Post by hengest on Mar 28, 2021 21:58:57 GMT -5
My house rules for inheritance:
List the parents' attributes, powers and abilities. Including heatvision, primary statistic scores (as rolled not modified), any special powers or weird magical things, and so on.
[...]
Domain Play - Inheritance of Acquired Characteristics (Tact)
Production of children a la Pendragon or handwaved (obv, there must be two sexes involved and in most settings a marriage for any PC of domain-level power).
The PC (level-having) parent may choose to spend significant time raising the child. If a domain-level PC wishes to see the child inherit some of the PC's acquired characteristics, this may be accomplished through child-rearing and "quality time." If significant personal investment is made during the critical ages of 8 to 15, likely to the detriment of the domain-level character's other dealings, the child may inherit a degree of experience, which we will call "tact" here.
The inheritance of tact is not certain and the investment must be made before it can be known whether it will be successful.
So what does the investment look like?
Mechanically, it looks like this: the character takes a guaranteed but randomized hit to their ability to run their affairs. The simplest way is a percentage decrease in revenue. Roll 3d10 for each year in which the child-rearing takes place. If this causes too much trouble for the PC, the project may be abandoned, but then there is no chance of success and the previous losses become sunk costs.
Roleplayed, it might look like any number of things, ref's and player's choice, of course.
If the investment is made, what happens then?
Two rolls are made: one by the player for the PC, one by the ref for the child. Player tries to roll 3d6 under CHA, ref rolls 3d6 under child's INT.
If neither roll succeeds, the investment has been wasted (in mechanical terms).
If one roll succeeds, the child may become a PC at age 16 and start at level 1 with a 10% bonus to experience until reaching level 3.
If both rolls succeed, the child may become a PC at age 16 and start at level 1 with a 10% bonus to experience until reaching level 6.
The new PC may be of any class. What has been learned is not the skills of the class but something more subtle, a kind of orientation to experience.
Of course, if both rolls fail, the ref may permit the child to become a PC anyway, but with no bonus to experience. Or the child may remain an NPC or take an NPC class.