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Post by El Borak on Mar 2, 2024 21:26:12 GMT -5
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Post by The Semi-Retired Gamer on Mar 8, 2024 19:17:32 GMT -5
I do remember running across this years ago when the author was selling printed boxed sets, if I remember correctly. It was a limited print run, and I don't think he had plans to print more at the time. Life being what it is, my intention to buy this got lost in the shuffle. I think I may rectify that and get them printed out and spiral bound myself.
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Post by hengest on Mar 23, 2024 12:58:34 GMT -5
Looks like a clone, but it is? I like the sound of it, but never seen it.
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Post by The Semi-Retired Gamer on Mar 23, 2024 16:22:00 GMT -5
Looks like a clone, but it is? I like the sound of it, but never seen it. It's not a straight clone but seems like an old school inspired game from what I can tell. Here's a few notes from the author on his B/X Blackrazor blog. "...a few more quick notes: All systems are D6 based (hence the need for D6 dice). Combat is based on the CHAINMAIL model; “hit dice” is the most important stat for combat purposes, but is used differently from standard D&D models. On the other hand, it converts pretty much the same (meaning you can ‘port D&D monsters into 5AK relatively easy, using their HD). “Divine” magic is broadly similar to standard D&D, save that divine favors are granted per adventure (i.e. per game session), not “per day.” Magician spells are based on the CHAINMAIL model: magicians know the spells – or not – and make casting rolls adjusted for level. Rule zero (which I’ve mentioned before) makes every die roll a crapshoot…but usually (with a 2D6 roll), less of a crapshoot than D20 with its “natural one.” There are four basic classes and eight additional subclasses. Characters receive some customization (compared to their fellows) based on random Advantages. Ability scores offer adjustments, though not nearly as much as most D&D editions: level is the driving force of effectiveness. Volumes 1 and 2 are 48 pages long; Volume 3 has 52 pages. Since the books are small and the page count includes illustrations, tables, cover leafs, and table of contents, the actual amount of reading required is pretty small. The adventure is 10 pages in length including maps.". Plenty of posts at his blog about the game if you need more information.
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Post by simrion on Mar 23, 2024 16:51:33 GMT -5
I don't have this but I really like the Author's take on the Companion rules for Moldvay B/X
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Post by The Semi-Retired Gamer on Mar 23, 2024 17:08:06 GMT -5
I don't have this but I really like the Author's take on the Companion rules for Moldvay B/X That's something that caught my eyes as well. It's another product I keep meaning to pick up.
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Post by The Perilous Dreamer on Mar 24, 2024 18:54:51 GMT -5
I vaguely remember that, but I was not in a position to get it so, I forgot about it. I would love to have a copy of anything put out in digest form. I love that format. And it looks great, I like the tagline too, "Rules for Fantastic Adventures of Imagination, Danger, and Romance."
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Post by muddywater on Mar 28, 2024 17:15:12 GMT -5
Another thing I would like to get my hands on. When keeping up with stuff runs into thousands of dollars a year for dozens or hundreds of items, alternate sources begin to look more attractive. Of course at my age, I am past giving into such temptations.
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