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Post by The Perilous Dreamer on Dec 6, 2020 22:27:03 GMT -5
The thread will contain the spell lists for Magic-Users, Clerics, Paladins (not yet worked out) and possibly limited minor spells for Grey-Men (not yet worked out).
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Post by The Perilous Dreamer on Dec 6, 2020 22:52:14 GMT -5
Spells for Magic-Users
Cantrips That Magic-Users Start With --------------------------------------------- Better Rations Bloom Nosy Flame Hidden Animate Minor Clean Snuff Virtue Guidance Angry Bee Ghostly Moan Ant Footfall
1st Level 2nd Level 3rd Level --------------------------------------------------------------------------------------------------------- 1. Detect Magic Detect Invisible Fly 2. Hold Portal Levitate Hold Person 3. Read Magic Phantasmal Forces Dispel Magic 4. Read Languages Locate Object Clairvoyance 5. Protection/Evil Invisibility Clairaudience 6. Light Wizard Lock Fire Ball 7. Charm Person Detect Evil Lightning Bolt 8. Sleep ESP Protection/Evil, 10’ r. 9. Shield Continual Light Invisibility. 10’ r. 10. Magic Missile Knock Infravision 11. Ventriloquism Darkness, 5’ r. Slow Spell 12. Strength Haste Spell 13. Web Protection/Normal Missiles 14. Mirror Image Water Breathing 15. Magic Mouth Explosive Runes 16. Pyrotechnics Rope Trick 17. Suggestion 18. Monster Summoning I 19. 20. -------------------------------------------------------------------------------------------------------
4th Level 5th Level 6th Level --------------------------------------------------------------------------------------------------------- 1. Polymorph Self Teleport Stone-Flesh 2. Polymorph Others Hold Monster Reincarnation 3. Remove Curse Conjure Elemental Invisible Stalker 4. Wall Of Fire Telekinesis Lower Water 5. Wall Of Ice Transmute Rock-Mud Part Water 6. Confusion Wall Of Stone Projected Image 7. Charm Monster Wall Of Iron Anti-Magic Shell 8. Growth/Plant Animate Dead Death Spell 9. Dimension Door Magic Jar Geas 10. Wizard Eye Contact Higher Plane Disintegrate 11. Massmorph Passwall Move Earth 12. Hallucinatory Terrain Cloudkill Control Weather 13. Ice Storm Feeblemind Legend Lore 14. Fear Growth/Animal Repulsion 15. Monster Summoning II Monster Summoning III Monster Summoning IV 16. Extension I Extension II Extension III 17. 18. 19. 20. -------------------------------------------------------------------------------------------------------
7th Level 8th Level 9th Level ------------------------------------------------------------------------------------------------------- 1. Delayed Blast Fire Ball Mass Charm Meteor Swarm 2. Reverse Gravity Clone Shape Change 3. Limited Wish Power Word-Blind Time Stop 4. Power Word-Stun Symbol Power Word-Kill 5. Phase Door Permanent Spell Gate 6. Charm Plants Mind Blank Wish 7. Mass Invisibility Polymorph Any Object Astral Spell 8. Simulacrum Monster Summoning VI Prismatic Wall 9. Monster Summoning V Maze 10. Monster Summoning VII 11. 12. 13. 14. -------------------------------------------------------------------------------------------------------
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Post by The Perilous Dreamer on Dec 6, 2020 23:17:14 GMT -5
Spells for Clerics
Spells that may only be reversed by Anti-Clerics are marked with an *. Spells that may only be used by Anti-Clerics are indicated. Spells that may not be used by Anti-Clerics are marked with an #
1st Level 2nd Level 3rd Level ---------------------------------------------------------------------------------------------------------------- 1. *Cure Light Wounds Find Traps *Remove Curse 2. *Purify Food & Water Hold Person *Cure Disease 3. Detect Magic *Bless Locate Object 4. *Detect Evil #Speak with Animals *Continual Light 5. *Protection/Evil Silence, 15’ r. *Prayer 6. *Light Snake Charm Speak with Dead (Anti-Cleric) (EVIL) 7. 8. 9. 10. 11. 12. ----------------------------------------------------------------------------------------------------------------- 4th Level 5th Level 6th Level 7th Level 1. *Neutralize Poison *Dispel Evil Animate Objects Earthquake 2. *Cure Serious Wounds *Raise Dead Find The Path Aerial Servant 3. *Protection/Evil, 10’ r. *Commune Blade Barrier Wind Walk 4. Turn Sticks To Snakes #Quest Word Of Recall *Holy Word 5. #Speak With Plants Insect Plague Speak With Monsters Astral Spell 6. #Create Water #Create Food #Conjure Animals Symbol 7. Part Water 8. Control Weather 9. *Raise Dead Fully 10. *Restoration 11. 12. ---------------------------------------------------------------------------------------------------------------------
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Post by The Perilous Dreamer on Dec 6, 2020 23:20:25 GMT -5
Spells for Paladins (placeholder)
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Post by The Perilous Dreamer on Dec 6, 2020 23:20:54 GMT -5
Spells for Grey-Men (placeholder)
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Post by mao on Mar 16, 2021 5:23:24 GMT -5
I lost trak of where you posted the cantrips you are allowing, I want to memorize them
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Post by The Perilous Dreamer on Mar 17, 2021 15:31:24 GMT -5
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Post by The Perilous Dreamer on Mar 24, 2021 11:37:15 GMT -5
Virtue - Gives the caster or other person 1 HP for 10 rounds (1 turn). Can only be cast once person target per day and if damage is taken it is used first. Guidance - Gives the caster or other person +1 to any d20 roll once during the next five rounds. When d20 rolls are made, its use must be declared before the roll is made. Angry Bee - Summons one ordinary, but angry honey bee where ever you want with a 20 foot radius of the caster. Duration is the life span of the bee, in this case that usually means until it stings someone. Ghostly Moan - This sound comes from where ever you want within a 20 foot radius and the duration is 10 rounds (1 turn). The volume and other characteristics of the moan can be varied as long as you concentrate on only that during the 10 rounds. Otherwise it sounds the same the whole time. Ant Footfall - creates the sound of the footsteps of millions of ants within a radius of 20 feet. Creates a sense of dread in everyone but the caster.
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Post by The Perilous Dreamer on Mar 24, 2021 11:37:42 GMT -5
Also Edited relevant post further up the page.
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