Elves (for Evening Bell)
Aug 14, 2021 20:21:16 GMT -5
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The Semi-Retired Gamer and The Perilous Dreamer like this
Post by hengest on Aug 14, 2021 20:21:16 GMT -5
On this thread, I posted this idea as a tossoff and I kind of like it.
Think of something you don't want to see in a game and then invert it and riff from there. Sick of long-lived elves? Power them up magically but make them especially prone to death. 30 is a ripe old age. Why is this so? Run from there.Maybe these are the Elves I want for my slowly-forming MIY world.
Do they just age quickly and die early? Or are they somehow especially prone to dying by accident?
I think the first option. They mature early and last a good ten-twenty years under ideal conditions. A 40-year-old Elf is wizened.
Why is it so? There should be an explanation, at least for my purposes.
I am working on material elsewhere that promotes generation of new spaces with at least one "landscape factor," maybe two. The first I call world-type, which is about kind of meaning and myth at low levels of WT value, and is about intellectual and material manipulation at higher levels. And the second is Character, which is roughly wholesomeness or negative-wholesomeness down to existential horror.
Since these factors are disrupted in certain places in the world, that can have something to do with these Elves.
Suppose the Elves were Tolkienian (not AD&Dan, but really Tolkienian: they don't die within the world unless slain or very sad). They are tied to the life of the world.
So if aspects of the nature of the world is somehow disrupted, that may affect their tie to it and their aging. Other races, not so closely tied to the world, are not so obviously affected.
Perhaps within relatively recent history Elven longevity has undergone a crisis. They formerly lived without aging, now they mature quickly, reproduce, age, and die. Their cultures, naturally, have been shattered, as they used to rely largely on living memory, and many of these "library Elves" have died unexpectedly in the last 120 years.
They "burn too brightly" now and cannot control the expenditure of their vitality. The result is a short lifespan with increased magical power and a general tendency to die.
The Elves who adventure tend to be those who have not married or have no desire to marry. There is just the beginning of an Elven cultural understanding of how to live for such a short time.
1) "I can't think of anything cool."
Think of something you don't want to see in a game and then invert it and riff from there. Sick of long-lived elves? Power them up magically but make them especially prone to death. 30 is a ripe old age. Why is this so? Run from there.
Do they just age quickly and die early? Or are they somehow especially prone to dying by accident?
I think the first option. They mature early and last a good ten-twenty years under ideal conditions. A 40-year-old Elf is wizened.
Why is it so? There should be an explanation, at least for my purposes.
I am working on material elsewhere that promotes generation of new spaces with at least one "landscape factor," maybe two. The first I call world-type, which is about kind of meaning and myth at low levels of WT value, and is about intellectual and material manipulation at higher levels. And the second is Character, which is roughly wholesomeness or negative-wholesomeness down to existential horror.
Since these factors are disrupted in certain places in the world, that can have something to do with these Elves.
Suppose the Elves were Tolkienian (not AD&Dan, but really Tolkienian: they don't die within the world unless slain or very sad). They are tied to the life of the world.
So if aspects of the nature of the world is somehow disrupted, that may affect their tie to it and their aging. Other races, not so closely tied to the world, are not so obviously affected.
Perhaps within relatively recent history Elven longevity has undergone a crisis. They formerly lived without aging, now they mature quickly, reproduce, age, and die. Their cultures, naturally, have been shattered, as they used to rely largely on living memory, and many of these "library Elves" have died unexpectedly in the last 120 years.
They "burn too brightly" now and cannot control the expenditure of their vitality. The result is a short lifespan with increased magical power and a general tendency to die.
The Elves who adventure tend to be those who have not married or have no desire to marry. There is just the beginning of an Elven cultural understanding of how to live for such a short time.