Post by Deleted on Oct 12, 2015 14:17:22 GMT -5
The Guild of Mageholm: Dearthmead
Cost: 100 sp / Year
Benefits: Access to Mages guild research library, 10% discount on costs of magical item identification/typing, spells cast, and magical reagents shop.
The Guild of Mageholm was originally the Tower of Archimago, perhaps the most powerful, and certainly the most prolific Spell Writing Mage of The Wilderlands. The Guild seeks to enlighten the world through the dedicated study and training in the Magical Arts, no matter the alignment of the wizard. Tutelage can be purchased through the Guild at the rate of 100 sp/Level, in addition to the yearly dues.
Those spellcasters welcome at Mageholm:
Magic-Users
Illusionists
Houri
Alchemist – though not a true spell caster, Alchemical works were highly regarded by Archimago.
Warlocks
Pyrologists
Elementalists
Wu Jen
The Brotherhood of the Rope: City State of Northwind
Cost: 5 sp / Month
Benefits: 10% discount on training costs, access to a network of Fences, 10% discount on costs of thieving supplies, access to sales of poisons, and acids. Also learn secret of guild headquarters location.
Perhaps the largest Thieves Guild in Northwind, their dark web ensnares nearly every manner of criminal dealing in the City State. They have alleged connections among the Barristers of Northwind.
The Golden Sashes: City State of Northwind
Cost: 3 sp / Month
Benefits: 10% discount on training costs, access to a network of Fences, 10% discount on costs of thieving supplies, access to sales of poisons, and acids. Also learn secret of guild headquarters location.
This young Thieves Guild has challenged the criminal underworld; originally beginning as a horse theft ring, they have expanded into every aspect of crime within the City State. They are brazen enough to operate in full daylight attired in the golden sashes that has become their namesake.
The Tombraiders: City State of Northwind, The Wilderlands at Large
Cost: 10 sp / Month
Benefits: 10% discount on training costs, access to a network of Fences, 10% discount on costs of thieving supplies, access to sales of poisons, and acids. Also learn secret of guild headquarters location.
The oldest of the Thieves Guilds, the Tombraiders began as an Adventuring Party and are registered still with the Adventuring Guild of Northwind. They tend to operate in the Wilds, but have been occasionally known to leave their calling card (A Silhouetted Black Rat Glyph) in more civilized areas. Membership limited to Characters 6th Level or greater.
The Black Lotus: City State of Northwind
Cost: 4 sp / Month
Benefits: 10% discount on training costs, access to a network of Fences, 10% discount on costs of thieving supplies, access to sales of poisons, and acids. Also learn secret of guild headquarters location. Note that there are often strong ties between the various Thieves Guilds of the Northwind region, and these ties are not always for the good, as oftentimes the guilds are at each others throats. Rumors persist that this dark guild is State sponsored.
The Circle of Oghma: City State of Northwind
Cost: 20 cp / Month
Benefits: 10% discount on training costs, access to the bards library of legendary lore, and the bards depository of musical instruments. Not to mention the bards musical workshop, where one can craft a fine instrument. 10% discount on all musical instruments. If you present your guild membership at certain participating bars/inns, you can receive a 5-10% discount on your bill if you entertain the guests. Become a voting member at 5th level.
The Adventurers Guild: City State of Northwind
Cost 1 gp / Month
Benefits: The Adventurers Guild is an employment placement service, which provides adventurers with opportunities to make money performing various tasks. suited to their individual skills, and talents. They also provide a discount among various inns throughout the Wilderlands – 10%.
Mercenary Guild: City State of Northwind
Cost 1 cp / Month
Benefits: A place for inexperienced Fighting Men to make a wage, receive training, and buy and sell weapons of all varieties. Citizens of the City State are permitted to do temporary work – as well as full time work – just so long as their dues are paid. There are a variety of Mercenary Companies based here, and they are always looking for new swordarms.
Cost: 100 sp / Year
Benefits: Access to Mages guild research library, 10% discount on costs of magical item identification/typing, spells cast, and magical reagents shop.
The Guild of Mageholm was originally the Tower of Archimago, perhaps the most powerful, and certainly the most prolific Spell Writing Mage of The Wilderlands. The Guild seeks to enlighten the world through the dedicated study and training in the Magical Arts, no matter the alignment of the wizard. Tutelage can be purchased through the Guild at the rate of 100 sp/Level, in addition to the yearly dues.
Those spellcasters welcome at Mageholm:
Magic-Users
Illusionists
Houri
Alchemist – though not a true spell caster, Alchemical works were highly regarded by Archimago.
Warlocks
Pyrologists
Elementalists
Wu Jen
The Brotherhood of the Rope: City State of Northwind
Cost: 5 sp / Month
Benefits: 10% discount on training costs, access to a network of Fences, 10% discount on costs of thieving supplies, access to sales of poisons, and acids. Also learn secret of guild headquarters location.
Perhaps the largest Thieves Guild in Northwind, their dark web ensnares nearly every manner of criminal dealing in the City State. They have alleged connections among the Barristers of Northwind.
The Golden Sashes: City State of Northwind
Cost: 3 sp / Month
Benefits: 10% discount on training costs, access to a network of Fences, 10% discount on costs of thieving supplies, access to sales of poisons, and acids. Also learn secret of guild headquarters location.
This young Thieves Guild has challenged the criminal underworld; originally beginning as a horse theft ring, they have expanded into every aspect of crime within the City State. They are brazen enough to operate in full daylight attired in the golden sashes that has become their namesake.
The Tombraiders: City State of Northwind, The Wilderlands at Large
Cost: 10 sp / Month
Benefits: 10% discount on training costs, access to a network of Fences, 10% discount on costs of thieving supplies, access to sales of poisons, and acids. Also learn secret of guild headquarters location.
The oldest of the Thieves Guilds, the Tombraiders began as an Adventuring Party and are registered still with the Adventuring Guild of Northwind. They tend to operate in the Wilds, but have been occasionally known to leave their calling card (A Silhouetted Black Rat Glyph) in more civilized areas. Membership limited to Characters 6th Level or greater.
The Black Lotus: City State of Northwind
Cost: 4 sp / Month
Benefits: 10% discount on training costs, access to a network of Fences, 10% discount on costs of thieving supplies, access to sales of poisons, and acids. Also learn secret of guild headquarters location. Note that there are often strong ties between the various Thieves Guilds of the Northwind region, and these ties are not always for the good, as oftentimes the guilds are at each others throats. Rumors persist that this dark guild is State sponsored.
The Circle of Oghma: City State of Northwind
Cost: 20 cp / Month
Benefits: 10% discount on training costs, access to the bards library of legendary lore, and the bards depository of musical instruments. Not to mention the bards musical workshop, where one can craft a fine instrument. 10% discount on all musical instruments. If you present your guild membership at certain participating bars/inns, you can receive a 5-10% discount on your bill if you entertain the guests. Become a voting member at 5th level.
The Adventurers Guild: City State of Northwind
Cost 1 gp / Month
Benefits: The Adventurers Guild is an employment placement service, which provides adventurers with opportunities to make money performing various tasks. suited to their individual skills, and talents. They also provide a discount among various inns throughout the Wilderlands – 10%.
Mercenary Guild: City State of Northwind
Cost 1 cp / Month
Benefits: A place for inexperienced Fighting Men to make a wage, receive training, and buy and sell weapons of all varieties. Citizens of the City State are permitted to do temporary work – as well as full time work – just so long as their dues are paid. There are a variety of Mercenary Companies based here, and they are always looking for new swordarms.