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Post by The Semi-Retired Gamer on Apr 9, 2023 19:54:32 GMT -5
I ordered a copy of White Box from Amazon earlier today. I know it's based off S&W: White Box but there are differences. I'm interested to see how it compares to Delving Deeper. I may do a thread comparing the two books after I've gone through it. The paperback from Amazon only set me back $4.30 so the price is definitely right. The cover I ordered is pictured below. In addition, there are several pdf resources available at drivethrurpg as well. I may take a look at them after the book arrives.
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Post by The Semi-Retired Gamer on Apr 11, 2023 10:58:57 GMT -5
It looks like it's now arriving Wednesday - woohoo!
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Post by The Semi-Retired Gamer on Apr 12, 2023 17:54:16 GMT -5
I've got some reading to do!
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Post by The Semi-Retired Gamer on Jul 4, 2023 9:14:47 GMT -5
Even though I've been pretty busy at work, I do have some observations about White Box: Fantastic Medieval Adventure Game for anyone interested in more information.
The rulebook is very similar to the Delving Deeper rulebook. Both of them are digest-sized with White Box being only 10 more pages in length.
Both rulebooks were either just over or just under $5 each.
Both games are formatted with a clean, easy to read format.
White Box is actually a continuation of Swords & Wizardy: White Box.
Charlie Mason was a big fan of Swords & Wizardry: White Box but he felt like the layout needed to be improved, so he improved it himself.
As most of you know, White Box is a retro clone of OD&D so there will be much that is already familiar to anyone interested.
White Box has the usual 6 ability scores with modifiers kept in the -1 to +1 range.
White Box, like Delving Deeper, has entries for the original three classes (cleric, fighter, and magic user) plus the optional Thief class.
Both games use D6 for Hit Dice.
White Box explain each class with an introductory paragraph and breaks down the special abilities and other details into their own sections after the introductory paragraph.
In contrast to Delving Deeper listing 8 skills for thieves requiring a roll of 3-6 on a D6 to succeed, White Box uses a Thievery skill that covers possible Thief skills that are also rolled against a D6; Thievery improves as the Thief levels up.
Both games allow Human, Dwarf, Elf, and Halfling characters. Delving Deeper devotes a paragraph or more to each race while White Box devotes an introductory paragraph to each race followed by a listing of special details such as advancement restrictions, combat bonuses, etc.
Both games use the D6 weapon damage from the original rules, but White Box introduces some variation with some weapons inflicting D6-1 and others doing D6+1 damage. This can easily be ignored if one wishes.
Delving Deeper only has Descending AC stats while White Box includes both Ascending and Descending AC.
Delving Deeper has very few illustrations while White Box has a ton of them throughout the book.
Both games offer a wide selection of monsters to use but Delving Deeper also includes a master alphabetical listing of them all in a convenient chart with game statistics as well.
Delving Deeper also includes an alphabetical explanation of each monster after the alphabetical chart. In contrast, White Box combines the game statistics and description of each monster in a alphabetized section of entries.
This post was never meant to be a comprehensive look at White Box but just a quick look at White Box with a few comparisons to Delving Deeper. Both games fill the same gaming space but do so in slightly different ways. If you are looking for an old school style game, you really couldn't go wrong with either one. Better yet, they're both so inexpensive just buy a copy of each as they both offer a high bang for a low price.
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Post by The Semi-Retired Gamer on Jul 8, 2023 17:19:52 GMT -5
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