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Post by The Perilous Dreamer on Jan 11, 2024 22:40:47 GMT -5
Humans
Elves
Dwarves
Hobbits
Note: all stats, with any adjustments will have a minimum of three (3).
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Post by The Perilous Dreamer on Jan 11, 2024 22:42:35 GMT -5
Humans - are mostly bog standard and come in a variety of skin shades and ethnicities. As IRL skin shade is solely based on proximity to the equator and the how many hundreds or thousands of years that proximity has held sway. Humans have a very stable genome on each continent. There are differences between different continents due to (in some cases) thousands and thousands of years of isolation. There are so many different humanoid species that racism within species is very rare and even between species is rare. That does not mean there are not racist factions and they tend to be dangerous to everyone not of their faction. Humans are the standard racial group having no adjustments to their ability scores. (Standard as in a human devised a standard using themselves as the baseline, doubtless other species have their own baselines, using themselves as a baseline, but that item of convenience is neither here nor there). I.E, not up for discussion.
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Post by The Perilous Dreamer on Jan 11, 2024 22:43:35 GMT -5
Elves - are the second least numerous species and are widely considered to be the most attractive of the civilized species (at least by humans) and are very nature oriented and while there is rumored to be a remote Elven capital, they are otherwise only known to have modest sized towns and villages. They are mainly found in woodland areas; however, a semi-aquatic variety inhabits some swamps, marshes and lakes, while an aquatic variety inhabits some salt-water seas and oceans (mainly near coastlines). While they are aloof in their nature and can appear to be quite cold-hearted, they are known for being able to turn on the charm at will.
Elves have a +1 each to Dexterity and Wisdom and a +2 to Charisma. They have a minimum Charisma of 12. They have a -2 to Strength with a minimum of 9 and a -2 to Constitution with a minimum of 9.
Elves can be Fighting-Men and Magic-Users and function as both at the same time. (see House rules)
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Post by The Perilous Dreamer on Jan 11, 2024 22:44:48 GMT -5
Dwarves - are the least numerous species. They are extremely heavy for their size and can not float without magical assistance - dwarves love water breathing magic and place a high value on it. They are by nature gruff and suspicious. A dwarf friend is to be highly prized as a friend is indeed a brother and dwarf friendship is not lightly given.
All dwarves (male and female) have beards. Shaving a dwarf is cause for a blood feud between you and the entire dwarven race and disparaging the appearance of a dwarven maiden has been the cause of many a death, as no apology will be accepted.
Dwarves have a minimum Strength of 13 and a maximum of 20 (add 1d8 to 12). They gain a +2 to Constitution with a minimum of 12. They have a -4 to Charisma; however, with a dwarf friend they have a +4 to Charisma (maximum Charisma of 16).
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Post by The Perilous Dreamer on Jan 11, 2024 22:45:54 GMT -5
Hobbits - are the most dexterous of all of the civilized races. Aside from that they appear in most regards to be small slender well built humans, but they have large, hairy, feet with a thick, tough, foot pad with a tough callous that is both cold and heat resistant. They are amazingly fleet of foot for their size, are excellent swimmers and highly accurate with missile weapons of all sorts. Borrowed from Traveroark with permission and edited for preference: They are extremely accurate with missiles, having a +2 to hit and increasing by +1 each level until it reaches +5 at 4th level and does not increase after that. They can throw two sling stones/melee round at 1st level and this also increases by one each level until it reaches five sling stones per melee round at 4th level and does not increase after that. They get no bonus with melee weapons. This gives them a specific niche in the game. They use small bows, slings and small javelins. They have a maximum strength score of 13, a +3 to Dexterity with a minimum of 12 and there are no other adjustments.
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Post by hengest on Mar 18, 2024 18:10:34 GMT -5
Elves - are the second least numerous species and are widely considered to be the most attractive of the civilized species (at least by humans) and are very nature oriented and while there is rumored to be a remote Elven capital, they are otherwise only known to have modest sized towns and villages. They are mainly found in woodland areas; however, a semi-aquatic variety inhabits some swamps, marshes and lakes, while an aquatic variety inhabits some salt-water seas and oceans (mainly near coastlines). While they are aloof in their nature and can appear to be quite cold-hearted, they are known for being able to turn on the charm at will. Elves have a +1 each to Dexterity and Wisdom and a +2 to Charisma. They have a minimum Charisma of 12. They have a -2 to Strength with a minimum of 9 and a -2 to Constitution with a minimum of 9. Elves can be Fighting-Men and Magic-Users and function as both at the same time. (see House rules) Do elves need to sleep?
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Post by The Perilous Dreamer on Mar 18, 2024 18:21:16 GMT -5
Elves - are the second least numerous species and are widely considered to be the most attractive of the civilized species (at least by humans) and are very nature oriented and while there is rumored to be a remote Elven capital, they are otherwise only known to have modest sized towns and villages. They are mainly found in woodland areas; however, a semi-aquatic variety inhabits some swamps, marshes and lakes, while an aquatic variety inhabits some salt-water seas and oceans (mainly near coastlines). While they are aloof in their nature and can appear to be quite cold-hearted, they are known for being able to turn on the charm at will. Elves have a +1 each to Dexterity and Wisdom and a +2 to Charisma. They have a minimum Charisma of 12. They have a -2 to Strength with a minimum of 9 and a -2 to Constitution with a minimum of 9. Elves can be Fighting-Men and Magic-Users and function as both at the same time. (see House rules) Do elves need to sleep? Yes, elves need to sleep, although they can put it off for a lot longer than humans can, up to a week without having hallucinations.
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