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Post by mao on Apr 1, 2019 12:20:55 GMT -5
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Post by mao on Apr 1, 2019 12:38:21 GMT -5
HOUSE RULES
Cleric = May cast one Cure Light at level 1
Fighter = +1 on damage w either Melee or Missile weapons(player Choice)
Mage= may memorize 6 cantrips and 2 L1 spells at level 1
Cantrips=Resistance,Detect Magic,read magic,Daze,Flare,light,ray of frost,Jolt, guidance,Hex,Augment Magic missile, Augmenting fire brand
Thief= Plus 3 to all skills other than climb at level 1, Melee attacks vrs an opponent unguarded are +2/+2
elf= may cast 4 cantrips at L1
Dwarf and hobbit no change
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Post by mao on Apr 1, 2019 12:46:45 GMT -5
under construction
House Rules
(D6 damage if not mentioned)
Dagger+2 hit /damage D4 Short sword +1 to hit, damage D6-1 Long Sword +D6 damage on a natural 19-20 Mace Does 1 damage on a miss, must hit AC 9 Battle Axe if you roll a 6 on damage, add another D4 damage Broad Sword 2D3 Damage Spear +D6 vrs large foes
2 handed Weapons
Great Axe +1 to hit Great sword +1 to damage Pole arms May attack at a range of 6" Staff D6-1 damage, +1 to AC
Armor These items are not in place of they are alternatives
Leather
Padded Stops one point of damage per attack (DR)
Chain
Breast plate -3 ac one step less movement hinderance Hide -2 ac, 1 DR
Plate
Field Plate -4 ac, 2 points DR
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Post by mao on Apr 1, 2019 12:47:01 GMT -5
New Movement
8/6/5/4/3
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Post by mao on Apr 1, 2019 12:47:18 GMT -5
reserved
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