Post by Mighty Darci on Aug 18, 2018 12:46:47 GMT -5
The Eight Worlds Overview
The list below has links on the website
The Eight Worlds is a science fiction role-playing game, loosely based on the original three book Traveller rules set, that began at MIT in the early 1980s and has run continuously ever since. The original Traveller rules were innovative, imaginative, and a landmark in gaming -- arguably the first real playable science fiction role-playing game -- but they had several inadequacies. They contained a comprehensive set of rules for designing starships, but didn't really explain how those ships were to be flown or fought. The ground combat system was quite rudimentary, and had some odd features -- one example was laser rifles, which were incredibly powerful, but could be rendered almost entirely impotent by a simple layer of 'reflec' armor, which made one wonder why anyone would ever bother to buy them. And the society itself was a bit too high-tech for our tastes, with technology that was undeniably neat, but so advanced that it could be difficult to relate to guess how it would behave. Things like 'anti-gravity sleds' may be all well and good, but what happens if one anti-gravity sled flies above another, or lands on top of another. Do their 'anti-gravity fields' add together? Cancel each other out? What is the power consumption in hover? Do anti-gravity devices obey conservation of energy or could one use them to build perpetual motion machines?
The list below has links on the website
Eight Worlds News
The core of the ship design and non- combat operations rules are finally up, along with notes on currency and those all important Dice and Variation Schemes. Whew! Next step will be to transcribe the basic space combat system, write it up, and generate some examples.
At this stage, I could benefit from input, so I encourage you all to join the Forum with your questions, comments, and requests! Thanks!
Contents
Overview
Currency
Dice and Variation Schemes
Skill System
Ship Construction
Overview
Tech Background
Airframe
Avionics
Examples
Ship Operations
[Overview
Startup and Shutdown
Atmospheric Flight
Normal Space
Hyperspace
Repairs and Maintenance
Space Combat
Overview
Movement
Combat Tables
Damage Control
Examples
Tales From the Eight Worlds
Exploring New Worlds
The Rediscovery of Earth
How Ejection Pods Work
Merchant to the Stars
Damage Control
Wrong Turn
The core of the ship design and non- combat operations rules are finally up, along with notes on currency and those all important Dice and Variation Schemes. Whew! Next step will be to transcribe the basic space combat system, write it up, and generate some examples.
At this stage, I could benefit from input, so I encourage you all to join the Forum with your questions, comments, and requests! Thanks!
Contents
Overview
Currency
Dice and Variation Schemes
Skill System
Ship Construction
Overview
Tech Background
Airframe
Avionics
Examples
Ship Operations
[Overview
Startup and Shutdown
Atmospheric Flight
Normal Space
Hyperspace
Repairs and Maintenance
Space Combat
Overview
Movement
Combat Tables
Damage Control
Examples
Tales From the Eight Worlds
Exploring New Worlds
The Rediscovery of Earth
How Ejection Pods Work
Merchant to the Stars
Damage Control
Wrong Turn