I have really no right to talk about this, since I've never even played in a campaign that went here, but...
I would love to play in (or run??) a campaign where a couple players were in the end game and others weren't. Where the "domain-level" play of a couple people affected what went on for the PCs. It often sounds like everyone gets to the end game at the same time, but I guess it doesn't have to be that way.
Generally, I'm getting interested in warping time in a campaign, or the possibility of it. Those domain players are a year ahead, so what they do over there is more or less set, but what you guys do over here is not...not exactly.
It seems there should be a way to take the difficulty there (what if the PCs figure out a way to affect what has already happened?) and make it into a feature. Although I'm too tired to say or even think more. So I'm making a link to this post in my notebook and moving on for now. But I wish this sub were more active.
Post by The Perilous Dreamer on Mar 8, 2021 1:55:05 GMT -5
hengest, I would like run a game that involves domain level play and I would like to play in a game where we had domain level play. I have always wanted to do that and found myself generally alone in that desire. If we are lucky and my play by post runs long enough, perhaps it will get there. Two current players have expressed the desire to go there once they get high enough level.
These forums are for the discussion of Old School Fantasy Adventure Roleplaying Games. Specifically the play of these games and the homebrewed approach to the rules aka guidelines. The primary focus is on the Original Three Little Brown Books of Dungeons & Dragons published in 1974. That focus includes other games specifically designed to be compatible or nearly so with OD&D ("clones" and such). It includes a multitude of resources from supplement to magazines to fan made materials. Real game play, that is house ruled gaming is a thing here. Other Old School Games are included such as Arduin, Traveller, Gamma World, Metamorphosis Alpha and many other games. This will be a place to vet house rules and discuss them before springing them on the unsuspecting players. We will post new monsters and all types of new material for our campaigns; including, but not limited to, setting ideas, setting/world building, and the like. Tips on how to run a campaign, how to ref/DM a campaign, world building and other related topics are also welcome. We are here to support (MIY)"Make It Yourself" campaigns which are the straight 100% use of primary sources and to support (DIY)"Do It Yourself" campaigns which are a variable mix of chosen sources. This forum is to complement and spur more creativity. The focus is on using and adapting the rules to your personal campaign. The ability to focus specifically on the practice of play and the make-it-yourself ethos rather than the archaeological and/or Talmudic approach of most forums warranted a new forum where it could be noted from the beginning that that is what the focus is so that a new and different discussion could be created. If this is of interest to you, please join us in this joint creative effort to harness the synergy of sharing ideas and mixing them to get more old school goodness out of many minds than what one mind working alone could accomplish alone.