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Post by hengest on Apr 20, 2021 11:56:08 GMT -5
From another thread: Hexenritter Verlag, the 2e magic is gone. There are just too many spells identified. You read the old game reports and see how much fun they had inventing their own spells, or see how it changed the game, and I want to do that! I want to build the spell system from the ground up and make it magic again. We've used the same spell lists for 20 years, in that time it has become kind of a science. It is too predictable. I hate the Cleric Sphere system. They have access to too many spells and it leads to the player being over-whelmed or spending the game with their noses in the handbook trying to memorize all of them. Wizards are much the same, their lists get bloated and they miss opportunities. As DM I don't use either system, the NPC just casts spells that he needs, I don't even look them up if I am playing on the fly. I want to bring back that sense of dread and wonder. The worlds are supposed to be magically weak compaired to the magics of the ancients, yet are they? I want to create common spells, the spells in OD&D, but build our own as the game progresses. I also want to change the way that spells are cast as well as aquired. I've got some ideas that I'm working on that might work. I don't want the rules of magic to be known, and I don't want all spells to behave predictabley. I want the players and me to build it ourselves. "magics of the ancients"...this idea is all over fiction: in the old days, these things were posaible, but now... Do you use this in your campaign/ world? How do you handle it? Are their ancient magics that are completely put of reach today? If so, why?
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Post by Admin Pete on Apr 23, 2021 21:01:45 GMT -5
From another thread: Hexenritter Verlag, the 2e magic is gone. There are just too many spells identified. You read the old game reports and see how much fun they had inventing their own spells, or see how it changed the game, and I want to do that! I want to build the spell system from the ground up and make it magic again. We've used the same spell lists for 20 years, in that time it has become kind of a science. It is too predictable. I hate the Cleric Sphere system. They have access to too many spells and it leads to the player being over-whelmed or spending the game with their noses in the handbook trying to memorize all of them. Wizards are much the same, their lists get bloated and they miss opportunities. As DM I don't use either system, the NPC just casts spells that he needs, I don't even look them up if I am playing on the fly. I want to bring back that sense of dread and wonder. The worlds are supposed to be magically weak compaired to the magics of the ancients, yet are they? I want to create common spells, the spells in OD&D, but build our own as the game progresses. I also want to change the way that spells are cast as well as aquired. I've got some ideas that I'm working on that might work. I don't want the rules of magic to be known, and I don't want all spells to behave predictabley. I want the players and me to build it ourselves. "magics of the ancients"...this idea is all over fiction: in the old days, these things were possible, but now... Do you use this in your campaign/ world? How do you handle it? Are their ancient magics that are completely put of reach today? If so, why? It is still possible to do the "magics of the ancients" and redoing the spell list from scratch is very doable. OD&D can be used in a very modular fashion and altered in a lot of ways.
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Post by Morton on Apr 25, 2021 0:31:50 GMT -5
IMO anything after OD&D sans supplements had too many spells. Use any spells from anywhere you want, but prune the list down to just the ones for your game. If they want more spells they need to invent them in game.
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Post by hengest on Jan 29, 2022 20:34:14 GMT -5
IMO anything after OD&D sans supplements had too many spells. Use any spells from anywhere you want, but prune the list down to just the ones for your game. If they want more spells they need to invent them in game. An attractive idea. Maybe just all "pure" spells at one level. Light, Water, Fire, Sleep, Heal...
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Post by True Black Raven on Feb 5, 2022 22:56:01 GMT -5
Prune down the spell lists for each level and make the players research their own spells and adventure to find new spells. Also completely rewrite many of the spells and/or change the names.
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Post by Vladimir, The Dark Prince on Feb 21, 2022 21:40:30 GMT -5
It is hard to get players to do this, but it would be interesting to give each player a list of spell names and have each of them write down what they think the spell does. Would have been better before 3E-5E. I have heard that people do this with kids who have never played and get some wild spells.
Maybe we should do this as a group.
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Post by hengest on Mar 28, 2022 23:39:02 GMT -5
It is hard to get players to do this, but it would be interesting to give each player a list of spell names and have each of them write down what they think the spell does. Would have been better before 3E-5E. I have heard that people do this with kids who have never played and get some wild spells. Maybe we should do this as a group. Can't believe I never followed up on this. I love this idea. Of course, we have all played, but we could still share spell names for others to define. If anyone is interested, how about these? You choose everything but the name: level, description, whatever.Se (I don't know 3E or later, so if I repeat known spells, it's not on purpose.) Gnomeskin
Twilight
Earlink
Living Chain
Eclipse
Elevation
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Post by The Perilous Dreamer on Mar 29, 2022 20:29:07 GMT -5
It is hard to get players to do this, but it would be interesting to give each player a list of spell names and have each of them write down what they think the spell does. Would have been better before 3E-5E. I have heard that people do this with kids who have never played and get some wild spells. Maybe we should do this as a group. Can't believe I never followed up on this. I love this idea. Of course, we have all played, but we could still share spell names for others to define. If anyone is interested, how about these? You choose everything but the name: level, description, whatever.Se (I don't know 3E or later, so if I repeat known spells, it's not on purpose.) Gnomeskin
Twilight
Earlink
Living Chain
Eclipse
ElevationOooh, I will have to come back and do this.
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