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Post by mao on Dec 4, 2018 15:13:36 GMT -5
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Post by ripx187 on Dec 4, 2018 18:59:01 GMT -5
And Saved to the hardrive! What an awesome find! Definately a keeper, Thanks mao!
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Post by El Borak on Dec 4, 2018 20:47:06 GMT -5
Great find mao, have an exalt!
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Post by mao on Dec 5, 2018 6:42:41 GMT -5
no, Thanx to you guys
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Post by simrion on Dec 12, 2018 6:34:58 GMT -5
Her treasure document is also a real treasure! Have an Exalt for making us aware!
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Post by onerom on Jan 2, 2019 9:38:25 GMT -5
I always have trouble conceiving dungeons. This booklet is fantastic! Certainly useful as a support during creation.
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Post by mao on Jan 2, 2019 10:00:17 GMT -5
I always have trouble conceiving dungeons. This booklet is fantastic! Certainly useful as a support during creation. Yea me too. It's really hard to stock a cool dungeon, lots of work.
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Post by Mighty Darci on Jan 3, 2019 21:26:24 GMT -5
I haven't built one of any size yet, what is hard about stocking the dungeon, if you will elaborate?
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Post by onerom on Jan 4, 2019 4:46:04 GMT -5
For my curiosity and interest. What do you think about megadungeons? Do you think that a product like Ruins of Undermountain is good for an Old School game? I never know if it takes a very deep preparation or more improvisation.
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Post by mao on Jan 4, 2019 7:22:01 GMT -5
I haven't built one of any size yet, what is hard about stocking the dungeon, if you will elaborate? It's one thing to use standard traps critters and such. It's another thing to make original content over a huge, multi session dungeon that would be compelling.
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Post by mao on Jan 4, 2019 7:25:15 GMT -5
For my curiosity and interest. What do you think about megadungeons? Do you think that a product like Ruins of Undermountain is good for an Old School game? I never know if it takes a very deep preparation or more improvisation. Love the concept of mega dungeons and one was supposed to be the center piece of the Stolen World
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Post by The Perilous Dreamer on Jan 4, 2019 9:14:46 GMT -5
For my curiosity and interest. What do you think about megadungeons? Do you think that a product like Ruins of Undermountain is good for an Old School game? I never know if it takes a very deep preparation or more improvisation. Sorry, I have never seen that product so I don't know anything about it.
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Post by The Perilous Dreamer on Jan 4, 2019 9:25:47 GMT -5
I always have trouble conceiving dungeons. This booklet is fantastic! Certainly useful as a support during creation. Yea me too. It's really hard to stock a cool dungeon, lots of work. I haven't built one of any size yet, what is hard about stocking the dungeon, if you will elaborate? It's one thing to use standard traps critters and such. It's another thing to make original content over a huge, multi session dungeon that would be compelling. 1. I love mega-dungeons! 2. I generally create them on the fly during the game, drawing it and stocking it as I go. I use a mix of standard and original content. I add original monsters, traps, dungeon features, magic, treasure and the like on the fly during the game. 3. For me it is effortless and what I have always done. 4. So far, at least, I have been able to give my players original things in every game once they leave town and the adventure starts (sometimes in town too!). 5. The Lord willing, I will endure to make thousands of posts yet to come and help you out with that over the coming years that I hope to be around for.
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Post by ripx187 on Jan 4, 2019 16:40:20 GMT -5
For my curiosity and interest. What do you think about megadungeons? Do you think that a product like Ruins of Undermountain is good for an Old School game? I never know if it takes a very deep preparation or more improvisation. This was, unknown to us at the time, our first trip to OD&D. We started it playing AD&D 2nd Edition, but it kept killing us yet we were having too much fun to stop. We just kept rolling up simple characters ignoring all of the AD&D rules. Undermountain became our go to game. Years later when I saw the thing for myself I realized just how fast that our DM was coming up with this stuff, as the rooms are, for the most part, undefined. The "tell me what to do" crowd hate this game with a passion, but I don't think that they ever got to play it with somebody that could actually run it. I lable it as one of the best 2e modules ever sold. This was a blue-print for Old-School games before Old-School was cool. What it really is is a small fraction of Greenwood's notes for his own personal OD&D game. It's too bad that not enough designers got to do this.
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Post by hengest on Nov 5, 2019 20:37:54 GMT -5
Great stuff in that doc. It was Courtney's blog that got me into the OSR and helped me find this forum in the first place. His material is usually great.
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