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Post by Hexenritter Verlag on Aug 20, 2018 23:07:17 GMT -5
Has anyone tried Mutant Epoch? It is a gonzo Post-Apocalyptic RPG . I've never played it as I got it after my old group imploded. It looks interesting, lots of charts but most are for character creation and apply to things that effect play but can be prepped for before the game or on the fly (like what kind of relic or hazard you might have just found). It is a newish game which is why I didn't post in the Old School P-A subforum.
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Post by El Borak on Aug 21, 2018 1:33:55 GMT -5
What is the resolution system like.
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Post by Hexenritter Verlag on Aug 21, 2018 12:27:02 GMT -5
What is the resolution system like. It is a largely d100% system but the other dice are used for various other results. If I am reading it right (and I could be wrong) combat goes as follows: Roll initiative, call actions and resolve attack you roll under your Strike Value (SV) which is modified by your opponents Defensive Value (DV) plus any other mods in play. Deal with damage and then rinse and repeat. The DV is applied directly to your SV thus potentially shrinking the range needed to hit and damage your opponent. There are general SV modifiers (target is blinded +40). A roll of 01 is a critical 02-05 is automatic strike, 06-95 is normal striking or missing range, 096-99 is always a miss and lastly 100 is a fumble. If you do not roll a critical, an auto strike or fumble the modified SV is the Target Number to hit - roll to meet or under and it is a hit. Damage is rolled on a die listed with a weapon modified by skill or other tech or situation modifier. Damage is applied to your Endurance Trait if you are reduced to 0 or below END you then compare your damage on the Injury & death chart. Your combined END & Willpower stats are added together & used to find out what the result is; such as a combined END WILL of 2-4 you are incapacitated but stable at 0 END, incapacitated and dying at -1 to -3 and dead at -4. At incapacitated & dying you are bleeding 1 PT END per minute (20 rnds). Another major mechanic is the Hazard Check (HC) also roll under d100% based. Hazard Checks apply to some skills (like Perception), falling drugs/alcohol, radiation, traps and the like. They are often modified by your traits depending upon the skill or hazard. Also stat blocks are easy to read & understand once you are familiar with them - but there are a lot of them for nearly every situation. That is the basics of the core mechanic. Much of the charts are used in generating characters or to quickly figure out things on the fly or to prep a session. If I ever run Mutant Epoch I'll have a selection of index cards with hazards and creatures ready for use if needed.
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Post by El Borak on Aug 21, 2018 16:34:57 GMT -5
I have read several things lately recommending 3x5 index cards for any table top rpg.
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