Post by The Perilous Dreamer on Mar 9, 2023 17:24:57 GMT -5
Psionics was introduced in Eldritch Wizardy, Supplement III, and it said:
Then it details what each class loses as they gain psionic ability:
I don't like any of the above, so if I were going to use psionics, the first thing I would do is make it its own character class, not any of the above or a subclass of any of the above. So no loss of attribute scores, followers or abilities for being psionic. They would be restricted to the single character class Psionicist and would have their own combat tables for both physical and for psionic combat.
There is a special category of character which crosses all four major player-character classes. Those with psionic ability may be found amongst fighting-men, magic-users, clerics or even thieves.
Then it details what each class loses as they gain psionic ability:
Fighting-Men
However, for every ability they gain they must lose the services of 1 of their followers, and for every four abilities gained 1 point of strength is permanently lost. (Furthermore, they also become susceptible to certain types of monsters and monster attacks not suffered by non-psychic characters as will be detailed later.)
However, for every ability they gain they must lose the services of 1 of their followers, and for every four abilities gained 1 point of strength is permanently lost. (Furthermore, they also become susceptible to certain types of monsters and monster attacks not suffered by non-psychic characters as will be detailed later.)
Magic-Users...for with each psionic ability gained the magic-user will lose the ability to remember a spell. That is, with the gaining of the first ability the magic-user will be able to use one less 1st-level spell, when the second ability is gained he will lose two additional spell levels (i.e. two 1st-level spells or one 2nd-level spell), and so on. Attacks from psionic creatures will also be suffered by magic-users who develop this talent.
Clerics
...but for every psionic ability gained the cleric will lose two of his other advantages: First, he will lose one spell, exactly the same as a magic-user loses spell ability. Second, the cleric loses the ability to turn away undead monsters as he gains psionic powers, so that for each psionic ability gained the cleric ranks a level lower in the ability of turning undead. Gaining psionic abilities also subjects the person with such abilities to the possibility of attacks by psionic creatures.
...but for every psionic ability gained the cleric will lose two of his other advantages: First, he will lose one spell, exactly the same as a magic-user loses spell ability. Second, the cleric loses the ability to turn away undead monsters as he gains psionic powers, so that for each psionic ability gained the cleric ranks a level lower in the ability of turning undead. Gaining psionic abilities also subjects the person with such abilities to the possibility of attacks by psionic creatures.
Thieves
In addition to the penalties noted for fighting-men, however, thieves also lose 1 point of dexterity for every four psionic abilities gained. Gaining psionic abilities also subjects the person with such abilities to the possibility of attacks by psionic creatures. The preceding part in bold is not in the rules.
In addition to the penalties noted for fighting-men, however, thieves also lose 1 point of dexterity for every four psionic abilities gained. Gaining psionic abilities also subjects the person with such abilities to the possibility of attacks by psionic creatures. The preceding part in bold is not in the rules.