Post by makofan on Aug 22, 2016 20:51:55 GMT -5
0104 Penzance C 100479-A Scout Base Vacuum Non-Industrial
Starport Type C - Penzance's starport has the basics needed for trade. Only unrefined fuel available, but reasonable repair facilities are present. There is a shanty town downport, where the rival pirate factions have their factors. There is a scout base on the largest of its three tiny moons whereby MISC corporation attempts to keep an eye on the corsairs who rule the system.
Planetary Size 1 - Barely 1000 miles in diameter, and 3200 miles at the equator, this barren, cratered rock has a gravity 1/10th that of normal Terran.
Atmosphere Type 0 - With no atmosphere, most inhabitants live in huge tunnel cities built in the bottom of craters, where life-giving oxygen is extracted from the rocks. The maintenance on this process is grueling, and carried out by the dregs of society, or the many prisoners taken captive by the corsairs in their raids.
Hydrographic Percentage 0 - There is water ice at the poles, but no free standing water. Deep core drills supply the three main crater cities water.
Population Size 4- The 12,000 people on Penzance are clustered around the three cities of North (5000 people), South (3000 people), and Plymouth (2000 people), two at the poles and one hidden in the Great Fastness.
Government Type 7 - There is no planetary government. The three pirate city-states vie for prominence.
Law Level 9 - No weapons are allowed outside the home. Corsair discipline is strict.
Technological Index A - The corsair have developed sufficient technology to mine the water and air they need, and to repair starships. They favor laser weapons and reflec armor, except for boarding, where they switch to cutlasses and flak.
Notes - The Penzance pirates are famous for their raids in their Jump-3 ships that they buy from Muskatoon (0101), which they then use to raid that planet and its tributaries. There is no sufficiently organized naval presence in the subsector to challenge their might and destroy their homes from orbit. Due to the environment, all player characters from the environment have Vacc Suit - 1 and Zero G - 1. They also get a +2 DM to enlist in Marines.
Starport Type C - Penzance's starport has the basics needed for trade. Only unrefined fuel available, but reasonable repair facilities are present. There is a shanty town downport, where the rival pirate factions have their factors. There is a scout base on the largest of its three tiny moons whereby MISC corporation attempts to keep an eye on the corsairs who rule the system.
Planetary Size 1 - Barely 1000 miles in diameter, and 3200 miles at the equator, this barren, cratered rock has a gravity 1/10th that of normal Terran.
Atmosphere Type 0 - With no atmosphere, most inhabitants live in huge tunnel cities built in the bottom of craters, where life-giving oxygen is extracted from the rocks. The maintenance on this process is grueling, and carried out by the dregs of society, or the many prisoners taken captive by the corsairs in their raids.
Hydrographic Percentage 0 - There is water ice at the poles, but no free standing water. Deep core drills supply the three main crater cities water.
Population Size 4- The 12,000 people on Penzance are clustered around the three cities of North (5000 people), South (3000 people), and Plymouth (2000 people), two at the poles and one hidden in the Great Fastness.
Government Type 7 - There is no planetary government. The three pirate city-states vie for prominence.
Law Level 9 - No weapons are allowed outside the home. Corsair discipline is strict.
Technological Index A - The corsair have developed sufficient technology to mine the water and air they need, and to repair starships. They favor laser weapons and reflec armor, except for boarding, where they switch to cutlasses and flak.
Notes - The Penzance pirates are famous for their raids in their Jump-3 ships that they buy from Muskatoon (0101), which they then use to raid that planet and its tributaries. There is no sufficiently organized naval presence in the subsector to challenge their might and destroy their homes from orbit. Due to the environment, all player characters from the environment have Vacc Suit - 1 and Zero G - 1. They also get a +2 DM to enlist in Marines.