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Post by The Perilous Dreamer on Oct 22, 2020 21:08:14 GMT -5
29> sabre>"Halt"> once a day you may yell "Hal"t at a sentient That creature must make a save vers spell ro be rooted to the spot for 2 rounds. This attack may be made at any point in the round, even if it's not your turn. Number 34
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Post by The Perilous Dreamer on Oct 22, 2020 21:08:26 GMT -5
30> Wand Breaker> great sword> +0/+0, when attacking a being that has at least 2 spells memorized, roll damage twice and take the higher result. Number 35
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Post by The Perilous Dreamer on Oct 22, 2020 21:08:40 GMT -5
31> "Hard" Long Sword> +4 on it's own saving throws very common. Number 36
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Post by The Perilous Dreamer on Oct 22, 2020 21:09:01 GMT -5
32> Warrior friend> Long sword> +1/+1 vrs Orcs, Zombies, goblins, kobalds and skeletons(does normal damage vrs skeletons). These swords are provided to elite units of a great kingdom. The are made flawed to make them easier to enchant, They are not actually cursed even though you might think so.The enchantment will fade after 3 years and it will only function for one month a year(must be continuous). With thee restrictions in place the sword cost 1/5 the cost of enchanting a +1 sword. As warriors of the kingdom are often gifted them for good service, they are very commonly found in the hands of adventurers. Number 37
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Post by The Perilous Dreamer on Oct 22, 2020 21:09:15 GMT -5
33) Giant Slayer> Greatsword> This dwarf creation grants An additional D4 vrs larger than human foes. it also grants +2 AC vrs giants and dragons. It can be wielded by dwarves Number 38
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Post by The Perilous Dreamer on Oct 22, 2020 21:09:28 GMT -5
34) Innocence>great sword> +1/+1 does subdual damage vrs all if you are out of your mind. controlled, drunk truly angry etc. truly screws barbarians Number 39
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Post by mao on Oct 23, 2020 9:04:01 GMT -5
21) Ranger Swords> sword type varies> These highly valued items must be held to work> all of them change your tracks to a common animal, with Deer, wolf and bear being the most common(only one animal type per sword). Higher powered versions have been made. mao , how would you make this more powerful? You could add a lot more types or allpw you to leave the tacks of any aniimal, you could also let it leave Orc gnoll giant etc
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Post by mao on Oct 23, 2020 9:16:46 GMT -5
22) Power Burst> greatsword> +0a/+1 D> onthe command word Burst, sword becomes +3H/+5D for 1 hour, the sword then disintegrates So this is pretty much a one use sword, how about it appears to disintegrate and appears somewhere else in a different treasure hoard. Nope, femember these are supposed to be less than +1, plus why would you make it that way?
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Post by mao on Oct 23, 2020 9:17:36 GMT -5
34) Innocence>great sword> +1/+1 does subdual damage vrs all if you are out of your mind. controlled, drunk truly angry etc. truly screws barbarians Number 39 numbering is all fixed
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Post by mao on Oct 23, 2020 14:33:24 GMT -5
40) Spell Sword> these come in all types of melee weapons> These swords can be loaded w a single spell of 1st r 2nd pell from any spell list. It can be reloaded once a week by having a spell caster fill it with the exact same spell. more powerful version are +1-3 and can do more types more often, no fast rules for these as they are so common however invisibility and cure light wounds are very popular.
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Post by mao on Dec 6, 2020 7:35:49 GMT -5
41) Sunsword. This sword radiates a bright and holy light that does 2 points a round to greater undead that a sensitive to light.No save.
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Post by mao on Dec 6, 2020 7:53:36 GMT -5
42) Tundra. is +1/+1 in the vicinity of snow, many variants of this are possible(Jungle, desert, pine trees etc.)
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Post by mao on Dec 6, 2020 7:58:23 GMT -5
43) Moonsword, does an extra d6 to lycanthropes under moon light
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Post by mao on Dec 6, 2020 7:59:44 GMT -5
44) Mirror, mirror. Reflects gaze attacks once per day, save to negate
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Post by mao on Dec 6, 2020 8:08:22 GMT -5
45) Unseen. Sword and any scabbard it is in are invisible. Sword is +1/+0 due to opponent not being able to see it. Only effects foe's w eyes
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Post by mao on Dec 6, 2020 8:29:47 GMT -5
46) Prism long sword that turns to your favorite color
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Post by mao on Dec 10, 2020 7:17:12 GMT -5
47) Glue> this short sward sticks to your hand when grasped. You can not be disarmed. Your arm will break before it can be dropped. Usually found near flinds(a gnoll relative that is notorious for disarming their foes.
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Post by The Perilous Dreamer on Dec 11, 2020 17:58:21 GMT -5
40) Spell Sword> these come in all types of melee weapons> These swords can be loaded w a single spell of 1st r 2nd pell from any spell list. It can be reloaded once a week by having a spell caster fill it with the exact same spell. more powerful version are +1-3 and can do more types more often, no fast rules for these as they are so common however invisibility and cure light wounds are very popular. Did you mean +1/+3 instead of -3?
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Post by The Perilous Dreamer on Dec 11, 2020 17:59:16 GMT -5
41) Sunsword. This sword radiates a bright and holy light that does 2 points a round to greater undead that a sensitive to light.No save. Sweet! Have an Exalt!
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Post by The Perilous Dreamer on Dec 11, 2020 18:01:20 GMT -5
45) Unseen. Sword and any scabbard it is in are invisible. Sword is +1/+0 due to opponent not being able to see it. Only effects foe's w eyes I think I would make the bonus bigger since it is invisible and part of AC is avoiding attacks. Or I might just give extra attacks.
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Post by mao on Dec 20, 2020 7:50:28 GMT -5
40) Spell Sword> these come in all types of melee weapons> These swords can be loaded w a single spell of 1st r 2nd pell from any spell list. It can be reloaded once a week by having a spell caster fill it with the exact same spell. more powerful version are +1-3 and can do more types more often, no fast rules for these as they are so common however invisibility and cure light wounds are very popular. Did you mean +1/+3 instead of -3? sure did
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Post by mao on Dec 20, 2020 9:13:37 GMT -5
48) Feather> this great sword is weightless granting +1 to hit
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Post by mao on Dec 20, 2020 9:22:15 GMT -5
49) Fading Sword> this type of sword can actually be as high as they come. Some are deliberately made but most are mistakes. The weapon only holds it's enchantment for about 6 weeks.
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Post by hengest on Apr 12, 2021 9:10:09 GMT -5
50) Ambivalent Sword > each day, roll 1d6 to see whether the sword is -1 or +1 for that day.
51) Sucker Sword > on hitting a humanoid, 10% chance the victim will grow an extra limb from the wound, 50% chance it attacks the attacker, 50% chance it attacks its host
52) I Wonder Why Sword > 10% chance per foe that the sword will issue an enchantment to make the wielder feel love for the victim as for a long-lost partner or friend.
53) Pie Sword > behaves as a normal sword in combat, but at night, sneaks into packs and eats rations. Particularly fond of baked goods and pastries. It may be some time before the owner realizes what is happening.
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Post by hengest on Apr 12, 2021 19:27:49 GMT -5
54) Sky Sword > Loves to be wielded under the open sky, where it is +1. Under a roof, +0. Underground, -1.
56) Tell Me About It Sword > talks incessantly to foes during combat, giving an honest account of the last time it was used.
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Post by mao on Jul 21, 2021 4:26:05 GMT -5
57) Cycle> long sword> cycles daily from +2 to -3(one step at a time, It starts at zero then -1, -2 etc. If it is not used daily it will reset to zero.
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Post by hengest on Jul 21, 2021 11:09:43 GMT -5
58) Sucker Sword > +1 against opponents who were really not expecting this
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Post by The Perilous Dreamer on Jul 21, 2021 11:10:59 GMT -5
59) Sword of The Orcian Way - This sword has no bonuses of any kind but it does point unerringly to the nearest orcs regardless of how far away they might be. When fighting orcs it drains their life force 4 HPs at a time and stores them until the wielder of the sword needs them.
Bonus points if you get The Orcian Way reference.
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Post by hengest on Jul 21, 2021 11:28:04 GMT -5
60) Snacking Sword > +1 for the first ten points of damage in a day, +0 for the next ten, -1 thereafter. (Based on my memories of Stormbringer)
61) Pigsticker > +1 against nonmagical animals
62) Pop Goes the Weasel > +1 against burrowing animals
63) Clown Cleaver > +1 against comedians
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Post by hengest on Jul 21, 2021 11:41:46 GMT -5
64) Singing Sword > +1 if it can hear melodic music playing. After 2 attacks, it seems to sing a high and metallic vocal in harmony with the melody.
65) Soggy Sword > embarrassingly flexible, but +1 against opponents with strength > 13 and golems.
66) Settler's Sword > +1 outside of civilized lands
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