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Post by jmccann on Jul 7, 2015 2:26:47 GMT -5
I am getting the initial briefings out to the players with instructions for the next step. Ask any questions you want publicly or privately, provide me with the initial dispositions as I have asked for in the briefings, and we will proceed with the game over the next few days.
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Post by jmccann on Jul 9, 2015 8:01:03 GMT -5
Here is a quick status update. Parleying is completed and I have all of the troop formations from both sides. The next step is for me to work out the circumstances of initial contact and the battle will be on.
I did not have work yesterday so I was more responsive than I usually will be for much of the day. I am back to work today and I won't be able to post as frequently. Look for an update tonight Pacific time.
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Post by jmccann on Jul 14, 2015 12:59:34 GMT -5
I now have the Archbishop and Prince's move order, and the Druid's response. I will execute the move and get the updates out tonight, then I will ask for the Druid's move order.
It is very unlikely that there will be close combat because of the distance between the positions, but there will be a possibility of missile fire in the combat phase.
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Post by jmccann on Jul 21, 2015 21:22:21 GMT -5
A quick update:
I am still awaiting the Druid's move order. There was some back and forth and rules clarifications but it has been a few days since I have had any updates. I'll post here once I have an update.
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Post by sully on Jul 21, 2015 22:36:38 GMT -5
Sorry, didn't realize folks were waiting on me. Orders sent via PM!
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Post by jmccann on Jul 22, 2015 20:22:34 GMT -5
I have gotten Sully's move and am checking the rules to figure out how this will go.
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todd
Prospector
Posts: 75
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Post by todd on Jul 23, 2015 9:55:59 GMT -5
I'm going on vacation for a week, starting tomorrow. I ought to have some internet access but I probably won't be very active while I'm gone.
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Post by jmccann on Aug 1, 2015 22:15:20 GMT -5
Sorry about the slow pace lately. It is summer and work is getting busy. Anyway, I have to get some clarification and input from the Druid in order to get the Druid's move adjudicated and move on to the combat phase. I hope Sully is back and we can get back to a regular pace.
I'll be going on vacation from Aug. 14 - Aug. 23, so I'd like to keep things moving over the next couple of weeks and try to get some turns wrapped up.
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Post by sully on Aug 3, 2015 15:15:27 GMT -5
My revised orders are in! I failed reading comprehension, sorry for being the roadblock once again.
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Post by jmccann on Aug 4, 2015 0:43:42 GMT -5
My revised orders are in! I failed reading comprehension, sorry for being the roadblock once again. Well, I have been slow to get turns executed so don't worry about that. I'll try to get to this tomorrow. I don't think it will take long to adjudicate the next step but I want to review the game and think some more about the spells both sides have and what the effects of those spells might be.
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Post by jmccann on Aug 14, 2015 11:34:14 GMT -5
I am going on vacation starting in about an hour. This game has bogged down a bit. I will pause the game and then when I get back, figure out how to get more organized so I can pick up the game without having to go through 5 or 6 different threads. I will spend a week or so after I get back working on this and resume play around the 1st of September.
Sorry for the long delay and silence, I have been busy with work and summer. I do plan to resume it and learn from the game.
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Post by sully on Aug 14, 2015 11:53:30 GMT -5
Enjoy your vacation! See you in September.
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Post by jmccann on Sept 3, 2015 22:16:49 GMT -5
I just want to make a quick note: make sure you are looking at all supplements through EW.
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Post by jmccann on Sept 8, 2015 14:13:49 GMT -5
I have gotten the move orders from the Prince and Archbishop. I will play out the move and send updates tonight.
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Post by jmccann on Sept 13, 2015 12:12:22 GMT -5
I will be out of town starting this afternoon through tomorrow. If I get the next move by Monday night, I will probably respond on Tuesday evening.
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Post by jmccann on Sept 20, 2015 22:47:56 GMT -5
The game is being held up for the moment by the Prince and Archbishop. Todd has not posted on this forum or replied to my PMs for a while, and tetramorph is not sure when he will be ready to start up the scenario again, but as soon as I get a move from that side I will play it. Tetramorph will play the Prince's position if Todd has not returned by the time tetramorph is ready to play again.
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Post by jmccann on Oct 2, 2015 23:48:34 GMT -5
This is a quick note to let everyone know that according to a PM I have received, there should be an update to the game in the coming days. I'll update the Game Events thread once the move is completed.
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Post by jmccann on Oct 4, 2015 20:25:48 GMT -5
makofan will be joining with tetramorph to play the part of the Prince of Waestmfold. The next thing I need is for the Prince and Archbishop to come to an agreement about their formation, and let me know their move orders.
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Post by sully on Oct 4, 2015 21:09:24 GMT -5
Welcome to the game, Makofan! Now turn around and go home. Only death awaits you in the sacred grove.
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Post by makofan on Oct 5, 2015 11:39:53 GMT -5
I have PMed a suggestion to my ally the Archbishop
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Post by jmccann on Oct 6, 2015 12:03:00 GMT -5
I am going back and forth with the Prince and Archbishop over PM to get their move order set. Tonight I will make a diagram to let everyone see the attacking formation in relation to the grove, and give some movement rates and archery ranges. I will also take a couple of limited-accuracy photos.
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Post by jmccann on Oct 18, 2015 20:20:35 GMT -5
Hello,
The game seems to have bogged down once again. I think the best thing to do is to pause the game and make some adjustments to how the game is played, if the players are interested in continuing. The situation is interesting and I would prefer not to abandon it. I'd like to get input from the players on what changes to make.
I think the big problems are:
* it is hard to visualize what is going on without a game map * the game requires a lot of input for each step * the players don't know enough of the rules of the game
Some suggestions I have for possible changes:
* write the rules and distribute to players * have a map * abandon the idea of basically playing a miniatures game and have play be more abstract * have strict time limits on getting moves in, else fall back to standing orders
What do you think as players? Would you be interested in trying to make some changes to have a more engaging, fast-moving game? And what ideas do you have for how best to fix the game?
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Post by makofan on Oct 19, 2015 7:27:06 GMT -5
I thought it was quite clear on our part. We wound our men up and sent them forward, with some contingency orders. I was just waiting to see how many we had left by the time we hit the woods.
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Post by jmccann on Oct 19, 2015 10:38:48 GMT -5
I thought it was quite clear on our part. We wound our men up and sent them forward, with some contingency orders. I was just waiting to see how many we had left by the time we hit the woods. all right. I can just run with current orders for 2 or 3 turns. I will abstract the game more and not pause the play every phase to get input. I will post regular updates with an idea of when I will run the next step. If either side wants to change orders they can PM me. What about the rules and map? Is the "theater of the mind" plus photos approach effective, or would a map help? And would you like to read the rules?
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Post by sully on Oct 19, 2015 10:54:16 GMT -5
I agree with Makofan. I like abstract, at least for now. Seeing the photos is useful though, if not hard for you to do.
I would run with current order for two or three turns, even if we see action, and then update. If things are going roughly according to the two parties' plans, run another turn. Maybe have 24 hours between turns to give us time to make tweaks if things change drastically, but if you don't hear from us in a day, fire off another turn.
"No plan of operations extends with any certainty beyond the first contact with the main hostile force" - von Moltke the Elder "Plans are useless but planning is indispensable" - Dwight Eisenhower
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Post by jmccann on Oct 19, 2015 11:01:52 GMT -5
I agree with Makofan. I like abstract, at least for now. Seeing the photos is useful though, if not hard for you to do. I would run with current order for two or three turns, even if we see action, and then update. If things are going roughly according to the two parties' plans, run another turn. Maybe have 24 hours between turns to give us time to make tweaks if things change drastically, but if you don't hear from us in a day, fire off another turn. "No plan of operations extends with any certainty beyond the first contact with the main hostile force" - von Moltke the Elder "Plans are useless but planning is indispensable" - Dwight Eisenhower I love the Ike quotation. I think I am going to use it on my boss. I like this approach. I will run about a turn a day to give a chance to react, and if things change greatly, I will announce a deadline of maybe 2 days, and keep the game rolling along.
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Post by makofan on Oct 19, 2015 11:29:05 GMT -5
Theater of the mind works fine for me, and I don't need rules. Miniatures should not be about micro-managing
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Post by tetramorph on Oct 19, 2015 15:27:18 GMT -5
jmccannI agree with all said so far and I am on board with this approach! Fight on!
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Post by jmccann on Oct 23, 2015 9:20:42 GMT -5
Just a quick note: I have all the input I need to run the next turn but I need to take some time to work out the effects of what is happening during the combat phase.
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Post by jmccann on Oct 25, 2015 15:37:03 GMT -5
I have all that I need to run the next movement phase, which I expect to do tonight. I'll have an update in the Game Events topic once it is done.
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