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Post by mao on Sept 5, 2022 9:53:27 GMT -5
The Transparent Cobra
This cobra is misnamed it is in fact a teleporting cobra. The misunderstanding is mostly due to it's remote jungle home and how few of it's victims get away. It will eat any meat at all, as long as it killed it. They come in a mated pair and either 3-30 eggs or 2 -20 young (50/50). The cobra's will recklessly attack a group of "dinner" no matter what the groups power or nature. When attacked the cobra's have a 75% chance of teleporting away and making the combatant miss. they typically teleport to a new position to attack from(max of 20 feet) The suggested stats:
HD 3 attacks as 8 hd Damage 2d6 plus save vrs poison of take an additional 2-12 Ac 15 /05 plus 75% miss chance due to teleporting away
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Post by mao on Sept 5, 2022 10:02:04 GMT -5
The Savage Turkey looks exactly like a novelty plastic chicken w/ claws. Big Ones. They are extremely aggressive, and will in fact pick a fight w/ anything. Wile most are ! HD , there are some as high as 4 HD..Each one gets 2 attacks as daggers and hit like a 5 HD monster, ac as chain -1. What is most interesting about them is that they are very easy for a mage to summon and are found in every environment but arctic.
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Post by mao on Sept 5, 2022 11:54:51 GMT -5
Devilthorn Wolr
HD 2-4 AC Chain other basic stats =wolf
The DF is only found in deep woods and makes an outstanding pet for a druid or ranger They will always attack devils, deamons and undead ferociouslygaining a second attack, which is treated as a +3 magic weopan vrs these foes.
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Post by mao on Sept 5, 2022 12:03:51 GMT -5
Ok the basic I dea is a very smal (24") goblin that launches itself at your head and bites and grabbles. a very strong creature that inhibits you from using your weopons on them, often you hurt yourself in the process. starting at like 2 HD and 16 st and going up to about 5 HD (another monster based on an MTG card)New Monster Facehugger(goblin)
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Post by mao on Sept 7, 2022 8:36:33 GMT -5
Wormoids are vaguely humanoid with a round , tubular head head that is filled w fangs, their fingers are fused together with a distinct thumb. They are of Farrealms ish origins. 2-3 ish hit die, chain ish AC. Their right arms are capable of transforming into up to 3 dif types of weapons. Individual bands of Wormoids will all have the same assortment of weapons. Common foot soldiers of evil types.
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Post by mao on Sept 11, 2022 9:35:46 GMT -5
Wormoid master
4 armed w dagger shield spear battle axe
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Post by The Perilous Dreamer on Sept 20, 2022 12:54:11 GMT -5
The Transparent Cobra This cobra is misnamed it is in fact a teleporting cobra. The misunderstanding is mostly due to it's remote jungle home and how few of it's victims get away. It will eat any meat at all, as long as it killed it. They come in a mated pair and either 3-30 eggs or 2 -20 young (50/50). The cobra's will recklessly attack a group of "dinner" no matter what the groups power or nature. When attacked the cobra's have a 75% chance of teleporting away and making the combatant miss. they typically teleport to a new position to attack from(max of 20 feet) The suggested stats: HD 3 attacks as 8 hd Damage 2d6 plus save vrs poison of take an additional 2-12 Ac 15 /05 plus 75% miss chance due to teleporting away A teleporting cobra, how awesome is that. Is it of high intelligence also?
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Post by mao on Sept 20, 2022 13:50:16 GMT -5
The Transparent Cobra This cobra is misnamed it is in fact a teleporting cobra. The misunderstanding is mostly due to it's remote jungle home and how few of it's victims get away. It will eat any meat at all, as long as it killed it. They come in a mated pair and either 3-30 eggs or 2 -20 young (50/50). The cobra's will recklessly attack a group of "dinner" no matter what the groups power or nature. When attacked the cobra's have a 75% chance of teleporting away and making the combatant miss. they typically teleport to a new position to attack from(max of 20 feet) The suggested stats: HD 3 attacks as 8 hd Damage 2d6 plus save vrs poison of take an additional 2-12 Ac 15 /05 plus 75% miss chance due to teleporting away A teleporting cobra, how awesome is that. Is it of high intelligence also? I figured it would have dog like IQ
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Post by mao on Sept 22, 2022 10:29:00 GMT -5
Anubaji(name and idea is based on old Grenadier figure from the Creature Catalog(?))
Black furred cousins to the gnoll in Egyptian kilts with mace and shield AC 13 2HD
In combat these cowardly creatures will hide behind their shields skillfully 50% of the time. If behind shield there is a 50/50 chance you will hit shield(which takes 10 points to destroy) or hit them. They are minus 1 to attack on rounds they do attack. 1 in 6 of them is a cleric that will have 3 HD and 2x cause light wounds and one CLW and dagger (they will use spells first)
they will attempt to run when 50% of them are dead
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