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Post by Hexenritter Verlag on Sept 30, 2021 23:45:25 GMT -5
As I continue to develop my TTRPG Ruin Delvers over the next few months I may begin playtesting and if The Perilous Dreamer allows it I may run a play-test here on the boards in a Play-By-Post format with an associated thread for Guideline queries & such. Ruin Delvers is inspired by OD&D, Chainmail and bits from other games I grew up on. It should be very familiar in play to OD&D and yet have it's own vibe.
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Post by Admin Pete on Sept 30, 2021 23:48:35 GMT -5
As I continue to develop my TTRPG Ruin Delvers over the next few months I may begin playtesting and if The Perilous Dreamer allows it I may run a play-test here on the boards in a Play-By-Post format with an associated thread for Guideline queries & such. Ruin Delvers is inspired by OD&D, Chainmail and bits from other games I grew up on. It should be very familiar in play to OD&D and yet have it's own vibe. If you want to do the play by post, just let me know what you need and he will set it up. Send me a PM with what you want.
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Post by Admin Pete on Sept 30, 2021 23:49:24 GMT -5
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Post by Hexenritter Verlag on Sept 30, 2021 23:52:25 GMT -5
Thank you ever so much Admin.
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Post by boarspear on Oct 1, 2021 0:00:28 GMT -5
Thank you ever so much Admin. Happy Birthday!!
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Post by Hexenritter Verlag on Oct 1, 2021 0:02:33 GMT -5
As I continue to develop my TTRPG Ruin Delvers over the next few months I may begin playtesting and if The Perilous Dreamer allows it I may run a play-test here on the boards in a Play-By-Post format with an associated thread for Guideline queries & such. Ruin Delvers is inspired by OD&D, Chainmail and bits from other games I grew up on. It should be very familiar in play to OD&D and yet have it's own vibe. If you want to do the play by post, just let me know what you need and he will set it up. Send me a PM with what you want. I'll do so. I still need to get the basics of the system completed. I am beginning work on the Combat System part of my document. I just have to finish a bit for the Kindreds section first. The combat system is quick & easy, I just got to type it up in a clear and concise fashion. I am trying to keep Book I - Delvers & Sorcery limited to 40 pages, with Book II - Of Exploring & Treasure Hoards and Book III - The Grand Bestiary also at that hard limit. I'm not sure if the Setting will be 40 pages or potentially twice that?
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Post by Hexenritter Verlag on Oct 1, 2021 0:03:01 GMT -5
Thank you ever so much Admin. Happy Birthday!! Thank you ever so much Boarspear.
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Post by Vladimir, The Dark Prince on Oct 1, 2021 0:05:26 GMT -5
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Post by Hexenritter Verlag on Oct 1, 2021 0:08:27 GMT -5
Thank you ever so much Vladimir.
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Post by The Perilous Dreamer on Oct 1, 2021 0:10:59 GMT -5
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Post by The Perilous Dreamer on Oct 1, 2021 0:11:26 GMT -5
Have an Exalt for your birthday!
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Post by Hexenritter Verlag on Oct 1, 2021 0:16:04 GMT -5
Thank you ever so much TPD. I'm in a better head space so I figured that I'd try to stop in at least once a week & post a bit.
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Post by The Perilous Dreamer on Oct 1, 2021 0:18:16 GMT -5
I love your titles:
Book I - Delvers & Sorcery Book II - Of Exploring & Treasure Hoards Book III - The Grand Bestiary Ruin Delvers setting book
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Post by Hexenritter Verlag on Oct 1, 2021 0:36:17 GMT -5
I love your titles: Book I - Delvers & Sorcery Book II - Of Exploring & Treasure Hoards Book III - The Grand Bestiary Ruin Delvers setting book Thank you ever so much. I wanted to keep the OD&D vibe but not be a direct clone of them. Book IV - The World of Blackmarche is the potential title for the setting book.
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Post by The Perilous Dreamer on Oct 1, 2021 0:38:48 GMT -5
I love your titles: Book I - Delvers & Sorcery Book II - Of Exploring & Treasure Hoards Book III - The Grand Bestiary Ruin Delvers setting book Thank you ever so much. I wanted to keep the OD&D vibe but not be a direct clone of them. Book IV - The World of Blackmarche is the potential title for the setting book. I like that too! Looking forward to seeing it, are you going to publish in hard copy or pdf? Is this going to be free or paid? I am fine and think everyone should be fine with whichever way you go. I have read some people that think it is wrong to charge, but IMO that is a personal decision.
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Post by Hexenritter Verlag on Oct 1, 2021 0:49:45 GMT -5
Thank you ever so much. I wanted to keep the OD&D vibe but not be a direct clone of them. Book IV - The World of Blackmarche is the potential title for the setting book. I like that too! Looking forward to seeing it, are you going to publish in hard copy or pdf? Is this going to be free or paid? I am fine and think everyone should be fine with whichever way you go. I have read some people that think it is wrong to charge, but IMO that is a personal decision. Initially it'll be available in Digest size saddle-stitched Chapbooks, then if their is a desire in a combined Hardcover. I'll be charging enough to cover costs of of materials and postage.
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Post by The Perilous Dreamer on Oct 1, 2021 0:58:56 GMT -5
I like that too! Looking forward to seeing it, are you going to publish in hard copy or pdf? Is this going to be free or paid? I am fine and think everyone should be fine with whichever way you go. I have read some people that think it is wrong to charge, but IMO that is a personal decision. Initially it'll be available in Digest size saddle-stitched Chapbooks, then if their is a desire in a combined Hardcover. I'll be charging enough to cover costs of of materials and postage. I had to look up what a Chapbook is and it is pretty cool.
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Post by The Semi-Retired Gamer on Oct 1, 2021 16:00:48 GMT -5
As I continue to develop my TTRPG Ruin Delvers over the next few months I may begin playtesting and if The Perilous Dreamer allows it I may run a play-test here on the boards in a Play-By-Post format with an associated thread for Guideline queries & such. Ruin Delvers is inspired by OD&D, Chainmail and bits from other games I grew up on. It should be very familiar in play to OD&D and yet have it's own vibe. Consider me HIGHLY interested!
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Post by Hexenritter Verlag on Oct 1, 2021 16:46:51 GMT -5
As I continue to develop my TTRPG Ruin Delvers over the next few months I may begin playtesting and if The Perilous Dreamer allows it I may run a play-test here on the boards in a Play-By-Post format with an associated thread for Guideline queries & such. Ruin Delvers is inspired by OD&D, Chainmail and bits from other games I grew up on. It should be very familiar in play to OD&D and yet have it's own vibe. Consider me HIGHLY interested! At its core its rooted in the Spirit of OD&D and Chainmail, that being said mechanically it is different. Part of this is so I don't have to include WotC's 3.5 OGL in it when I publish it. There are four Primary Attributes and four Secondary Attributes, a brief Skill system tied to the Character's Primary Attributes, that being said they are mainly just things that a character likely had learned to achieve proficiency in their profession. It is a Roll Under/Roll Over system. Unopposed Tests are Roll Under an attribute and ONLY needed if the situation requires it. Opposed Tests are Roll Over, their Target Number is their Opponent's Primary Attributes. All such Tests are d20 based, though certain abilities and situations may trigger a d6 based Test. Bypassing Armour to cause a Wound is a 2d6 Roll. This is the core mechanic. Most rolls are either d20 or d6 based so far.
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Post by The Semi-Retired Gamer on Oct 1, 2021 16:51:37 GMT -5
Consider me HIGHLY interested! At its core its rooted in the Spirit of OD&D and Chainmail, that being said mechanically it is different. Part of this is so I don't have to include WotC's 3.5 OGL in it when I publish it. There are four Primary Attributes and four Secondary Attributes, a brief Skill system tied to the Character's Primary Attributes, that being said they are mainly just things that a character likely had learned to achieve proficiency in their profession. It is a Roll Under/Roll Over system. Unopposed Tests are Roll Under an attribute and ONLY needed if the situation requires it. Opposed Tests are Roll Over, their Target Number is their Opponent's Primary Attributes. All such Tests are d20 based, though certain abilities and situations may trigger a d6 based Test. Bypassing Armour to cause a Wound is a 2d6 Roll. This is the core mechanic. Most rolls are either d20 or d6 based so far. I'm digging the description. I'm looking forward to seeing the rest.
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Post by Hexenritter Verlag on Oct 1, 2021 17:23:13 GMT -5
At its core its rooted in the Spirit of OD&D and Chainmail, that being said mechanically it is different. Part of this is so I don't have to include WotC's 3.5 OGL in it when I publish it. There are four Primary Attributes and four Secondary Attributes, a brief Skill system tied to the Character's Primary Attributes, that being said they are mainly just things that a character likely had learned to achieve proficiency in their profession. It is a Roll Under/Roll Over system. Unopposed Tests are Roll Under an attribute and ONLY needed if the situation requires it. Opposed Tests are Roll Over, their Target Number is their Opponent's Primary Attributes. All such Tests are d20 based, though certain abilities and situations may trigger a d6 based Test. Bypassing Armour to cause a Wound is a 2d6 Roll. This is the core mechanic. Most rolls are either d20 or d6 based so far. I'm digging the description. I'm looking forward to seeing the rest. Since I have ADHD I needed to keep things simple and intuitive. The Heart & Soul of the Game is inspired by OD&D and Chainmail, so Ruin Delvers is basically my House Ruled OD&D/Chainmail hybrid. Similar enough for fans of DIY Old School gaming to find it deeply familiar and yet enough tweaks to stay clear of WotC's legal department. The Combat Chapter will be short as the core rules are simple, while the Character Creation and Magic Chapters will make up the Bulk of the first Book. I am already at 20 of 40 pages. I need to leave space for chapter breaks, spot illustrations. The Second Book will be split between Exploration Guidelines, Dungeon/Lair Creation Guidelines and Treasure. Book three is just creatures, guidelines on creating them and some art. The fourth book is the setting book and will emulate the style of the Greyhawk Folio from 1980. The initial plan is keep it to 40 pages, if that won't work I'll likely split it into three 40 page digest Chapbooks. If so the first will just be an overview of the core setting and hints at what lies beyond. The second chapbook will be of Beasts & Heroes adding setting specific creatures, wandering monster charts and the Gnome, the Techno-Magus, the Monster Hunter of Law, and likely another Kindred designed for the setting. The third book will be "Of Deities & of Men" and will be split between the known deities and their cults known in Blackmarche, and the core factions and major NPCs that populate the region. As I composed this I've decided to go with a four Volume Setting set instead of the the one 40 page chap book. The fourth book is the independent free city of Free Port overlooking the central lake in the Blackmarche region.
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Post by Hexenritter Verlag on Oct 20, 2021 20:12:17 GMT -5
An update on my game development.
The combat section is almost complete.
I am going to rewrite the Alignment section and then begin on the last part of Book I: Delvers & Sorcery with the Sorcery section.
Beyond the core mechanics, I need to create the combat tables and any other tables needed. I'll do that in Affinity Publisher as I work on layout.
After the Magic Chapter is done and the rudimentary Layout for Book I is complete I'll begin work on Book II: Of Exploration & Treasure Hoards next.
I had hoped to keep ALL of the Books in the core trilogy of Tomes at 40 pages, and I do hope that I can do so. That said, I may need to expand at least Book I into a 60 page book instead. Since I need to add charts it might force me to expand the page count so I don't compromise my game's integrity. This might be a boon in disguise as I can add some art to the book.
Once I am finished with my Ruin Delvers Adventure Game, I can begin work on my Bolters & Chainswords Adventure Game. I can cut & paste the core mechanics and change a few words to fit the Sci-Fi setting, and add mechanics needed for vehicles, space travel, tech and such. I am aiming for a 180 page baseline page count, though that will likely expand.
I can work on finalizing Ruin Delvers, get a start on Bolters & Chainswords, and work on the Blakmarche campaign setting tomes.
I hope to have Ruin Delvers ready for full play-testing and then publishing by the 1st Quarter 2022. Hopefully, Blakmarche will be ready by then and Bolters & Chainswords by 4thQ 2022 or 1stQ 2023.
Beyond these projects I have plans for a third game powered by my Hex & Blade System, one that draws upon early Hellenic, Mesopotamian & Biblical Mythologies, as well as the Greek, Biblical Hebrew, Akkadian & Sumerian Languages. This will NOT be a historical or Alternative-History based game, just drawing inspiration from these sources. There is NO timeline for it's completion as this a long term passion project of mine. Fin.
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Post by hengest on Oct 21, 2021 14:31:42 GMT -5
Awesome to hear this, Hexenritter Verlag. Especially the third game, which I would love to see bits and pieces of if you want to share them.
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Post by Hexenritter Verlag on Oct 22, 2021 16:25:09 GMT -5
Awesome to hear this, Hexenritter Verlag . Especially the third game, which I would love to see bits and pieces of if you want to share them. Thanks @hengest I appreciate it. Once I get down to creating the third game I'll be sure to post updates here.
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Post by El Borak on Dec 27, 2021 18:21:50 GMT -5
Awesome to hear this, Hexenritter Verlag . Especially the third game, which I would love to see bits and pieces of if you want to share them. Thanks @hengest I appreciate it. Once I get down to creating the third game I'll be sure to post updates here. I too, look forward to your updates Hexenritter Verlag.
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