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Post by Yaleric on Oct 14, 2022 12:26:22 GMT -5
If you were going to write an OD&D Clone (or any game for that matter), what would you put in it.
For me, I want to make it user friendly, so a good Table of Contents, a good Index and a good Glossary, would be a must.
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Post by The Semi-Retired Gamer on Oct 14, 2022 16:58:01 GMT -5
If you were going to write an OD&D Clone (or any game for that matter), what would you put in it. For me, I want to make it user friendly, so a good Table of Contents, a good Index and a good Glossary, would be a must. I can't argue with that! Putting my thinking cap on to see if I can come up with something else.
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Post by hengest on Oct 14, 2022 21:07:04 GMT -5
If you were going to write an OD&D Clone (or any game for that matter), what would you put in it. For me, I want to make it user friendly, so a good Table of Contents, a good Index and a good Glossary, would be a must. Hrm. Those sound like good choices to me. I would include a game report from the ref's perspective that shows where he didn't know what to do, and how he just decided to do something and went with it.
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Post by The Semi-Retired Gamer on Oct 15, 2022 8:49:53 GMT -5
If you were going to write an OD&D Clone (or any game for that matter), what would you put in it. For me, I want to make it user friendly, so a good Table of Contents, a good Index and a good Glossary, would be a must. I can't argue with that! Putting my thinking cap on to see if I can come up with something else. One thing I would definitely include is a Designer's Notes in the appendix explaining why decisions were made about what to include and what to change among other things. Wargames used to have a section like this, and I would like to see it come back even though we're talking about rpgs here.
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Post by The Perilous Dreamer on Oct 15, 2022 10:47:15 GMT -5
I like these ideas and a ruleset with a Table of Contents, Index, Glossary and Designer's Notes would be a pretty rare bird. From the other thread Original Dungeons and Dragons it has been said many times is more of a toolkit than a set of rules. Looking at the 3 Little Brown Books, the four Supplements (Greyhawk, Blackmoor, Eldritch Wizardry, and Gods, Demi-Gods and Heroes), Chainmail, Swords & Spells, Outdoor Survival, The Strategic Review and the early issues of The Dragon - what Classes, Rules and Options would you choose and what are you adamantly opposed to using? What is your canon? I would add the entire contents of the 3 LBBs with mostly minor changes and edits, aside from tweaking the time scale. I have always used a 6 second melee round from day one, but if I were producing an entire ruleset, I might go to 1 or 2 second melee rounds. From all the other resources listed above, I would take what I consider the good parts and integrate it into the text. A few things from other places, a little from the Ready Ref sheets, a little from the similar sheet that was linked to a little from Warlock, a little from Arduin, a little from other places, add stats for a lot of the monsters that did not have them. Make that table at the beginning of Monsters and Treasure more complete. That is roughly it. I would go though for brevity instead of verbosity through out and I would leave in all of the ambiguity that everyone complains about. I would probably write it up with at least two supplements, so that the new 3 LBBs are not too thick. I would probably put a lot of the Monster descriptions in a supplement and repeat the table at the beginning.
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Post by Yaleric on Jan 25, 2024 18:19:16 GMT -5
I can't argue with that! Putting my thinking cap on to see if I can come up with something else. One thing I would definitely include is a Designer's Notes in the appendix explaining why decisions were made about what to include and what to change among other things. Wargames used to have a section like this, and I would like to see it come back even though we're talking about rpgs here. Designer's Notes could make it quite long. But I think that would be great for an Annotated version of the rules.
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Post by Yaleric on Jan 25, 2024 18:20:49 GMT -5
I like these ideas and a ruleset with a Table of Contents, Index, Glossary and Designer's Notes would be a pretty rare bird. From the other thread Original Dungeons and Dragons it has been said many times is more of a toolkit than a set of rules. Looking at the 3 Little Brown Books, the four Supplements (Greyhawk, Blackmoor, Eldritch Wizardry, and Gods, Demi-Gods and Heroes), Chainmail, Swords & Spells, Outdoor Survival, The Strategic Review and the early issues of The Dragon - what Classes, Rules and Options would you choose and what are you adamantly opposed to using? What is your canon? I would add the entire contents of the 3 LBBs with mostly minor changes and edits, aside from tweaking the time scale. I have always used a 6 second melee round from day one, but if I were producing an entire ruleset, I might go to 1 or 2 second melee rounds. From all the other resources listed above, I would take what I consider the good parts and integrate it into the text. A few things from other places, a little from the Ready Ref sheets, a little from the similar sheet that was linked to a little from Warlock, a little from Arduin, a little from other places, add stats for a lot of the monsters that did not have them. Make that table at the beginning of Monsters and Treasure more complete. That is roughly it. I would go though for brevity instead of verbosity through out and I would leave in all of the ambiguity that everyone complains about. I would probably write it up with at least two supplements, so that the new 3 LBBs are not too thick. I would probably put a lot of the Monster descriptions in a supplement and repeat the table at the beginning. You should write that, I know that you couldn't distribute it, but it might accidentally wind up here or there.
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Post by The Perilous Dreamer on Jan 25, 2024 18:30:54 GMT -5
I like these ideas and a ruleset with a Table of Contents, Index, Glossary and Designer's Notes would be a pretty rare bird. From the other thread I would add the entire contents of the 3 LBBs with mostly minor changes and edits, aside from tweaking the time scale. I have always used a 6 second melee round from day one, but if I were producing an entire ruleset, I might go to 1 or 2 second melee rounds. From all the other resources listed above, I would take what I consider the good parts and integrate it into the text. A few things from other places, a little from the Ready Ref sheets, a little from the similar sheet that was linked to a little from Warlock, a little from Arduin, a little from other places, add stats for a lot of the monsters that did not have them. Make that table at the beginning of Monsters and Treasure more complete. That is roughly it. I would go though for brevity instead of verbosity through out and I would leave in all of the ambiguity that everyone complains about. I would probably write it up with at least two supplements, so that the new 3 LBBs are not too thick. I would probably put a lot of the Monster descriptions in a supplement and repeat the table at the beginning. You should write that, I know that you couldn't distribute it, but it might accidentally wind up here or there. I should write it, in a very anonymous manner, need someone that knows how to clean a pdf of its meta data, then it can fly free as a bird anywhere it wants to go.
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Post by Hexenritter Verlag on Feb 8, 2024 0:38:10 GMT -5
Mine would be more of a reimagined version of both Chainmail and OD&D instead of a clone.
What would I include: 1. A proper index and table of contents. 2. An article on alignment and how its implementation is meant to work. 3. A magic system that actually emulates Vancian Magic. 4. A implied default setting rooted in Old English and Old Icelandic languages, with a glossary and pronunciation guide for it.
I would like to do a version with an implied setting rooted in Japanese language and aspects of Japanese history and mythology as seen through a anime fantasy based prism.
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Post by The Semi-Retired Gamer on Feb 8, 2024 8:29:13 GMT -5
Mine would be more of a reimagined version of both Chainmail and OD&D instead of a clone. What would I include: 1. A proper index and table of contents. 2. An article on alignment and how its implementation is meant to work. 3. A magic system that actually emulates Vancian Magic. 4. A implied default setting rooted in Old English and Old Icelandic languages, with a glossary and pronunciation guide for it. I would like to do a version with an implied setting rooted in Japanese language and aspects of Japanese history and mythology as seen through a anime fantasy based prism. YES!!!!!
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Post by Hexenritter Verlag on Feb 8, 2024 9:32:00 GMT -5
Mine would be more of a reimagined version of both Chainmail and OD&D instead of a clone. What would I include: 1. A proper index and table of contents. 2. An article on alignment and how its implementation is meant to work. 3. A magic system that actually emulates Vancian Magic. 4. A implied default setting rooted in Old English and Old Icelandic languages, with a glossary and pronunciation guide for it. I would like to do a version with an implied setting rooted in Japanese language and aspects of Japanese history and mythology as seen through a anime fantasy based prism. YES!!!!!Which part?
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Post by The Semi-Retired Gamer on Feb 8, 2024 13:41:17 GMT -5
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Post by hengest on Feb 8, 2024 23:10:57 GMT -5
Mine would be more of a reimagined version of both Chainmail and OD&D instead of a clone. What would I include: 1. A proper index and table of contents. 2. An article on alignment and how its implementation is meant to work. 3. A magic system that actually emulates Vancian Magic. 4. A implied setting rooted in Old English and Old Icelandic languages, with a glossary and pronunciation guide for it. I would like to do a version with an implied setting rooted in Japanese language and aspects of Japanese history and mythology as seen through a anime fantasy based prism. Bold type above: yes!!
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Post by The Perilous Dreamer on Feb 8, 2024 23:17:33 GMT -5
Mine would be more of a reimagined version of both Chainmail and OD&D instead of a clone. What would I include: 1. A proper index and table of contents. 2. An article on alignment and how its implementation is meant to work. 3. A magic system that actually emulates Vancian Magic. 4. A implied setting rooted in Old English and Old Icelandic languages, with a glossary and pronunciation guide for it. I would like to do a version with an implied setting rooted in Japanese language and aspects of Japanese history and mythology as seen through a anime fantasy based prism. Bold type above: yes!! I would like to see that, even though I suspect the pronunciation guide would not be as much help as I would want it to be (for me).
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Post by hengest on Feb 8, 2024 23:20:42 GMT -5
I would like to see that, even though I suspect the pronunciation guide would not be as much help as I would want it to be (for me). I studied OE for a time, I suspect the pronunication might be simpler than you expect. I don't know, but I suspect.
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Post by The Perilous Dreamer on Feb 9, 2024 0:09:00 GMT -5
I would like to see that, even though I suspect the pronunciation guide would not be as much help as I would want it to be (for me). I studied OE for a time, I suspect the pronunication might be simpler than you expect. I don't know, but I suspect. It might be, I was thinking more of the Old Icelandic. But I've never heard it, of course.
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Post by hengest on Feb 9, 2024 0:12:02 GMT -5
I studied OE for a time, I suspect the pronunication might be simpler than you expect. I don't know, but I suspect. It might be, I was thinking more of the Old Icelandic. But I've never heard it, of course. That I don't know about. Those ancient languages can be more transparent about pronunciation once you know the system. So it might be weird from the perspective of modern English, but I bet you could get used to it. I really don't know here, though.
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Post by hengest on Feb 9, 2024 10:30:20 GMT -5
This is over my pay grade and ability, but if I were to do or imagine an OD&D clone, it would include a minimum of setting-defining flavor, and maybe even a set of exercises to help beginning refs develop their own.
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