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Post by mao on May 1, 2021 4:46:38 GMT -5
Enhanced Constitution L2 gain 5/hp/l for one turn
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Post by mao on Aug 4, 2021 13:50:45 GMT -5
Multi-Spell Level 2 Mage spell Spell creates 5 special slots Into each of these slots a single first level spell is placed These spells must come from spell in the mage's spellbook Only one of these spells can be cast, this empties Multi-Spell out of the Mage's head
An example of it's use : You place Magic Missile, Jump, Dancing Lights, Read Magic and Detect magic into the spell Magic Missile is cast This empties the spell
It provides versatility to the mage
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Post by The Perilous Dreamer on Aug 6, 2021 20:02:28 GMT -5
Clue Level One Spell Casting this spell reaches across the void and provides a clue to a dilemma in a current situation. (Reaches into the DMs mind and pulls out a clue) I approve of this and might allow it in my game. But I would make it a higher level spell if I use it.
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Post by The Perilous Dreamer on Aug 6, 2021 20:03:15 GMT -5
Memory's Arrow Level One Spell For five melee rounds you can remember anything with perfect clarity. The key thing is that you have to tell someone those details during the five rounds. At least that is the way that I would run it.
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Spells
Aug 6, 2021 20:04:42 GMT -5
Post by The Perilous Dreamer on Aug 6, 2021 20:04:42 GMT -5
Enhanced Constitution L2 gain 5/hp/l for one turn Does this spell and the Extended Enhanced Constitution spell stack?
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Post by mao on Jan 14, 2022 6:45:16 GMT -5
Enhanced Constitution L2 gain 5/hp/l for one turn Does this spell and the Extended Enhanced Constitution spell stack? no
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Post by The Perilous Dreamer on Jan 14, 2022 12:14:23 GMT -5
Does this spell and the Extended Enhanced Constitution spell stack? no Bummer! Sorry I could not resist, I like things that stack.
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