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Post by Crimhthan The Great on Sept 13, 2023 0:23:56 GMT -5
What were rules that you loved that you or your player really had to have in the game?
1. Rangers from The Strategic Review
A real manly character class and in my opinion what all fighters should be. Even starts off with two hit dice. Loved Rangers!
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Post by Crimhthan The Great on Sept 13, 2023 0:26:03 GMT -5
2. Death at Zero Hit Points
The game is supposed to be lethal, that is a feature not a bug.
I have had more TPKs than I could keep track of, they lead to legends and being a survivor of a near TPK leads to legends. There is no downside.
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Post by Crimhthan The Great on Sept 13, 2023 0:36:16 GMT -5
3. Generating characters 3d6 in order.
Character should start as normal people. If you want straight 18s, roll it honest. Only a 1 in 101,559,956,668,416, that is 101 trillion+ folks. If you are playing with Extraordinary Strength and want to top roll then multiply the forgoing number by 100. Now we are looking at 10 quadrillion+.
That illustrates just how flagrant the cheating is if someone has something like 18 16 13 18 16 14 and it was not rolled in front of the referee with the referee's dice. If you can roll all 18s with my dice in front of me, I am happy for you, but don't bring it in saying you rolled it at home.
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Post by hengest on Sept 20, 2023 21:33:44 GMT -5
3. Generating characters 3d6 in order. Character should start as normal people. If you want straight 18s, roll it honest. Only a 1 in 101,559,956,668,416, that is 101 trillion+ folks. If you are playing with Extraordinary Strength and want to top roll then multiply the forgoing number by 100. Now we are looking at 10 quadrillion+. That illustrates just how flagrant the cheating is if someone has something like 18 16 13 18 16 14 and it was not rolled in front of the referee with the referee's dice. If you can roll all 18s with my dice in front of me, I am happy for you, but don't bring it in saying you rolled it at home. I've rolled ability scores so low I've been afraid the ref would think I had faked them.
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Post by hengest on Sept 20, 2023 21:36:01 GMT -5
2. Death at Zero Hit Points The game is supposed to be lethal, that is a feature not a bug. I have had more TPKs than I could keep track of, they lead to legends and being a survivor of a near TPK leads to legends. There is no downside. I know the computer game Nethack used to do (maybe still does) something with characters' "ghosts" appearing and fighting new characters. The "downside" is that these days, most people who are interested in RPGs at all think it's going to be play-acting an ego-boosting version of yourself. So if that "self" dies, it's a big problem. So to me the downside is not in the TPK, it's in the attitude that we have to deal with when people bring it in (likely through no fault of their own).
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Post by Crimhthan The Great on Oct 3, 2023 23:46:17 GMT -5
3. Generating characters 3d6 in order. Character should start as normal people. If you want straight 18s, roll it honest. Only a 1 in 101,559,956,668,416, that is 101 trillion+ folks. If you are playing with Extraordinary Strength and want to top roll then multiply the forgoing number by 100. Now we are looking at 10 quadrillion+. That illustrates just how flagrant the cheating is if someone has something like 18 16 13 18 16 14 and it was not rolled in front of the referee with the referee's dice. If you can roll all 18s with my dice in front of me, I am happy for you, but don't bring it in saying you rolled it at home. I've rolled ability scores so low I've been afraid the ref would think I had faked them. It happens, if someone rolled straight threes in front of me, I would not be surprised. Just wildly improbable does not mean impossible, I just want to see it.
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Post by Morose on Oct 4, 2023 23:17:07 GMT -5
4. All weapons do 1d6 damage. That allows you to take any weapon without penalty, which encourages variety because min-maxing is not a factor.
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Post by Morose on Oct 4, 2023 23:18:30 GMT -5
5. All hit dice are 1d6. This keeps hit point totals reasonable and keeps the monsters dangerous, regardless of your level.
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Post by The Semi-Retired Gamer on Oct 5, 2023 7:35:59 GMT -5
4. All weapons do 1d6 damage. That allows you to take any weapon without penalty, which encourages variety because min-maxing is not a factor. I second this.
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Post by The Semi-Retired Gamer on Oct 5, 2023 7:36:14 GMT -5
5. All hit dice are 1d6. This keeps hit point totals reasonable and keeps the monsters dangerous, regardless of your level. I second this as well.
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Post by El Borak on Oct 5, 2023 23:29:33 GMT -5
3. Rule Zero, the ability to make the game your own and the irony inherent that to play BtB, you can't play BtB.
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Post by oldskolgmr on Oct 6, 2023 8:32:57 GMT -5
Good thread/topic!
My rule 6. Gold for X.P. in Dungeon dives! It really makes you evaluate what risks you're willing to take to advance in level.
(Our GM had a rule Zero; NO backstabbing!, and Rule 7. all G.P. earned was divided evenly at the conclusion of a dive. His Rule 8. one Dungeon dive per session.)
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Post by oldskolgmr on Oct 7, 2023 6:16:17 GMT -5
Good to see you posting again El Borak !
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Post by muddywater on Mar 28, 2024 13:40:31 GMT -5
I like the trope that some creatures are all evil all the time and killing them is the only viable option.
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