|
Post by The Perilous Dreamer on Feb 9, 2023 16:07:07 GMT -5
Subject to change, i.e. the descriptions may change.
Armor Class *Description 0 Field Plate & Shield 1 Field Plate 2 Scale Mail & Shield 3 Scale Mail 4 Chain Mail & Shield 5 Chain Mail 6 Leather & Shield 7 Leather Armor 8 Helm & Shield Only 9 Shield Only 10 No Armor, No Shield, No Helm * All Armor includes a Helm, if a Helm is not worn, reduce AC by one step, example AC 2 Scale Mail & Shield, without a Helm it becomes AC 3.
|
|
|
Post by The Perilous Dreamer on Feb 9, 2023 16:56:36 GMT -5
Attack Matrix 1.: Fighting-Men Attacking
Armor 20-Sided Die Score to Hit by Level Class **Description 1–3 4–6 7–9 10–12 13–15 16 or greater -1 Magical Bonus in Play *Must have a magical weapon to hit 0 Field Plate & Shield 19 17 14 12 10 07 1 Field Plate 18 16 13 11 09 06 2 Scale Mail & Shield 17 15 12 10 08 05 3 Scale Mail 16 14 11 09 07 04 4 Chain Mail & Shield 15 13 10 08 06 03 5 Chain Mail 14 12 09 07 05 02 6 Leather & Shield 13 11 08 06 04 01 7 Leather Armor 12 10 07 05 03 01 8 Helm & Shield Only 11 09 06 04 02 01 9 Shield Only 10 08 05 03 01 01 10 No Armor/Shield/Helm 09 07 04 02 01 01
* To Hit any Negative AC requires a magical weapon. The to hit roll plus the magical weapon bonus (if any) must equal at least 1 plus the roll required to hit AC 0. If the AC were -5, the to hit number would be at least 5 better than the number required to hit AC 0 (roll plus any magical weapon bonus). **Or equivalent, for example monsters may have a natural armor class All attacks which score hits do 1–6 points damage unless otherwise noted. Normal Men equal must roll 2 better than a 1st Level Fighting-Man, that is Normal Men are equal to a Magic-User
Attack Matrix 2.: Cleric Attacking
Armor 20-Sided Die Score to Hit by Level Class **Description 1–4 5–8 9–12 13-16 16 or greater -1 Magical Bonus in Play *Must have a magical weapon to hit 0 Field Plate & Shield 20 18 15 12 10 1 Field Plate 19 17 14 11 09 2 Scale Mail & Shield 18 16 13 10 08 3 Scale Mail 17 15 12 09 07 4 Chain Mail & Shield 16 14 11 08 06 5 Chain Mail 15 13 10 07 05 6 Leather & Shield 14 12 09 06 04 7 Leather Armor 13 11 08 05 03 8 Helm & Shield Only 12 10 07 04 02 9 Shield Only 11 09 06 03 01 10 No Armor/Shield/Helm 10 08 05 02 01
* To Hit any Negative AC requires a magical weapon. The to hit roll plus the magical weapon bonus (if any) must equal at least 1 plus the roll required to hit AC 0. If the AC were -5, the to hit number would be at least 5 better than the number required to hit AC 0 (roll plus any magical weapon bonus) **Or equivalent, for example monsters may have a natural armor class All attacks which score hits do 1–6 points damage unless otherwise noted.
Attack Matrix 3.: Magic-User Attacking
Armor 20-Sided Die Score to Hit by Level Class **Description 1–5 6–10 11–15 16 or greater -1 Magical Bonus in Play *Must have a magical weapon to hit 0 Field Plate & Shield xx*** 20 17 14 1 Field Plate xx 19 16 13 2 Scale Mail & Shield 20 18 15 12 3 Scale Mail 19 17 14 11 4 Chain Mail & Shield 18 16 13 10 5 Chain Mail 17 15 12 09 6 Leather & Shield 16 14 11 08 7 Leather Armor 15 13 10 07 8 Helm & Shield Only 14 12 09 06 9 Shield Only 13 11 08 05 10 No Armor/Shield/Helm 12 10 07 04
* To Hit any Negative AC requires a magical weapon. The to hit roll plus the magical weapon bonus (if any) must equal at least 1 plus the roll required to hit AC 0. If the AC were -5, the to hit number would be at least 5 better than the number required to hit AC 0 (roll plus any magical weapon bonus). **Or equivalent, for example monsters may have a natural armor class *** A magical weapon with a bonus is required for Magic-Users or Normal Men to Hit this AC or better All attacks which score hits do 1–6 points damage unless otherwise noted.
|
|
|
Post by The Perilous Dreamer on Feb 9, 2023 17:25:14 GMT -5
Attack Matrix 4.: Monsters Attacking
Armor** 20-Sided Die Score to Hit by by Monster’s # of Hit Dice Class <1to1 1+1 1+2to3 3+1to4 4+1to6 7to9 10to12 13orgreater -1 *Must have a magical weapon or magical attack to hit 0 19 18 17 15 14 13 12 10 1 18 17 16 14 13 12 11 09 2 17 16 15 13 12 11 10 08 3 16 15 14 12 11 10 09 07 4 15 14 13 11 10 09 08 06 5 14 13 12 10 09 08 07 05 6 13 12 11 09 08 07 06 04 7 12 11 10 08 07 06 05 03 8 11 11 09 07 06 05 04 02 9 10 09 08 06 05 04 03 01 10 09 08 07 05 04 03 02 01 * To Hit any Negative AC requires a magical weapon or the monster must have a magical attack. The to hit roll plus the magical weapon bonus or equivalent (if any) must equal at least 1 plus the roll required to hit AC 0. If the AC were -5, the to hit number would be at least 5 better than the number required to hit AC 0 (roll plus any magical weapon bonus). **As per Matrix 1. Or equivalent, for example monsters may have a natural armor class
|
|