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Post by The Semi-Retired Gamer on Sept 5, 2022 6:30:32 GMT -5
This is a collection of old ideas that I've never completed. I still jot down ideas here and there on some of these but none of them are complete. Maybe I can get some serious work done on one or more of them. The ideas listed below are my favorite ones.
Auto Arena: I always liked the idea of Car Wars but I never did quite "get it" because I was pretty young when I bought the game. I always wanted to do a game with somewhat similar ideas but limit it to just a demolition derby style map board. This would make it easy to make custom maps on a big piece of poster board from one of the dollar stores. You could have several famous arenas scattered across the landscape in the lore of game. In addition, there's a ton of those cheap Hot Wheels available so they could be used as miniatures. You could also have obstacles for the board such as barrels, fire pits, etc. I never have expanded this beyond the concept.
Dungeon Crawl: In a nutshell, this would be DUNGEON but with more options. I've never been a fan of the board used in DUNGEON so I wanted to do something similar but use tiles that represent halls, rooms, etc. in a dungeon that could be laid out in a custom manner for each game.
GRUNTS: A simple set of miniatures rules for use with those little green Army men that you can find in many places. The scale would be on small forces such as squads, platoons, or a full company. There would be no long army lists or anything like that. This game would be about going down to the store and picking up a bag or a bucket of those little green Army men and splitting the two sides up and going to war. The rules need to be simple and quick. Sure, there can be elaborations such as booby traps, supply runs, etc. but if needs to resolve quick and easy. Each figure would have an ATTACK and DEFENSE rating. For combat, you compare the Attack vs. Defense and roll on a Combat Resolution Chart.
S.T.A.G.E.: The name stands for Simple Tabletop Adventure Gaming Engine. Basically, an easy pick up and play system for when you're in the mood for something that takes zero prep. It uses nothing but D6's. Opponents roll against each other with high roll winning. Your character will most likely fit on an index card. One of the bigger ones - is that 6x4? - not the tiny 3x5 ones. There are no set stats or anything. You write down three boons (you roll 2d6 and keep the highest) and one bane (you roll 2d6 and keep the lowest) and your name and description. I've done a lot of work on this one. I'm not quite happy yet but I do have a mockup of the "rules" that I can dig out.
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Post by The Semi-Retired Gamer on Sept 18, 2023 17:50:53 GMT -5
Two more old ideas I have in the back of my mind that I would like to expand upon...
State of Decay: Roleplaying adventures in the zombie apocalypse.
Palladium / RIFTS Redone: Technically, RIFTS is an old school game but it sure does pack a lot of numbers and crunch in there. I think the setting would be better served by rules more old school in nature. For example, rather than an intricate system of skills, abilities, etc. these types of things could be handled by old school dice mechanics such as "at level 3, a Mercenary gains the ability to track without being detected on a roll of 1-2 on D6. This ability increases by 1 every 3 levels after.". That's much easier to figure the odds and track than starting with a percentile score, adding class bonus, improving if it's a OCC skill, factoring in other bonuses, etc.
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Post by The Perilous Dreamer on Sept 18, 2023 21:54:25 GMT -5
Two more old ideas I have in the back of my mind that I would like to expand upon...State of Decay: Roleplaying adventures in the zombie apocalypse. Palladium / RIFTS Redone: Technically, RIFTS is an old school game but it sure does pack a lot of numbers and crunch in there. I think the setting would be better served by rules more old school in nature. For example, rather than an intricate system of skills, abilities, etc. these types of things could be handled by old school dice mechanics such as "at level 3, a Mercenary gains the ability to track without being detected on a roll of 1-2 on D6. This ability increases by 1 every 3 levels after.". That's much easier to figure the odds and track than starting with a percentile score, adding class bonus, improving if it's a OCC skill, factoring in other bonuses, etc. Both of those interest me; however, I would just run them with a tweaked OD&D ruleset, but that is just me. I guess I am set in my ways. But what little I have read about RIFTS sounds like fun, the concepts that is. I think zombie apocalypse would be a lot fun as an RPG and as a LARP.
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Post by The Perilous Dreamer on Sept 18, 2023 21:59:54 GMT -5
This is a collection of old ideas that I've never completed. I still jot down ideas here and there on some of these but none of them are complete. Maybe I can get some serious work done on one or more of them. The ideas listed below are my favorite ones. Dungeon Crawl: In a nutshell, this would be DUNGEON but with more options. I've never been a fan of the board used in DUNGEON so I wanted to do something similar but use tiles that represent halls, rooms, etc. in a dungeon that could be laid out in a custom manner for each game. Someplace in the house I have a game that I picked up at Origins one year. My wife and I watched it being played at a booth and had to buy it. Can't remember the name at the moment, but it was actually a word game. Had 8 or maybe 10 tiles all different with about 36 or more (not sure) squares per tile, the tiles could be turn any direction of the four. As you played down the column you kept taking the ones at the top and moving them to the bottom so the "board" was of variable length, up to infinite. You design your board like that and keep rotating them and have a huge dungeon that was always different. Over time, just keep making more large tiles. If I can find it, I will post a picture.
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Post by The Semi-Retired Gamer on Sept 19, 2023 2:04:41 GMT -5
Two more old ideas I have in the back of my mind that I would like to expand upon...State of Decay: Roleplaying adventures in the zombie apocalypse. Palladium / RIFTS Redone: Technically, RIFTS is an old school game but it sure does pack a lot of numbers and crunch in there. I think the setting would be better served by rules more old school in nature. For example, rather than an intricate system of skills, abilities, etc. these types of things could be handled by old school dice mechanics such as "at level 3, a Mercenary gains the ability to track without being detected on a roll of 1-2 on D6. This ability increases by 1 every 3 levels after.". That's much easier to figure the odds and track than starting with a percentile score, adding class bonus, improving if it's a OCC skill, factoring in other bonuses, etc. Both of those interest me; however, I would just run them with a tweaked OD&D ruleset, but that is just me. I guess I am set in my ways. But what little I have read about RIFTS sounds like fun, the concepts that is. I think zombie apocalypse would be a lot fun as an RPG and as a LARP. You nailed it. I would use a tweaked D&D ruleset myself. Palladium is house-ruled D&D so why not just use it? That's what I was getting at with my example. I just should have been more direct.
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Post by The Perilous Dreamer on Sept 19, 2023 3:31:10 GMT -5
Both of those interest me; however, I would just run them with a tweaked OD&D ruleset, but that is just me. I guess I am set in my ways. But what little I have read about RIFTS sounds like fun, the concepts that is. I think zombie apocalypse would be a lot fun as an RPG and as a LARP. You nailed it. I would use a tweaked D&D ruleset myself. Palladium is house-ruled D&D so why not just use it? That's what I was getting at with my example. I just should have been more direct. I did not know that, I have never looked that close at Palladium. I am a fan of the name.
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Post by hengest on Sept 20, 2023 21:29:18 GMT -5
You nailed it. I would use a tweaked D&D ruleset myself. Palladium is house-ruled D&D so why not just use it? That's what I was getting at with my example. I just should have been more direct. I did not know that, I have never looked that close at Palladium. I am a fan of the name. I had the TMNT book and another Palladium book, read them closely, also did not know they were house-ruled D&D. I should take another look.
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Post by The Semi-Retired Gamer on Sept 21, 2023 10:45:14 GMT -5
I did not know that, I have never looked that close at Palladium. I am a fan of the name. I had the TMNT book and another Palladium book, read them closely, also did not know they were house-ruled D&D. I should take another look. It's not exactly BUT if you look at the Palladium system and AD&D you can tell. It's definitely there with Classes vs Occupational Character Classes, Alignment, Hit Points, etc.
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Post by hengest on Sept 21, 2023 11:32:39 GMT -5
I had the TMNT book and another Palladium book, read them closely, also did not know they were house-ruled D&D. I should take another look. It's not exactly BUT if you look at the Palladium system and AD&D you can tell. It's definitely there with Classes vs Occupational Character Classes, Alignment, Hit Points, etc. I dimly remember the Palladium system, and I believe you. I wasn't thinking of AD&D, though. That makes it much clearer. I think when I read the Palladium materials, I was so swamped in AD&D that the similarities didn't strike me. I just assumed that was "how things were."
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Post by The Semi-Retired Gamer on Sept 21, 2023 16:27:25 GMT -5
It's not exactly BUT if you look at the Palladium system and AD&D you can tell. It's definitely there with Classes vs Occupational Character Classes, Alignment, Hit Points, etc. I dimly remember the Palladium system, and I believe you. I wasn't thinking of AD&D, though. That makes it much clearer. I think when I read the Palladium materials, I was so swamped in AD&D that the similarities didn't strike me. I just assumed that was "how things were."
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