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Post by True Black Raven on Jul 2, 2021 17:54:34 GMT -5
Is this 1980 thing a known divide in style? This is the first time I have seen More info please, randyb . 1980 as a dividing point is an off-the-cuff dating and likely inaccurate. What I've gathered from stories told by who were there (I most definitely was not) is that early on the ensemble character party was not the default mode of play. What was the typical mode of play was 1. whoever showed up and 2. rivalries between player characters were normal and affected in-game actions and activities. OK, I've heard 1976-1978 is the dividing line depending on the group and where they were located. Some groups never changed a thing. Our group played with whoever showed up, but play was always team play unless you were doing a solo adventure or two people went off by themselves, otherwise it was the group. Player against player was never something we did. I never got anyone into domain play so rivalries there would have been normal. IIRC I have heard though that the early people played all types of play from the beginning, wilderness, dungeon, city and domain all at the same time and didn't wait till high level for domain play as a separate thing. That early? I thought maybe +/- a year or two from 1980, which barely hits your time range. Which reminds me of how varied the early hobby was, group-to-group. The Internet Era has ruined us. Yeah, at the other extreme I have heard 1982 or even later. This is one of those questions where it depends on who you ask, part of that is that no one uses the same definition or even looks at the same things.
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Post by True Black Raven on Jul 2, 2021 17:54:53 GMT -5
Like I said upthread, I don't have any ideas for anything beyond musing about the use of any existing skirmish game as the minimum necessary rules for an RPG campaign. That would handle combat. Depending on the game, and the per-figure stats, non-combat could be extrapolated. If the skirmish game interfaced with a larger game, experienced characters could move up to command larger units, and have larger battles. (Tony Bath's Setting up a Wargames Campaign would offer much in setting up the larger stage). OK, here's an example. Old 1st Edition Warhammer 40,000: Rogue Trader. As I read it, it was intended to scale from skirmish to large army. It also included rules for randomly generating "personalities" (aka "characters") and advancing them if and as they survive battles. No rules about moving those characters into higher command (and thus scaling up to larger battles), but that's easily enough done by any GM worth the title. There's more, but I don't want to belabor the example. That's just the case I'm most familiar with at current. 1st Edition Warhammer 40,000: Rogue Trader was published back in 1987, and to my knowledge there are no reprints, current or planned. (Curses!) The only other skirmish rules I am familiar with are also from GW: Necromunda, which is roughly based on the immediate previous edition of the main Warhammer 40,000 game; and GW's recently released Kill Team, which is based on the current edition of Warhammer 40,000 (hereinafter 40K). Both are currently supported with new releases announced. What games do you have? I might be able to take a look (via my FLGS if nothing else) and offer some ideas. Mordheim would be good but you can use the Warhammer Fantasy RPG to run it. The Song of Blades & Heroes series would make a potentially good RPG but it also has one. Otherworld Skirmish might make a good one as would Frostgrave, though FG is magic-user centered. Necomunda would make a good setting for a Cyberpunk based sci-fi game.
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Post by True Black Raven on Jul 2, 2021 17:55:07 GMT -5
An "N" would be relevant only if it were modernized (This is gonna get me some hate) although it is relevant for the OSR community.But you can't expect most of the younger generation to read any of it. I know I am a Vancaholic, but that is the only thing I would insist that peeps read if they wanted to have an in depth comparison. Things like HBO Porn show "Game of Thrones" are far more influential and watchers unlikely to want to dip a toe in say REH or ERB. We here are Dinos, no sharks, that have been around forever. I couldn't get my son to play OSR, what chance do I have to get new players ? I know my FLGS would never allow me to run 4E let alone 0E. I think OSR needs to concentrate on spreading the gospel of Arneson, and be content with an attempt to correct history. The only thing I had to do to get my kids to read older stuff was to have it on a shelf in my den and with a little sign that said adults only. Once they were old enough to understand the sign they asked what that was and I told them those books were for grownups and they wouldn't really get anything out of those books until they were a lot older. They started sneaking them out and reading them. Same thing with playing a lot of games, I worked it so they asked to play, and I'm saying are you sure? Then I made it exciting and fast moving. What 8-10 year old won't get hooked on Tarzan, John Carter, and Conan. See how being an OD&D referee teaches you to think! It works with your players and it works with your kids, in my experience.
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Post by True Black Raven on Jul 2, 2021 17:55:17 GMT -5
On Page 12 of the 5E Players Handbook is Appendix E; Inspiration. [snipped] I don't know if this is relevant to the discussion, but with mention of D&D being alive, I do think this list above, taken from the text, proves that it is VERY MUCH ALIVE AND BREATHING with OLD SCHOOLINESS. Other posters have rightly pointed out the mainstreaming of D&D tropes into pop culture (video games, books, etc.), so I have to wonder how useful any sort of extended "inspirational reading" list would be for a newcomer approaching the D&D rules, especially if there are no annotations to help guide them. On the other hand, I think a reading/viewing list is much more useful when considering the tone, background, or flavor of a game setting.
*Link was dead and blog is gone so updated to the Internet Archive link.
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Post by True Black Raven on Jul 2, 2021 17:55:27 GMT -5
I appreciate Appendix N and it does help provide a context for the literary inspirations behind D&D, although I don't think it is the end-all-be-all for D&D inspirations either. Personally, I think Appendix N helps provide context for specific styles of settings in the game, while other types of settings may require a different Appendix N. For example, the "Appendix N" for something along the lines of Ravenloft would include stuff like Dracula, Frankenstein, H.P. Lovecraft, Edgar Allan Poe, Lord Byron, Dr. Jekyll and Mr. Hyde, The Castle of Otranto, and the like. I think it is relevant in giving the context to the origins of the game but I also think new settings should include the inspirations for the setting so we can have insight to what informed its development and give refs & players reference to mine for how best to run games using those inspirations. I always try to include inspirations for my settings in the intro's to my documents.
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Post by True Black Raven on Jul 2, 2021 17:55:39 GMT -5
I started DMing in my 20's and didn't actually read much along the lines of fantasy until my 30's, so what does that tell you? My inspirations are films and the neighbourhood let's pretend games. Now, I did enjoy history and studying culture which always dominated my reading habits, but as far as fiction goes, I read horror stories. In the 1970s I was reading the classic Sci Fi stuff, Bradbury, Asimov, Clark etc.. I was thinking last night along these same lines. As enlightening as discussions of Appendix N and other designers' inspirational reading lists may be, in some ways it's more interesting to see what influences and inspirations regular gamers brought with them when they first started playing D&D and how those influences and inspirations shaped their understanding of the play of the game -- not the mechanics, but the adventures that played out at the table.
Getting into D&D as a kid during the early 80s, I was completely unaware of at least 95% of the authors in Appendix N. Sadly, I can't really remember specifics of my childhood D&D adventures, but I do know the fantasy I was consuming at the time that would have informed my play: The Hobbit (both the book and the 1977 Rankin-Bass animated film), Star Wars(!), Narnia, Greek mythology (and Harryhausen's Clash of the Titans film), fairy tales, stories of King Arthur and Robin Hood, and Choose Your Own Adventure books; I mention the latter mostly because they provided my friends and I with an immediate frame of reference for the idea of role-playing (I.e., "here's what's happening, you're the hero of the story, what are you going to do?").
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Post by True Black Raven on Jul 2, 2021 17:55:49 GMT -5
The Hobbit show, the animated LOTR & Return of the King, Clash of Titans & Star Wars were far more inspirational to me. I just happened to pick up & read REH's Conan from the library and then in comic form, which led me to Karl Wagner's Kane stories. When I began reading I started with the Illiad & Beowolf, outside those books I was reading the early Forgotten Realms novels, Warhammer Fantasy anthologies, Rogue Roman, Thieves' World anthology series, Dennis L. McKiernan's Mithgar series, the Vlad Taltos series, Fritz Leiber's Fafhrd & the Gray Mouser stories, books by David & Leigh Eddings and various cyberpunk oriented novels as I eventually got more into that gaming wise before I took a seven year break from gaming. Toss in Darkewood, Elflord, Adventurers, Ninja Elite, Elf Warrior & comic strips like Wormy & Thrud the Barbarian in gaming rags, those were my initial influences. As I got older the Poison Elves, Battle Chasers, Avelon comics and various fantasy manga/anime influenced me, as did Tad Williams' Memory, Sorrow and Thorn trilogy, George RR Martin's Songs of Fire & Ice, WotC's early Eberron novels and GW's Black Library novels & comics set in both the Warhammer Fantasy & 40K settings started to inspire me as well. But of all the above Battle Chasers, Poison Elves, Elflord, Darkewood, Avelon, Adventurers (& related comics), D.L. McKiernan's Mithgar series, Thieves' World & the Eberron novels still influence me the most when it comes to my settings, as does a lot of fantasy/sci-fi art as I am more of a visual type guy.
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Post by True Black Raven on Jul 2, 2021 18:00:32 GMT -5
Appendix N is the Most Useless DMG AppendixHere the "so-called" "The RPGPundit" does his usual thing of setting up a ridiculous straw man and then knocking it down. If you read the whole article, you can see that he thinks (or at least says) that Appendix N was intended for use at the table, something only an idiot would believe. He spends a sizable amount of the blog post dissing people he doesn't like, i.e. his normal behavior. Down in the comments we see this exchangeThe commenter is asked if he lived in the countryside and replies Atlanta. So the "Pundit" proceeds to insult him.See the "so-called" "The RPGPundit" assumes that this guy is ignorant because he was not already aware of the Appendix N books before he saw Appendix N which is a ridiculous and particularly elitist assumption AND he reiterates his straw man of Appendix N's utility in "actual play." The "Pundit" has to be the only person on the planet that believes Appendix N was intended to be used during the game. You have to know that specific books exist in order to go get them at the library. This is just one of the many ways people get their knickers twisted by making unreasonable assumptions about the purpose of Appendix N and then jumping the shark over their unreasonable assumptions. But then the "so-called" "The RPGPundit" lives off of manufactured outrage and is as bad or worse than those he rails against. Further down the page Tim Kask posts this
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Post by True Black Raven on Jul 2, 2021 18:00:45 GMT -5
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Post by True Black Raven on Jul 2, 2021 18:00:57 GMT -5
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Post by True Black Raven on Jul 2, 2021 18:01:08 GMT -5
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Post by True Black Raven on Jul 2, 2021 18:01:22 GMT -5
Part Four - The Discussion Begins Here!
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Post by solfe on Jul 6, 2021 9:37:39 GMT -5
I've always taken Appendix N as a "read to write" exercise. You read about x, you write in x style. For me that seems pretty true, but it's kind of hard to see it from a player's perspective. Very few of my players realize that my campaigns are all post-apocalyptic. One of the things that all of my D&D games have at the heart is a story by Stephen King, called Mrs. Todd Shortcut. It's about a woman obsessed with taking the trail not taken, in an effort to get someplace faster. Somehow the roads she drives down goes to other worlds. There is even a hint that she's traveling in time.
My entry into D&D and gaming in general was at an odd time. D&D wasn't basic yet, AD&D was an unlabeled offshoot of not-yet-basic. It was pretty common to find 10 year old books on the shelf with brand new books, especially game products. I tried to make the D&D and AD&D rules work together and do a passable job at it. In my campaigns you can be an elf, or half-elven paladin, or elven ranger and so on. When I take a B/X character into an AD&D campaign, I recall several books had a bit about system conversion. I just skip it. Sure, you get lower stats, but you also get a different experience chart and different abilities. All B/X have spells, where that doesn't happen in AD&D. That difference is enough to make the B/X classes survivable.
My personal Appendix N has all kinds of weird things:
The Veldt by Ray Bradbury The Rains of Eridan by H. M. Hoover Damiano By R. A. MacAvoy What is Dungeons and Dragons? by John Butterfield, Philip Parker and David Honigmann Louise Cooper's Lord of No Time Series And a lot of mythology and history,
I don't even follow the type or trope of fantasy. I just run with it.
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Post by The Perilous Dreamer on Jul 6, 2021 12:23:03 GMT -5
I've always taken Appendix N as a "read to write" exercise. You read about x, you write in x style. For me that seems pretty true, but it's kind of hard to see it from a player's perspective. Very few of my players realize that my campaigns are all post-apocalyptic. One of the things that all of my D&D games have at the heart is a story by Stephen King, called Mrs. Todd Shortcut. It's about a woman obsessed with taking the trail not taken, in an effort to get someplace faster. Somehow the roads she drives down goes to other worlds. There is even a hint that she's traveling in time. My entry into D&D and gaming in general was at an odd time. D&D wasn't basic yet, AD&D was an unlabeled offshoot of not-yet-basic. It was pretty common to find 10 year old books on the shelf with brand new books, especially game products. I tried to make the D&D and AD&D rules work together and do a passable job at it. In my campaigns you can be an elf, or half-elven paladin, or elven ranger and so on. When I take a B/X character into an AD&D campaign, I recall several books had a bit about system conversion. I just skip it. Sure, you get lower stats, but you also get a different experience chart and different abilities. All B/X have spells, where that doesn't happen in AD&D. That difference is enough to make the B/X classes survivable. My personal Appendix N has all kinds of weird things: The Veldt by Ray Bradbury The Rains of Eridan by H. M. Hoover Damiano By R. A. MacAvoy What is Dungeons and Dragons? by John Butterfield, Philip Parker and David Honigmann Louise Cooper's Lord of No Time Series And a lot of mythology and history, I don't even follow the type or trope of fantasy. I just run with it. I am on the same page, my campaigns are definitely post-apocalyptic. Otherwise the worlds would be much more heavily populated for one thing. I have never read that Stephen King story I will have to look for it, sounds like a very inspiring book. PCs in my campaigns have generally always traveled to different worlds, they may or may not travel in time, even I am not sure. I don't waste any time with conversion either, I just run with it. IMC I have always had varying hit dice for the monsters, an ogre might be 3 HD up to 10 HD for example. Trolls are immortal unless killed and they get bigger and smarter the older they get. I should write up my personal Appendix N and organize it by date of publication and differentiate between what I had read prior to my first D&D game and what I read after that date. I have read heavily in mythology, history, fairy tales, folk tales and legends.
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Post by The Perilous Dreamer on Jul 6, 2021 12:34:02 GMT -5
My personal Appendix N has all kinds of weird things: The Veldt by Ray Bradbury The Rains of Eridan by H. M. Hoover Damiano By R. A. MacAvoy What is Dungeons and Dragons? by John Butterfield, Philip Parker and David Honigmann Louise Cooper's Lord of No Time Series And a lot of mythology and history, I don't even follow the type or trope of fantasy. I just run with it. Bradbury is awesome! The Rains of Eridan by H. M. Hoover, I have not read this but I checked goodreads and it is my kind of story. Damiano By R. A. MacAvoy, I've not read anything by this author. What is Dungeons and Dragons? by John Butterfield, Philip Parker and David Honigmann What advice do they give on being a DM? Louise Cooper's Lord of No Time Series, I've never seen this and will need to look for them.
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Post by solfe on Jul 7, 2021 3:00:03 GMT -5
You can check out reviews of the first 4 on Theseoldgames.com. I have a whole review tab at the top of the page. I have over 50-60 so far. I had planned one a week for all of 2021, but since COVID is still being a b----, I found I was able to easily keep up. Prior to COVID, I was working on my master's degree in social studies education. Some of my classes would burn through a book a week for 10 solid weeks and I'd normally be taking 4 classes a semester. Since my last semester involved classwork in actual classrooms, I dropped out. I'm not taking a zoom class about watching kids taking zoom classes. Counter productive and expensive. Slowing down to write reviews is kind of pleasant. That's list is at www.theseoldgames.com/p/2021-review-index.html I reviewed the Castle Guide just the other day. I lost my copy years ago, so it was a great find. Next is the Catacomb Guide. I'm working on the Middle Earth Roleplaying game right now. I had an interest in it as I used to play Simutronics Gemstone IV. It was and still is a MUD based on the I.C.E. properties. When I got into in the 90's they lost the deal with I.C.E. and removed all of the Tolkien references but the game engine stayed the same for the most part. Of course, this was called the ICEage and De-ICEage. It's evolved over several decades, which is pretty cool. It's not your typical MUD.
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Post by Admin Pete on Jul 8, 2021 10:41:54 GMT -5
I will have to explore these!
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Post by True Black Raven on Jul 24, 2021 23:05:25 GMT -5
I will have to explore these! You really should, a lot of good information in those threads.
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Post by El Borak on Jul 24, 2021 23:15:54 GMT -5
True Black Raven, I like what you have done here bringing this all together. I will try to get back to it another day.
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Post by mao on Jul 26, 2021 5:17:47 GMT -5
My fav influence of OD&D was Jack Vance. I loved his Dying Earth books when I was 15 or so. Loved the fact that OD&D magic was based on it. A deal breaker for me. If I actually switch to 5th, I am going to have to rewrite them, only way to go.
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Post by The Perilous Dreamer on Jul 26, 2021 10:00:38 GMT -5
My fav influence of OD&D was Jack Vance. I loved his Dying Earth books when I was 15 or so. Loved the fact that OD&D magic was based on it. A deal breaker for me. If I actually switch to 5th, I am going to have to rewrite them, only way to go. By deal breaker, you mean non-Vancian magic? By the way have you ever tried giving Vancian names to your spells?
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Post by mao on Jul 26, 2021 10:03:35 GMT -5
My fav influence of OD&D was Jack Vance. I loved his Dying Earth books when I was 15 or so. Loved the fact that OD&D magic was based on it. A deal breaker for me. If I actually switch to 5th, I am going to have to rewrite them, only way to go. By deal breaker, you mean non-Vancian magic? By the way have you ever tried giving Vancian names to your spells? Exact\tly, I have tried to use vancian names but I always forgot them, but love the idea
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Post by The Perilous Dreamer on Jul 26, 2021 10:06:36 GMT -5
By deal breaker, you mean non-Vancian magic? By the way have you ever tried giving Vancian names to your spells? Exact\tly, I have tried to use vancian names but I always forgot them, but love the idea write them down.
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Post by mao on Jul 27, 2021 7:02:19 GMT -5
Exact\tly, I have tried to use vancian names but I always forgot them, but love the idea write them down. This would be a true waste of creativity. While I grant you it would lead to immersion. To a similar effect I used to have a handbook of common words(and hand gestures) for casting based on school of magic(example: Elak was a common word used in Invocation spells.). Gone in the flood,one of my old players prob has a copy, nee to get in touch w him anyway.
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Post by The Perilous Dreamer on Jul 27, 2021 9:18:04 GMT -5
write them down. This would be a true waste of creativity. While I grant you it would lead to immersion. To a similar effect I used to have a handbook of common words(and hand gestures) for casting based on school of magic(example: Elak was a common word used in Invocation spells.). Gone in the flood,one of my old players prob has a copy, nee to get in touch w him anyway. I like the Vancian naming, but I think in most campaign it would just be a bit much if it was used for every spell. I think having some spells done that way would be good, because it would indicate that they came from somewhere else.
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Post by mao on Jul 27, 2021 9:20:16 GMT -5
This would be a true waste of creativity. While I grant you it would lead to immersion. To a similar effect I used to have a handbook of common words(and hand gestures) for casting based on school of magic(example: Elak was a common word used in Invocation spells.). Gone in the flood,one of my old players prob has a copy, nee to get in touch w him anyway. I like the Vancian naming, but I think in most campaign it would just be a bit much if it was used for every spell. I think having some spells done that way would be good, because it would indicate that they came from somewhere else. I think the way to do this is name common spell(CLW, Magic Missile).but only a few, going to combined this w the Beyonde idea.
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Post by Morose on Aug 6, 2021 2:22:17 GMT -5
This is (hopefully) going to grow into the definitive Appendix N thread. Hyperbolic, maybe, but let's see where this goes and then decide. Part One First up what are the questions? 1. Appendix N - what is it? 2. Appendix N - what is it not? 3. Appendix N - was it an influence on OD&D? 4. Appendix N - was it an influence on Blackmoor? 5. Appendix N - where did it come from? 6. Appendix N - does it serve a purpose now? and 7. Appendix N - what purpose, if any, does it serve now?8. Appendix N - what pre D&D books/authors were left out, that should have been included? 9. Appendix N - what are the post OD&D books that should be included? If you have other questions, please ask them and I will update this first post with them. Next Up Part Two 6. Yes, yes it does. 7. It is the only way that young players can ever have an understanding of older players. Otherwise there is no common language, between the active imagination generation and the passive entertained generation.
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Post by Harry Wolf on Sept 10, 2021 21:24:05 GMT -5
I need to ponder on this thread and then answer the questions. Thanks True Black Raven for putting it all in one place.
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Post by Hexenritter Verlag on Oct 1, 2021 2:23:30 GMT -5
Since I posted upon this topic WAY back in June of 2018 in another thread, I figured that I'd discuss my own personal Appendix N of influences as it stands today.
My Personal Appendix N: Ezra da Wikked Hob
Art:
Art plays a major role in what influences my creative output. As a visually oriented person art and various forms of visual symbols sparks something primal within my psyche. Here’s several of my current artistic influences:
• Arthur Rackham
• John William Waterhouse
• Alphonse Mucha
• Vaughn Bodé
• Mike Ploog
• Frank Frazetta
• Lord Deer Hunter (I don’t know their real name)
• Elena (I don’t know their full name)
• Leo Kovrov (?)
• Stephen Sketches
• Hicham Habchi
• Carl Critchow
• Kark Kopinki
• Marko Djurdjević (Degenesis & Orken)
• Felix Miall
• Todd Harris
• Tony Di Terlizzi
• Massimiliano Frezzato
• Simon Bisley
Amongst others.
Music:
As an audiophile music plays an inspiration for me, though not nearly as potent as art is upon my psyche.
I’ll not list a bunch of bands as it would be exhaustive, so I’ll say Metal, Folk Punk, and Hip Hop often inspires me and plays as I draw or write.
Literature:
I love to read, and I find inspiration from some of what I read. Here is a list of the books or series that inspire me.
• Books on History, Mythology and Religion.
• The Belgariad & Mallorean cycles by David & Leigh Eddings
• The Aubrey Knight trilogy by Stephen Barnes
• The Marîd Audran trilogy by G.A. Effinger
• The Gotrek & Felix stories by William King
• The Gaunt’s Ghosts series by Dan Abnett
• The Morrigu Duology by Mark Perry
• Beowulf
• Is it Wrong to Pickup Girls in the Dungeon Light Novels by Fujino Omori
• The Thieves’ World Anthology series edited by Robert Lynn Asprin & Lynn Abbey
• The Vlad Taltos series by Steven Brust
Games:
As an avid role player, referee, and casual video gamer I’d be remiss if I didn’t include those games that inspire me.\
Video Games:
• Elder Scrolls – Skyrim
• Dragon’s Dogma Dark Arisen
• Enslaved: Odyssey to the West
• Streets of Rage 4
• The Street Fighter series
• Darkstalkers series
TTRPGs & War-Games:
• OD&D
• Chainmail
• Talislanta 1e/2e
• Rogue Trader Warhammer 40,000
• Rolemaster
• Warhammer Fantasy 1e
• HARP
• RuneQuest
• Cairn
• Roguelands
• Knave
• Rackham Vale
• Mörk Borg
• Disciples of Bone & Shadow
• Index Card RPG
The last seven in this list are recent inspirations and show how games can be, either in a rules-lite OSR style or more graphically intensive indie games.
Rolemaster, HARP, Warhammer Fantasy 1e, and RuneQuest inspired me in looking outside just D&D, though they don’t inform my designs in any overt manner beyond criticals and spell system design.
OD&D, Chainmail and the early two editions of Talislanta have inspired me the most as a game designer, a referee, and a world builder.
Here is my current Appendix N. Fin.
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Post by Crimhthan The Great on Oct 16, 2021 23:27:47 GMT -5
The "Inspirational Reading" section in the back of Moldvay's Basic. The authors from this list that are not in Appendix N Alexander, Lloyd — The Book of Three; Black Cauldron; Castle of Llyr, et al. Anthony, Piers — A Spell for Chameleon; The Source of Magic; Castle Roogna Asprin, Robert — Another Fine Myth Baum, L. Frank - The Wizard of Oz; The Emerald City of Oz; The Land of Oz, et al. Beagle, Peter S. Bok, Hannes Cabell, James Branch Campbell, J. Ramsey — Demons by Daylight Carroll, Lewis — Alice's Adventures in Wonderland; Through the Looking Glass Cherryh, C. J. Davidson, Avram — The Island Under the Earth; Ursus of Ultima Thule; The Phoenix in the Mirror, et al. Delany, Samuel R. Eddison, E. R. - The Worm Ouroboros Eisenstein, Phyllis — Born to Exile; Sorcerer's Son Finney, Charles G. - The Unholy City; The Circus of Dr. Lao Garner, Alan — Elidor, The Weirdstone of Brisingamen; The Moon of Gomrath, et al. Gaskell, Jane Green, Roland Haggard, H. Rider Heinlein, Robert A. - Glory Road Jakes, John Kurtz, Katherine Le Guin, Ursula K. - A Wizard of Earthsea; The Tombs of Atuan; The Farthest Shore, et al. Lee, Tanith - Night's Master; The Storm Lord; The Birthgrave, et al. Lewis, C. S. - The Lion, The Witch, and the Wardrobe; Prince Caspian; The Voyage of the "Dawn Treader", et al McCaffrey, Anne McKillip, Patricia A. Moore, C. L. Mundy, Talbot — Tros of Samothrace Niven, Larry — The Flight of the Horse; The Magic Goes Away Myers, John Myers Peake, Mervyn Smith, Clark Ashton - Xiccarph; Lost Worlds; Genius Loci Stewart, Mary — The Crystal Cave; The Hollow Hills; The Last Enchantment Stoker, Bram — Dracula Swann, Thomas Burnett — Cry Silver Bells; The Tournament of the Thorns; Moondust, et al. Wagner, Karl Edward — Bloodstone; Death Angel's Shadow; Dark Crusade, et al. Walton, Evangeline White, Theodore H. - The Once and Future King Williamson, Jack However, Kenneth Morris did not make either list. At the link, read what one writers opinion of him was.
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