederation primarily as a means of avoiding having to think about it.
Law Level 6 - The locals are highly aggressive, and are liable to execute any offworlders carrying firearms (or not, much of the time).
Technological Index 1 - Murkhill is the most primitive planet in the entire subsector, with very little technology of any kind. This is largely due to the difficulty in developing such in an aquatic environment, as well as the many unusual talents displayed by the natives which make much modern devices redundant.
Notes - Murkhill is a wild, exotic, and highly dangerous place for any but the most competent adventurers. The "people", the wildlife, and even the environment are liable to kill any careless traveller in short order. However, there is one draw which continues to attract treasure seekers - the legendary Ruins of Murkhill which are reputed to contain a hoard beyond imagining.