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Post by El Borak on Oct 5, 2018 9:37:21 GMT -5
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Post by hengest on Aug 13, 2021 0:52:03 GMT -5
I am very interested in taking a closer look at Adventures in Fantasy, this system, and Lejendary Adventure to see what I can learn from these "redactions." I don't expect to have the time to do this anytime soon, and I'm sure others have done so more fruitfully, but I still would like to investigate for myself.
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Post by The Semi-Retired Gamer on Aug 14, 2021 8:51:24 GMT -5
I am very interested in taking a closer look at Adventures in Fantasy, this system, and Lejendary Adventure to see what I can learn from these "redactions." I don't expect to have the time to do this anytime soon, and I'm sure others have done so more fruitfully, but I still would like to investigate for myself. It's been YEARS but if you look at LA and DJ you can actually see a lot of similarities but at opposing ends of the spectrum. In a roundabout way LA is a re-stated version of DJ; especially when it comes to characters. If I recall correctly, DJ (mythus prime specifically) has 3 broad attributes to define characters; the full system has each of those broken down into 2 or 3 sub-attributes. LA has 3 main broadly defined attributes with a 4th optional one. I believe the skills in both systems are not rigidly defined by a narrow definition. Now I want to dig out my books and do a hard analysis between the two games. I swear - and if my memory hasn't failed me - there are many similarities between the two games but it just doesn't appear so unless you have a little bit of knowledge on each.
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Post by hengest on Aug 14, 2021 8:58:00 GMT -5
I am very interested in taking a closer look at Adventures in Fantasy, this system, and Lejendary Adventure to see what I can learn from these "redactions." I don't expect to have the time to do this anytime soon, and I'm sure others have done so more fruitfully, but I still would like to investigate for myself. It's been YEARS but if you look at LA and DJ you can actually see a lot of similarities but at opposing ends of the spectrum. In a roundabout way LA is a re-stated version of DJ; especially when it comes to characters. If I recall correctly, DJ (mythus prime specifically) has 3 broad attributes to define characters; the full system has each of those broken down into 2 or 3 sub-attributes. LA has 3 main broadly defined attributes with a 4th optional one. I believe the skills in both systems are not rigidly defined by a narrow definition. Now I want to dig out my books and do a hard analysis between the two games. I swear - and if my memory hasn't failed me - there are many similarities between the two games but it just doesn't appear so unless you have a little bit of knowledge on each. Thanks for this. Do you think it's worth reading either of them or both against AiF?
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Post by The Semi-Retired Gamer on Aug 14, 2021 9:05:47 GMT -5
It's been YEARS but if you look at LA and DJ you can actually see a lot of similarities but at opposing ends of the spectrum. In a roundabout way LA is a re-stated version of DJ; especially when it comes to characters. If I recall correctly, DJ (mythus prime specifically) has 3 broad attributes to define characters; the full system has each of those broken down into 2 or 3 sub-attributes. LA has 3 main broadly defined attributes with a 4th optional one. I believe the skills in both systems are not rigidly defined by a narrow definition. Now I want to dig out my books and do a hard analysis between the two games. I swear - and if my memory hasn't failed me - there are many similarities between the two games but it just doesn't appear so unless you have a little bit of knowledge on each. Thanks for this. Do you think it's worth reading either of them or both against AiF? Yes, I do. All 3 are post-D&D games by one-half of the creative team behind the original rules. As each game was released at varying lengths of time after D&D I think you can see a range of design choices that developed. AiF is closer to D&D but more in line with the Arneson approach. DJ is further away from D&D and goes a different route in many aspects. LA is closer to OD&D in lighter rules but also accomplishes many of the things DJ set out to do. Man, I'm really getting the itch to dive back into these three games...
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Post by The Semi-Retired Gamer on Aug 14, 2021 9:30:11 GMT -5
In case anyone else is interested, Perilous Journeys is a fantasy rpg that began as a clone of LA but turned into a game heavily inspired by LA with the author's desire to fix the issues he had with the original game. I bought the print version and I've talked to the author quite a bit. If you scroll to the bottom of the link in this post you can download the pdf for free if you want to check it out.
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Post by The Perilous Dreamer on Aug 14, 2021 9:30:46 GMT -5
Thanks for this. Do you think it's worth reading either of them or both against AiF? Yes, I do. All 3 are post-D&D games by one-half of the creative team behind the original rules. As each game was released at varying lengths of time after D&D I think you can see a range of design choices that developed. AiF is closer to D&D but more in line with the Arneson approach. DJ is further away from D&D and goes a different route in many aspects. LA is closer to OD&D in lighter rules but also accomplishes many of the things DJ set out to do. Man, I'm really getting the itch to dive back into these three games... DJ goes super rules heavy, but it is modular so you can choose how much crunch you use.
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Post by The Perilous Dreamer on Aug 14, 2021 9:31:46 GMT -5
I am very interested in taking a closer look at Adventures in Fantasy, this system, and Lejendary Adventure to see what I can learn from these "redactions." I don't expect to have the time to do this anytime soon, and I'm sure others have done so more fruitfully, but I still would like to investigate for myself. It's been YEARS but if you look at LA and DJ you can actually see a lot of similarities but at opposing ends of the spectrum. In a roundabout way LA is a re-stated version of DJ; especially when it comes to characters. If I recall correctly, DJ (mythus prime specifically) has 3 broad attributes to define characters; the full system has each of those broken down into 2 or 3 sub-attributes. LA has 3 main broadly defined attributes with a 4th optional one. I believe the skills in both systems are not rigidly defined by a narrow definition. Now I want to dig out my books and do a hard analysis between the two games. I swear - and if my memory hasn't failed me - there are many similarities between the two games but it just doesn't appear so unless you have a little bit of knowledge on each. I have never seen LA, just read a little about it.
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Post by The Semi-Retired Gamer on Aug 14, 2021 9:33:26 GMT -5
Yes, I do. All 3 are post-D&D games by one-half of the creative team behind the original rules. As each game was released at varying lengths of time after D&D I think you can see a range of design choices that developed. AiF is closer to D&D but more in line with the Arneson approach. DJ is further away from D&D and goes a different route in many aspects. LA is closer to OD&D in lighter rules but also accomplishes many of the things DJ set out to do. Man, I'm really getting the itch to dive back into these three games... DJ goes super rules heavy, but it is modular so you can choose how much crunch you use. Yes! I forgot about that. Another reason to dive back into these games.
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Post by The Semi-Retired Gamer on Aug 14, 2021 9:36:28 GMT -5
It's been YEARS but if you look at LA and DJ you can actually see a lot of similarities but at opposing ends of the spectrum. In a roundabout way LA is a re-stated version of DJ; especially when it comes to characters. If I recall correctly, DJ (mythus prime specifically) has 3 broad attributes to define characters; the full system has each of those broken down into 2 or 3 sub-attributes. LA has 3 main broadly defined attributes with a 4th optional one. I believe the skills in both systems are not rigidly defined by a narrow definition. Now I want to dig out my books and do a hard analysis between the two games. I swear - and if my memory hasn't failed me - there are many similarities between the two games but it just doesn't appear so unless you have a little bit of knowledge on each. I have never seen LA, just read a little about it. I think it's a good game. it could have used a little bit of editing and the planned but never released 2nd edition should have cleared up many of the confusing parts. That link for Perilous Journeys above will give you a pretty decent look at what LA was all about even though it wasn't a 1:1 clone.
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Post by hengest on Aug 14, 2021 21:23:09 GMT -5
In case anyone else is interested, Perilous Journeys is a fantasy rpg that began as a clone of LA but turned into a game heavily inspired by LA with the author's desire to fix the issues he had with the original game. I bought the print version and I've talked to the author quite a bit. If you scroll to the bottom of the link in this post you can download the pdf for free if you want to check it out. This looks a little busy for my taste in terms of rules, but I still find it very appealling. The magic system looks coherent, complete enough, and scalable. The races used seem cool and distinct. And I hadn't seen a lot of point-buy systems, PJ has one that also incorporates racial differences. I was interested to look through this.
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