|
Post by Q Man on Feb 20, 2024 2:31:10 GMT -5
What is the ideal party composition consisting of Fighting-Men, Magic-Users and Clerics? Why?
What do you think the minimum party size should be? Why?
|
|
|
Post by The Semi-Retired Gamer on Feb 20, 2024 4:01:14 GMT -5
If I remember correctly, we used to typically run with 2 Fighting Men, 1 Magic-User, and 1 Cleric. It just seemed to fit the right ration of front line personnel and support.
My old groups consistently had 4 players, so I am accustomed to a team of 4. I think 4 party members covers a nice split of abilities and it matches what we typically had in our games.
Nothing really groundbreaking or thought provoking in my answer, but it is what I remember.
|
|
|
Post by simrion on Feb 20, 2024 6:19:52 GMT -5
If the group is tactically minded it makes perfect sense to cover the three classes. With a smaller group heavy emphasis on Fighting Men certainly improves immediate survivability. I've never driven my players to play specific character types to cover all basis. If no one cares to be a Cleric so be it. Be aware you might die in the dungeon or have to limp back to town to heal.
|
|
|
Post by The Semi-Retired Gamer on Feb 20, 2024 10:31:12 GMT -5
If the group is tactically minded it makes perfect sense to cover the three classes. With a smaller group heavy emphasis on Fighting Men certainly improves immediate survivability. I've never driven my players to play specific character types to cover all basis. If no one cares to be a Cleric so be it. Be aware you might die in the dungeon or have to limp back to town to heal. My thoughts exactly.
|
|
|
Post by The Perilous Dreamer on Feb 20, 2024 12:28:20 GMT -5
Bitd with groups of 12, what we started with, we had about 7 Fighting-Men, 1 or 2 Clerics and 3 or 4 Magic-Users, when we had a party of 18 the split was 10 Fighting-Men, 1 or 2 Clerics and 6 or 7 Magic-Users. My feelings on it if I were organizing the party myself (which as the Referee I never dictate, it is what it is)in the first case it would be 6 Fighting-Men, 3 Clerics and 3 Magic-Users or in the second case it would be 9 Fighting-Men, 4 Clerics and 5 Magic-Users.
Few people want to play Clerics, but I think that is because people don't understand the Character of Cleric. If you would run an all Fighting-Man Group, an all Cleric Group and an all Magic-User Group through the same Dungeon, I think the all Cleric group would fair the best, especially from second level up. Cleric can fight, they gain healing and they can turn undead, purify food and water is greatly underestimated as a power spell. Magic-Users are viable only at a distance for a long time and still can't turn Undead and have no healing. Fighting-Men have no spells and no healing and cannot deal with most undead.
That is a quick thumbnail off the top of my head.
|
|
|
Post by muddywater on Mar 28, 2024 16:23:14 GMT -5
What is the ideal party composition consisting of Fighting-Men, Magic-Users and Clerics? Why? What do you think the minimum party size should be? Why? Twenty Fighting-Men, Five Magic-Users and Ten Clerics. Why? Because that is the size party needed to contend with reasonably designed encounters.
|
|