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Post by The Perilous Dreamer on Feb 10, 2021 1:37:46 GMT -5
What are the death rules in your campaign? Are you happy with way you run it? And are your players happy with the way you run it? Are you more lenient that you would otherwise be to make everyone happy?
Bitd we played it that at 0 HPs you were dead as dead could be, end of the story until you got a cleric to a high enough level to change the playing field. Now(my most recent face to face game for several years), as I mentioned elsewhere, when a PC gets to 0 HPs (actually 0 to -10HP) we rule that you are unconscious and bleeding, the Ref rolls a d12 and whatever the result is the other PCs have that many melee rounds to start administering at least first aid or the PC is dead. However, if the roll on the d12 is a 1, then the PC is dead because there is not enough time (6 sec melee rounds) to start first aid.
My preference would be to run it the same as we did bitd, but I don't have strong feelings about it, since one its makes all the players happy and two they gain no advantage since they take more risks and as a result die just as much and as often as if we did it the old way.
How do you run it in your campaign?
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Post by mao on Feb 10, 2021 4:51:47 GMT -5
I went w ADnDs -10 rule, but I was soft and weak and havent killed anyone in years
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Post by Death Even XIII on Feb 10, 2021 12:50:06 GMT -5
I still go with 0 HP is death. No binding rules and too late for a healing spell or potion.
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Post by youngbuck on Feb 21, 2021 2:49:38 GMT -5
When I start my campaign, I am going to go with the original 0 HPs is dead and then go from there over time.
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Post by The Perilous Dreamer on Jun 16, 2021 11:27:04 GMT -5
What about the rest of you, what are the "death" rules in your campaigns?
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Post by dicecapades on Jun 16, 2021 15:05:51 GMT -5
Zero HPs is graveyard dead.
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Post by Zantar Boltic on Jun 17, 2021 12:14:43 GMT -5
I just go with "0" HP is dead, completely dead, not just mostly dead.
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Post by Gar Guz on Jun 17, 2021 12:43:25 GMT -5
Not really even a rule, when you bleed out or are swallowed whole and digested you are dead.
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Post by beyerun24 on Jun 19, 2021 13:21:38 GMT -5
Once you hit zero or less you are unconscious. You can go negative up to you CON score, but you must receive 1st aid within 2 minutes and make a survival shock roll if your CON is 12 or less. If you receive magical healing within that time period, then no shock roll applies.
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Post by karaunios on Jun 23, 2021 23:53:02 GMT -5
0 = dead. You can pay a cleric in town to resurrect your fallen companions, but 1,000gp isn't that easy to get (I'm not too generous giving out treasure).
Alternatively, you fall unconscious, bleeding -1 hp per round, until someone staunches your wounds. That stops the bleeding but you're still out of combat, on the negatives, and have to get healed. If you get to your level number in negative hit points, your PC is dead. This one makes (almost) everyone rush into combat to help a fallen friend. It's more... intense, he he he. Also, you can directly die from a hit: say you're 3rd level, are at 4 hp and get hit for 8 hp.
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Post by solfe on Jul 10, 2021 2:38:32 GMT -5
My players get until -10, losing one per round until the end. Anyone can stabilize a character in a round, however, it will probably take magic to get the person back on their feet. One of the evil characters figured out I used 1 + constitution bonus for regular healing so the party carried him on a stretcher for 10 days. On the eleventh day, they got wise.
"Oh, I'm so weak..." "No. You're not." Poke with sword.
My players have never really expressed an interest in being raised or resurrected, so I have an extra special rule: Play dead. It only works if you have actually been hit for damage and you have hit points left otherwise, you aren't faking. It also only works on smarter animals and beings. If the animal is a lizard or snake or something, it just wants you down enough to swallow. Typically, I play that aspect for laughs.
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Post by mao on Jul 14, 2021 5:31:43 GMT -5
My players get until -10, losing one per round until the end. Anyone can stabilize a character in a round, however, it will probably take magic to get the person back on their feet. One of the evil characters figured out I used 1 + constitution bonus for regular healing so the party carried him on a stretcher for 10 days. On the eleventh day, they got wise. "Oh, I'm so weak..." "No. You're not." Poke with sword. My players have never really expressed an interest in being raised or resurrected, so I have an extra special rule: Play dead. It only works if you have actually been hit for damage and you have hit points left otherwise, you aren't faking. It also only works on smarter animals and beings. If the animal is a lizard or snake or something, it just wants you down enough to swallow. Typically, I play that aspect for laughs. Nice!
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Post by solfe on Jul 14, 2021 10:11:20 GMT -5
The "anyone can stabilize" a downed character is a historical quirk. On a high school field trip, my friends and I discovered that a lot of research on modern CPR was done right here in Buffalo, NY. It was first documented in 15th century in Persia but wasn't studied well until the end of the 19th century.
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Post by mao on Jul 16, 2021 4:54:30 GMT -5
The "anyone can stabilize" a downed character is a historical quirk. On a high school field trip, my friends and I discovered that a lot of research on modern CPR was done right here in Buffalo, NY. It was first documented in 15th century in Persia but wasn't studied well until the end of the 19th century. One of the really interesting features of geek culture in general and gamers in particular, is that we are masters of odd trivia. It really binds us all together
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Post by Morose on Aug 6, 2021 2:07:31 GMT -5
O HP is dead, all dead, not mostly dead, but completely dead.
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