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Post by The Semi-Retired Gamer on Nov 30, 2023 14:58:30 GMT -5
The concept of Chance Cards is introduced early in the CoZ rulebook and discussed in somewhat greater detail in a later section. The concept is pretty simple as it involves writing down potential major campaign events on index cards; CoZ encourages the Referee and the players to generate these ideas. Some events might include the awakening of a sleeping dragon, large groups of soldiers on the march, trading caravan showing up from very far away, birth of a prince, or whatever else might seem appropriate. These chance cards can be used in one of two ways. First, they can be used to generate a period of history for your campaign. If you want 10 years of history and you want one major event per year you could come up with 30 of these cards and then draw a random selection of 10 events to generate that period of history. Second, you could use it similar to random encounters and have the players draw a card at the appropriate time in the campaign. Of course, chance cards can be scaled to reflect the size of town, city, village, major freehold area, etc. They could also be used to reflect hazards in a certain area such as flash flooding, cannibal tribes, etc.
I like the idea. You could certainly just come up with a table to roll on, but I like the idea of drawing cards from a stack. I'm definitley going to use them if I ever get another game going.
How about you? Have you tried this? What was your experience? Would you try it?
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