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Post by The Perilous Dreamer on Feb 28, 2021 16:46:25 GMT -5
There is an article at Hack & Slash titled On the Deadly Difference. Great article and it makes a lot of great points, but I do take issue with this statement: I beg to differ, there are indeed players who do foolish things. I had one player during the 2010's who even though you would do everything you could to let the player know that this is not going to turn out well and the other players were telling him not to do it and why, would go ahead and do it anyway. When asked why he did it, he responded that such interesting things happened. He would deliberately do something foolish on purpose because he found it interesting. The other reason I dispute his statement is that in the course of the article he acknowledges that even after a Good Dungeon Master has done his part the player may still go ahead and do it. So if a player is determined you have to let them go ahead and do whatever they want to do. Once you have warned them and especially after all the other players have warned them, it is on them.
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Post by The Perilous Dreamer on Feb 28, 2021 18:01:03 GMT -5
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Post by The Perilous Dreamer on Feb 28, 2021 18:23:43 GMT -5
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Post by hengest on Mar 1, 2021 11:48:18 GMT -5
That is indeed a good article. Concise and clear, though I see why The Perilous Dreamer took issue with a bit of it. Seems the "Monty Haul" and "level every session" style of play is sometimes responded to too strongly by a "gotcha for everything" kind of reffing.
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Post by The Perilous Dreamer on Mar 1, 2021 13:58:25 GMT -5
That is indeed a good article. Concise and clear, though I see why The Perilous Dreamer took issue with a bit of it. Seems the "Monty Haul" and "level every session" style of play is sometimes responded to too strongly by a "gotcha for everything" kind of reffing. I do not subscribe to any of those. I will not play in a "gotcha for everything" game, that would just suck the fun of it for me.
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