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Post by The Semi-Retired Gamer on Aug 19, 2018 14:41:06 GMT -5
I've always been interested in TMP but I just never pulled the trigger on making a purchase. Does anyone here have the 4th edition rules and what's your take on them?
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Post by Traveroark on Aug 19, 2018 15:28:11 GMT -5
I've always been interested in TMP but I just never pulled the trigger on making a purchase. Does anyone here have the 4th edition rules and what's your take on them? This is one of many games on here that I don't have, but what I looked up on Wikipedia sounds good to me. I hope I get to play it someday. Hoping someone on here has it and can shed more light on it.
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Post by The Semi-Retired Gamer on Aug 19, 2018 15:35:20 GMT -5
I've always been interested in TMP but I just never pulled the trigger on making a purchase. Does anyone here have the 4th edition rules and what's your take on them? This is one of many games on here that I don't have, but what I looked up on Wikipedia sounds good to me. I hope I get to play it someday. Hoping someone on here has it and can shed more light on it. Yes, the Wikipedia entry grabs my attention also. There are some cool youtube videos by fans. One guy made some pretty nice props for his game. I imagine I'll probably get this sometime in the next 60 days even if no one responds. It's been on my radar far too long....
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Post by Traveroark on Aug 19, 2018 15:39:33 GMT -5
This is one of many games on here that I don't have, but what I looked up on Wikipedia sounds good to me. I hope I get to play it someday. Hoping someone on here has it and can shed more light on it. Yes, the Wikipedia entry grabs my attention also. There are some cool youtube videos by fans. One guy made some pretty nice props for his game. I imagine I'll probably get this sometime in the next 60 days even if no one responds. It's been on my radar far too long.... Love to hear what you think after you look at it. So many games, so little time.
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Post by The Semi-Retired Gamer on Aug 19, 2018 17:02:24 GMT -5
Yes, the Wikipedia entry grabs my attention also. There are some cool youtube videos by fans. One guy made some pretty nice props for his game. I imagine I'll probably get this sometime in the next 60 days even if no one responds. It's been on my radar far too long.... Love to hear what you think after you look at it. So many games, so little time. You got it!
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Post by Hexenritter Verlag on Aug 19, 2018 18:31:06 GMT -5
I'll check my PDFs & see if I have it in my P-A RPG cache. I got it in PDF (I do so before shelling out for a book that might be a waste of money) I cannot comment on how different it is from earlier editions. If you want to know more just ask me & I'll look up and let you know what is in it. Note it is a crunchy game, lots of info - very simulationist in my opinion (but for the kind of game I expected that much like Twilight 2000).
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Post by The Semi-Retired Gamer on Aug 19, 2018 21:33:24 GMT -5
I'll check my PDFs & see if I have it in my P-A RPG cache. I got it in PDF (I do so before shelling out for a book that might be a waste of money) I cannot comment on how different it is from earlier editions. If you want to know more just ask me & I'll look up and let you know what is in it. Note it is a crunchy game, lots of info - very simulationist in my opinion (but for the kind of game I expected that much like Twilight 2000). Cool. I was assuming it was crunchy like Twilight 2000 or Aftermath. I liked how the older rules manual mimicked the look of an Army Regulation manual. I'm intrigued by the idea of the game and the more serious approach. I would like to have TMP and Gamma World in my collection to cover both ends of the spectrum. Here's a question or two... Does it have something similar to Appendix N? Does it include the entire world in the setting info or just the USA?
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Post by Hexenritter Verlag on Aug 19, 2018 23:48:09 GMT -5
I'll check my PDFs & see if I have it in my P-A RPG cache. I got it in PDF (I do so before shelling out for a book that might be a waste of money) I cannot comment on how different it is from earlier editions. If you want to know more just ask me & I'll look up and let you know what is in it. Note it is a crunchy game, lots of info - very simulationist in my opinion (but for the kind of game I expected that much like Twilight 2000). Cool. I was assuming it was crunchy like Twilight 2000 or Aftermath. I liked how the older rules manual mimicked the look of an Army Regulation manual. I'm intrigued by the idea of the game and the more serious approach. I would like to have TMP and Gamma World in my collection to cover both ends of the spectrum. Here's a question or two... Does it have something similar to Appendix N? Does it include the entire world in the setting info or just the USA? No Appendix N, at least in 4e TMP. Only USA & Canada as The Morrow Project is a program based in what was that region. The Book starts out with a 3 page confidential dossier.From pg. 10 to 15 is the offer, then a prose example of an introduction of Project Member Susan Faith that ends on page 18 with the games intro. Starting on p. 21 to 30 is an overview on the Morrow Project from graduation on. On page 31 to 47 covers the core character creation, while pages 48 to 76 covers Skills & Tasks. Next up is Travel & Timing on pages 77 to 83; while combat is featured between pages 84 and 99, which is followed by Damage & Recovery between pages 100 to 123. Pages 124 to 163 covers the Morrow Project Weapons, followed by Morrow Project Equipment from page 124 to 188. Pages 190 to 314 are for running the game and cover a ton of info. Personally they could've saved pages by making the equipment sections info more compact as the stat blocks & descriptions take up between a quarter of the page to a full half page. It makes things easier to read for people with poor eyesite though, so that is a plus.
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Post by The Semi-Retired Gamer on Aug 20, 2018 0:10:53 GMT -5
Cool. I was assuming it was crunchy like Twilight 2000 or Aftermath. I liked how the older rules manual mimicked the look of an Army Regulation manual. I'm intrigued by the idea of the game and the more serious approach. I would like to have TMP and Gamma World in my collection to cover both ends of the spectrum. Here's a question or two... Does it have something similar to Appendix N? Does it include the entire world in the setting info or just the USA? No Appendix N, at least in 4e TMP. Only USA & Canada as The Morrow Project is a program based in what was that region. Thanks! That doesn't change my mind. I'm still gonna get it. I was just curious.
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Post by Hexenritter Verlag on Aug 20, 2018 0:19:57 GMT -5
Cool, just figured since I had the PDF open I could give you a cursory overview.
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Post by The Semi-Retired Gamer on Aug 20, 2018 1:10:40 GMT -5
Cool, just figured since I had the PDF open I could give you a cursory overview. Much appreciated!
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Post by El Borak on Aug 20, 2018 17:12:57 GMT -5
Cool, just figured since I had the PDF open I could give you a cursory overview. Much appreciated! The Semi-Retired Gamer you mentioned Aftermath! and Twilight 2000 so I added questions for you to both of those threads.
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Post by The Semi-Retired Gamer on Aug 20, 2018 21:40:16 GMT -5
The Semi-Retired Gamer you mentioned Aftermath! and Twilight 2000 so I added questions for you to both of those threads. I'm a BiG fan of PA gaming but my experience is mainly with Gamma World and RIFTS. Aftermath and Twilight 2000 are two games I'm very much interested in playing.
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Post by Hexenritter Verlag on Aug 20, 2018 22:29:58 GMT -5
Gotta love RIFTS.
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Post by The Semi-Retired Gamer on Aug 21, 2018 13:22:24 GMT -5
I agree! RIFTS easily makes my top 10 list of favorite games and Palladium Fantasy is my favorite fantasy game.
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Post by Hexenritter Verlag on Aug 21, 2018 13:44:51 GMT -5
I agree! RIFTS easily makes my top 10 list of favorite games and Palladium Fantasy is my favorite fantasy game. I love both of those as a player but I am less interested running them because of all the prep needed. Sure you can short hand much of it for NPCs but I am more of a Rules-lite Referee; yet I'll play these games gladly. You got to know your strengths & weaknesses as a referee and games like these are no longer my preferred systems to ref. Though I could see me running a RIFTS or Palladium Fantasy PbP if I found players; the same goes for HARP, Rolemaster, RuneQuest & Mutant Epoch. What is your preferred type of RIFTS campaign? Old School Gray Book with minimal supplementary material or RUE with the whole bag or somewhere in between?
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Post by The Semi-Retired Gamer on Aug 21, 2018 14:02:31 GMT -5
I agree! RIFTS easily makes my top 10 list of favorite games and Palladium Fantasy is my favorite fantasy game. I love both of those as a player but I am less interested running them because of all the prep needed. Sure you can short hand much of it for NPCs but I am more of a Rules-lite Referee; yet I'll play these games gladly. You got to know your strengths & weaknesses as a referee and games like these are no longer my preferred systems to ref. Though I could see me running a RIFTS or Palladium Fantasy PbP if I found players; the same goes for HARP, Rolemaster, RuneQuest & Mutant Epoch. What is your preferred type of RIFTS campaign? Old School Gray Book with minimal supplementary material or RUE with the whole bag or somewhere in between? I completely agree with you. The original PF was a breeze for me BUT somebody ran off with my book. I have the 2E core book now. Playing RIFTS or PF would be great! I'm not looking to run either one at the moment. If they were to release a true second edition with consolidated and clarified rules I would definitely take a look. Get rid of some of the bloat in the skills while they're at it. They could streamline it in places without destroying what they have. Can you tell me about HARP? Is it a more accessible alternative to RoleMaster? I'm up for any kind of RIFTS game but I think I prefer a somewhat region or faction focused type game. Maybe a Coalition game or a midwest based game that includes treks down to the Lone Star area and incursions against the vampires. I've had better success with RIFTS having the guys play several different groups of characters dependent upon which region we are focused on. I lean slightly towards just the few supplements needed for that region. You?
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Post by Hexenritter Verlag on Aug 21, 2018 20:47:45 GMT -5
The Semi-Retired Gamer said: If I ever run RIFTS again I'll run RUE rules but only use the Gray book setting, plus the RIFTER article on Mutants. It'd be set Outside CS patrolled area taking the whole P-A vibe the setting initially had. HARP is similar to RM but with a more stripped down rules, plus instead of half-races you had basically ancestries from quarter to half blooded and spells were taken like skills, in order to do more with them you had to develop them - if you wanted to expand distance you had to have the ranks equal to the power points needed. Instead of having multiple versions of the same spell on a list, you customized it as you went up in level to have the capabilities you desired. I think (but I'll need to recheck) as long as you had the PP to spend you could hast your spell unlike in RM where you could only cast to your level.
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