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Post by mao on Jul 21, 2019 10:28:53 GMT -5
Ok this was the one I like the best of my additional stats combined w being the one I have had the least success w . In 1st ed, I had the stat like a dif kind of Hit Points, rolling a d4 every level. I hate that but I never got this to work. I think the main problem w this was that you would prob need a lot of rules for this, something I am inclined to do.So Iguess it is a very good idea that doesn't belong in any D&D.
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Post by ripx187 on Aug 3, 2019 15:41:13 GMT -5
This makes a lot of sense but causes a bookkeeping headache. I think that it also encourages players to lie, or just forget to do it. How long can you fight? I think that if we factor this into morale we'll have an easy way to judge this, except that players don't use morale. Another factor that keeps me from exploring this facet is that I have to always remember that this is a game. Altering the fact that it isn't a game and is some kind of simulator can get in the way of things. As judges, we can factor things in. Two opponents who face each other, one having marched all day and one that didn't, I can adjust the guy on my side of the screen to reflect this just by adding a bonus or a penalty to attacks and damage dealt and leave it at that.
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Post by mao on Aug 3, 2019 15:59:55 GMT -5
This makes a lot of sense but causes a bookkeeping headache. I think that it also encourages players to lie, or just forget to do it. How long can you fight? I think that if we factor this into morale we'll have an easy way to judge this, except that players don't use morale. Another factor that keeps me from exploring this facet is that I have to always remember that this is a game. Altering the fact that it isn't a game and is some kind of simulator can get in the way of things. As judges, we can factor things in. Two opponents who face each other, one having marched all day and one that didn't, I can adjust the guy on my side of the screen to reflect this just by adding a bonus or a penalty to attacks and damage dealt and leave it at that. I am VERY unlikely to ever use this again, even thou I love the concept, might have to write this up fully if there was any interest
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Post by The Perilous Dreamer on Aug 19, 2019 14:53:58 GMT -5
A simple way to do this would be to look at the Constitution of each character in melee and start adjusting their chance to score a hit and to do damage after a predetermined number of melee rounds. Most fights are over quick enough for it to not be a factor, but some take long enough that it would be. I would just do something quick and dirty for the monsters, but I would give monsters "animal vitality" and they could exert themselves longer at full force than all but the highest Constitution characters.
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Post by mao on Aug 23, 2019 12:40:19 GMT -5
A simple way to do this would be to look at the Constitution of each character in melee and start adjusting their chance to score a hit and to do damage after a predetermined number of melee rounds. Most fights are over quick enough for it to not be a factor, but some take long enough that it would be. I would just do something quick and dirty for the monsters, but I would give monsters "animal vitality" and they could exert themselves longer at full force than all but the highest Constitution characters. Not bad, not bad at all.
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Post by The Perilous Dreamer on Sept 12, 2019 13:52:27 GMT -5
In addition, in OD&D in movement in the Underworld, there is a rule that says one turn per hour must be spent in rest and if there was pursuit or fight it is two turns per hour (i.e. 10 min or 20 min of the hour).
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Post by ripx187 on Sept 13, 2019 11:16:25 GMT -5
In addition, in OD&D in movement in the Underworld, there is a rule that says one turn per hour must be spent in rest and if there was pursuit or fight it is two turns per hour (i.e. 10 min or 20 min of the hour). That is a neat one. Tracking movement underground is difficult, not just for the DM but for the characters as well. Nobody knows what time it is anymore, the sun isn't there to influence a sleep cycle. We don't know when to go to bed, nore do we know when it is time to get up. Fatigue would definatitely happen. I think that a dwarf and other underground dwellers would be better in tune with the cycle, a better or different sense of time passing. Perhaps just having a dwarf along would eliminate the effects of fatigue?
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