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Post by mao on Mar 1, 2023 8:05:05 GMT -5
1) Cure Light Cres 2d4 plus 1 per level plus 3 to ac for 4 rounds 2) Doom target makes save vrs magic or suferes -2 to hit,saves and AC for 3 rounds rage of 29' 3) Magic Vestments +2 to ac for 3 rounds 4) Banish Undead 2d4 damage fto any undead, no save, does d4 to other creatures, range 20'
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Post by mao on Mar 26, 2023 5:53:40 GMT -5
Light Bless(party is +1 to hit and saves for 3 turns Calm )target saves vrs spell or becomes very calm, not in a magic way but in a way hat they normally would in a non tense situation,will at least not attack for one round
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Post by mao on Mar 26, 2023 5:54:14 GMT -5
Curse(anti bless
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Post by mao on Mar 28, 2023 10:35:06 GMT -5
Supirior spell
L2 Spirit Weapon and Warrior takes one magic weapon from you and acts a first L Fighter
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Post by mao on Mar 28, 2023 12:06:47 GMT -5
L2
Greater Magic Weapon.Veriant a mace in your hand is capable of fighting with your stats, doing your damage up to 20 feet away. lasts for L plus 3 rounds
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Post by mao on Mar 28, 2023 12:10:31 GMT -5
Varient Greater Magic Weapon 2d3 damage to creatures you need up to +2 magic
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Post by mao on Mar 28, 2023 17:31:54 GMT -5
Veriation
Doom makes you be AC-3 -1 on saves Lasts for 5 rounds
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Post by mao on Jun 5, 2023 15:33:16 GMT -5
Bless(variant) creates a ward 10' in diameter. No creature with less than 3 HP can come into warded area
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