Post by El Borak on Feb 25, 2024 23:31:44 GMT -5
Hirelings, loyalty, and morale is a thread started over on Dragonsfoot by Attronarch. www.dragonsfoot.org/forums/viewtopic.php?t=92291
Now we have various threads on Hirelings and Henchman, etc, but here he lists some sources that maybe we should use to revisit the topic.
He asks if he has missed anything? I ask have we considered all of this information and if not, how would it alter what we do?
Now we have various threads on Hirelings and Henchman, etc, but here he lists some sources that maybe we should use to revisit the topic.
...OD&D rules for recruiting and keeping NPCs (retainers, men-at-arms, specialists, etc).
So far I've made a list of all relevant sources (in order of publication):
Chainmail p.9 Morale
Chainmail p.11 Morale and fatigue
Chainmail p.15 Post melee morale
Chainmail pp.17–18 Morale (instability die to excess casualties)
Chainmail p.21 Melee morale rating
Chainmail p.26 Man-to-man combat morale
VOL I p.11 Charisma (maximum number of hirelings, loyalty base)
VOL I pp.12–13 Non-player characters (advertisements, hiring, hiring reaction, loyalty score)
VOL III pp.22–23 Specialists (alchemist, armorer, assassin, animal trainer, engineer, sage, seaman, ship captain, smith, spy)
VOL III p.23 Men-at-arms
VOL III p.23 Obtaining specialists & men-at-arms
Greyhawk p.9 Non-player characters addition (chaotic loyalty)
Greyhawk p.13 XP for NPCS
Blackmoor pp.50–51 Sage (detailed)
Blackmoor p.54 NPCs and disease
Swords & Spells p.3 Turn sequence (morale checks)
Swords & Spells p.18 Withdrawal from melee and morale
Swords & Spells p.19 Morale
Swords & Spells p.19 Basic morale scores
Swords & Spells pp.19–20 Adjustment to basic morale
Swords & Spells pp.20–21 Morale failure
Strategic Review V1NO2 pp.3–4 morale in combat example
And from Judges Guild for OD&D:
Ready Ref Sheets p.10 Advertising
Ready Ref Sheets p.11 Ads
Ready Ref Sheets p.37 Hirelings
Ready Ref Sheets p.37 NPC cutups
Ready Ref Sheets p.37 Negotiations
Ready Ref Sheets p.37 Morale
So far I've made a list of all relevant sources (in order of publication):
Chainmail p.9 Morale
Chainmail p.11 Morale and fatigue
Chainmail p.15 Post melee morale
Chainmail pp.17–18 Morale (instability die to excess casualties)
Chainmail p.21 Melee morale rating
Chainmail p.26 Man-to-man combat morale
VOL I p.11 Charisma (maximum number of hirelings, loyalty base)
VOL I pp.12–13 Non-player characters (advertisements, hiring, hiring reaction, loyalty score)
VOL III pp.22–23 Specialists (alchemist, armorer, assassin, animal trainer, engineer, sage, seaman, ship captain, smith, spy)
VOL III p.23 Men-at-arms
VOL III p.23 Obtaining specialists & men-at-arms
Greyhawk p.9 Non-player characters addition (chaotic loyalty)
Greyhawk p.13 XP for NPCS
Blackmoor pp.50–51 Sage (detailed)
Blackmoor p.54 NPCs and disease
Swords & Spells p.3 Turn sequence (morale checks)
Swords & Spells p.18 Withdrawal from melee and morale
Swords & Spells p.19 Morale
Swords & Spells p.19 Basic morale scores
Swords & Spells pp.19–20 Adjustment to basic morale
Swords & Spells pp.20–21 Morale failure
Strategic Review V1NO2 pp.3–4 morale in combat example
And from Judges Guild for OD&D:
Ready Ref Sheets p.10 Advertising
Ready Ref Sheets p.11 Ads
Ready Ref Sheets p.37 Hirelings
Ready Ref Sheets p.37 NPC cutups
Ready Ref Sheets p.37 Negotiations
Ready Ref Sheets p.37 Morale