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Post by mao on Feb 19, 2021 7:20:39 GMT -5
I've never been happy that almost every player picks long sword and greatsword, so I made a special chart to make them more unique. I use this in OSR and Pathfinder. I use 20 only as crit threat(Pathfinder speak),double damage.
dagger +2 to hit, D4 damage
short sword +1 to hit, d6 damage
long sword, threatens critical(see below) on 19-20, D8 damage
battle axe, ignores one Damage resistance( some monsters have resistance to damage in the form of knocks damage off before you do actual damage)(scale at higher L?) D8 damage
Mace, 0ne damage on a miss(Scalable?) D8 damage (Ok , should prob only be vrs Metal armor but not looking for that kind of complexity)
spear D6 damage, d12 damage vrs large creatures
great sword 2d6 damage
military pick d6 damage, x3 damage( triple dice damage) on crit(20)
great axe D10 damage, +3 to confirm crit ( in pathfinder if you roll a 20 you then reroll your attack and if you hit the targets AC, you get a critical multiplier)
quarterstaff(2 handed) D6 damage +1 bonus to AC (to the better)
Etc.
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Post by mao on Feb 23, 2021 5:03:55 GMT -5
This is going to get reworked and I may make the weapons very special like the armour
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Post by Admin Pete on Feb 23, 2021 12:13:53 GMT -5
This is going to get reworked and I may make the weapons very special like the armour OK, that will be fun to watch. Don't delete anything and explain how you revise things, all good learning tools for young refs. I think it is great to see how things get tweaked and revised and how you got from here to there. Have an exalt!
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Post by Warrior Twin One on Feb 23, 2021 15:49:36 GMT -5
What a wild designer you are, have an exalt from me too.
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Post by mao on Feb 24, 2021 2:08:01 GMT -5
Thanx!
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Post by mao on Mar 13, 2021 9:36:46 GMT -5
OkThe first change I am making is that these are the stats for masterwork weapons. this will allow you to control it better , they will be uncommon put availble for a price(10X)This will allow me to use more leeway that otherwise would have been unbalanced( actully toned this down from original), The first weapon I am doing this with is the Battle Ax, it now can hit things that you need silver for
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Post by mao on Mar 16, 2021 4:46:21 GMT -5
Next up is the quarter staff, it does a d6 and ads 2 to AC, must be used 2 handed and yes I want to make this encountered often in the bad guys, most notable in true goblins and chaos ratmen. This is by far the most common weapon of Armour World
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Post by mao on Mar 16, 2021 4:58:44 GMT -5
Dagger, D4 Plus 2 to hit, so unchanged
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Post by mao on Mar 17, 2021 4:29:39 GMT -5
I am going to remove all Pathfinder stuff for critical Threat, Making a roll of 20 to hit a critical automatically.
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Post by mao on Mar 17, 2021 4:47:42 GMT -5
Short Sword comes as it was so +1 to hit d6 damage
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Post by mao on Mar 17, 2021 8:24:49 GMT -5
Long sword, critical hits on 19 or 20 , on to hit roll, so unchanged, d8 damage
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Post by The Perilous Dreamer on Mar 17, 2021 15:20:48 GMT -5
Masterwork weapons must tap into the fabric of magic simply by their high quality, a purely mechanical enchantment.
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Post by mao on Mar 17, 2021 15:30:13 GMT -5
Masterwork weapons must tap into the fabric of magic simply by their high quality, a purely mechanical enchantment. sounds good
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Post by mao on Mar 19, 2021 4:35:20 GMT -5
I am totally alright w the idea that all of these make little sense. I am attempting to make them balanced against each other, that is my primary goal
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Post by mao on Mar 19, 2021 4:37:35 GMT -5
Mace is a tough one, I like the idea that it does damage on a miss but can't narrow that down I am unhappy w the way it is written. this will be the last one redone.
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Post by mao on Mar 19, 2021 5:18:01 GMT -5
When you guys posted on me doing everything here that I have changed to: I hated the idea, now that I am doing this this way I love it. If you guys want me to do other threads like this just point and clik.
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Post by mao on Mar 23, 2021 8:33:54 GMT -5
Great Axe: Changed to d10 damage.cuts though 2 points Of DR( damage resistance,many of the monsters are going to have this,Stops damage by x where x is a number between 1 and 4)
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Post by mao on Mar 25, 2021 8:57:58 GMT -5
Spear is almost unchanged so d6 , D12 vrs large creatures (d12 needs love)
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Post by mao on Jul 27, 2021 12:58:26 GMT -5
I've never been happy that almost every player picks long sword and greatsword, so I made a special chart to make them more unique. all do double damage on a 20.
One handed Melee
dagger +2 to hit, D4 damage
short sword +1 to hit, d6 damage
long sword, double damage on 19-20, D8 damage
broad Sword 2d4 best damage for one handed weapon.
battle axe, hits creatures you need silver to hit D8 damage
mace, 0ne damage on a miss(Scalable?) D8 damage (Ok , should prob only be vrs Metal armor but not looking for that kind of complexity) spear and pole arms D6 damage, 3D4 damage vrs large creatures
Two handed melee
great sword 1D12 damage
military pick d6 damage, triple dice damage on crit(20) great axe D10 damage, Reroll every attack on a 20 you do one extra dice damage
quarterstaff(2 handed) D6 damage +2 bonus to AC (to the better) 2 handed
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Post by mao on Jul 31, 2021 6:27:46 GMT -5
I just thought of a cool piece of fluff that goes w this. Because daggers are inherently +2 to hit, they are very rarely encountered in magic form, the only enhancement that is seen at all is a bonus to damage.
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Post by The Perilous Dreamer on Jul 31, 2021 10:31:42 GMT -5
I just thought of a cool piece of fluff that goes w this. Because short swords are inherently +2 to hit, they are very rarely encountered in magic form, the only enhancement that is seen at all is a bonus to damage. It says +1 right above this, are you changing that to +2. And if so that would make sense about rare as a magic item.
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Post by mao on Jul 31, 2021 10:43:52 GMT -5
I guess I forgot to change short sword back so yea, will change above
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Post by mao on Aug 1, 2021 5:12:23 GMT -5
I just thought of a cool piece of fluff that goes w this. Because daggers are inherently +2 to hit, they are very rarely encountered in magic form, the only enhancement that is seen at all is a bonus to damage. I really hope I can come up w more of these.
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Post by mao on Aug 1, 2021 8:34:46 GMT -5
The opposite is true of quarterstaves, as they are +2 ac, they are often encountered as enchanted, enhanced as weapons.
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Post by mao on Aug 2, 2021 4:33:43 GMT -5
Changed 3 of them(the list in the middle is the current one)
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Post by mao on Aug 4, 2021 2:22:35 GMT -5
Another way to use this would be to make these the lowest step of enchantment available for the individual weapons(I ALL ways spell this word wrong the first time, it is very consistent, lol). In the Spear Mt. game I am going to prob make them run of the mill, have not decided yet.
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Post by mao on Aug 5, 2021 4:16:32 GMT -5
Broad Sword 2d4 best damage for one handed weapon.
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Post by mao on Dec 30, 2022 8:35:42 GMT -5
All crossbows treat plate armour or it's equivalents ase chain mail.
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Post by The Perilous Dreamer on Jan 13, 2023 11:17:21 GMT -5
I've never been happy that almost every player picks long sword and greatsword, so I made a special chart to make them more unique. I use this in OSR and Pathfinder. I use 20 only as crit threat(Pathfinder speak),double damage. You know I have heard many people complain about everyone being the same and everyone picking the same weapons. And they all have one thing in common. They did not start with OD&D in the mid 70s. I have never experienced this myself. When we started with 12 players and when we were averaging 16 players, this everybody being the same never happened. So I am not completely sure of what the cause is. However; my theory about why we were different is that we all were in the 18-22 range, in college and very well read in the foundational literature of the original game. That said, I really like and have enjoyed the ideas in this thread.
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Post by mao on Jan 13, 2023 16:05:56 GMT -5
I've never been happy that almost every player picks long sword and greatsword, so I made a special chart to make them more unique. I use this in OSR and Pathfinder. I use 20 only as crit threat(Pathfinder speak),double damage. You know I have heard many people complain about everyone being the same and everyone picking the same weapons. And they all have one thing in common. They did not start with OD&D in the mid 70s. I have never experienced this myself. When we started with 12 players and when we were averaging 16 players, this everybody being the same never happened. So I am not completely sure of what the cause is. However; my theory about why we were different is that we all were in the 18-22 range, in college and very well read in the foundational literature of the original game. That said, I really like and have enjoyed the ideas in this thread. Thank you! I nvver used this idea bas written. I used the idea of combinding two of them as magic. Very happy using it that way. AS I look back on this, I think I would use them as masterwork. This is actually one of my favs so it was a natural as bump day
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